’m a concept artist and visual development artist with experience across games, and animation, specializing in character design, environments, props, and visual storytelling. I’ve worked in both indie and large-scale studio environments, collaborating closely with designers, engineers, and art directors to bring ideas from early concept through production.
My background includes roles as a Lead and Senior Concept Artist on game teams, where I helped define art direction, pitched visual concepts, and created production-ready assets across characters, environments, UI, and cosmetics. I’ve also worked as a Game Artist on shipped mobile titles and as a Visual Development Artist at DreamWorks Animation, where I focused on composition, color theory, and narrative-driven design.
I’m known for my adaptability, fast iteration, and ability to maintain visual cohesion across projects. I enjoy solving creative problems collaboratively and building art that supports gameplay, storytelling, and player experience.
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