Dinolandia
Lucas Tonial Scortegagna
Published
0
Authorial educational game for a client made with Unity.
My role was Lead Game Engineer and I was responsible for:
- IP Creation with Unity: Directed the technical lifecycle, managing everything from AI systems to PlayFab/Firebase backend integrations
- Technical Versatility: Shipped multiple title across Movile platform, proving long-term expertise in Unity and C# and team leadership