I’m a 3D artist and industrial design engineer (B.Sc.) from Sweden with a strong background in product visualization and design. I’ve spent the past few years creating photorealistic 3D renders and models for products, packaging, and game assets. What makes me stand out is my eye for detail, my design education, and my ability to combine aesthetics with function, bringing every idea to life with realism and precision.

Lukas Norberg

I’m a 3D artist and industrial design engineer (B.Sc.) from Sweden with a strong background in product visualization and design. I’ve spent the past few years creating photorealistic 3D renders and models for products, packaging, and game assets. What makes me stand out is my eye for detail, my design education, and my ability to combine aesthetics with function, bringing every idea to life with realism and precision.

Available to hire

I’m a 3D artist and industrial design engineer (B.Sc.) from Sweden with a strong background in product visualization and design. I’ve spent the past few years creating photorealistic 3D renders and models for products, packaging, and game assets. What makes me stand out is my eye for detail, my design education, and my ability to combine aesthetics with function, bringing every idea to life with realism and precision.

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Language

Swedish
Fluent
English
Fluent
German
Beginner

Work Experience

3D Artist & Designer at Self-employed
June 1, 2025 - Present
I blend technical product development knowledge with a creative eye to deliver engaging and visually compelling 3D visualizations, from concept to finished renders and environments.
Sales Assistant at Systembolaget
June 1, 2023 - August 31, 2023
Store Associate at Julia Sverige AB
August 1, 2019 - October 8, 2025
Warehouse Worker at Flügger Group A/S
June 1, 2019 - August 31, 2019

Education

Bachelor of Science in Industrial Design at Luleå University of Technology
August 1, 2022 - June 30, 2025
I’ve learned to develop products through all stages — from concept to final design. My studies gave me valuable hands-on experience working with real companies, managing projects, and creating functional design solutions.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Manufacturing, Professional Services
    paper *Fanmade* JBL Charge 4 Promotional Video

    A fan-made promotional video for the JBL Charge 4, fully modeled, textured, and animated in Blender. The project explores dynamic camera work, lighting, and rhythm to bring the product to life in a visually engaging way.

    paper Perfume Bottle

    I created a perfume bottle in Blender to explore realistic glass materials and creative lighting techniques.

    While modeling and rendering form the foundation, it’s the lighting and composition that truly bring a product to life. The right light reveals the material’s depth, enhances the form, and directs the viewer’s eye, while strong composition ensures the design is presented with clarity and impact.

    paper Custom Chess Board

    During my studies in Industrial Design Engineering, I designed a custom chess set in Alias. The entire set was created from scratch and inspired by the sharp, faceted forms of crystals, giving each piece a refined yet modern aesthetic.