’m a concept artist and visual development artist with experience across games, and animation, specializing in character design, environments, props, and visual storytelling. I’ve worked in both indie and large-scale studio environments, collaborating closely with designers, engineers, and art directors to bring ideas from early concept through production. My background includes roles as a Lead and Senior Concept Artist on game teams, where I helped define art direction, pitched visual concepts, and created production-ready assets across characters, environments, UI, and cosmetics. I’ve also worked as a Game Artist on shipped mobile titles and as a Visual Development Artist at DreamWorks Animation, where I focused on composition, color theory, and narrative-driven design. I’m known for my adaptability, fast iteration, and ability to maintain visual cohesion across projects. I enjoy solving creative problems collaboratively and building art that supports gameplay, storytelling, and player experience.

lulu xu

’m a concept artist and visual development artist with experience across games, and animation, specializing in character design, environments, props, and visual storytelling. I’ve worked in both indie and large-scale studio environments, collaborating closely with designers, engineers, and art directors to bring ideas from early concept through production. My background includes roles as a Lead and Senior Concept Artist on game teams, where I helped define art direction, pitched visual concepts, and created production-ready assets across characters, environments, UI, and cosmetics. I’ve also worked as a Game Artist on shipped mobile titles and as a Visual Development Artist at DreamWorks Animation, where I focused on composition, color theory, and narrative-driven design. I’m known for my adaptability, fast iteration, and ability to maintain visual cohesion across projects. I enjoy solving creative problems collaboratively and building art that supports gameplay, storytelling, and player experience.

Available to hire

’m a concept artist and visual development artist with experience across games, and animation, specializing in character design, environments, props, and visual storytelling. I’ve worked in both indie and large-scale studio environments, collaborating closely with designers, engineers, and art directors to bring ideas from early concept through production.

My background includes roles as a Lead and Senior Concept Artist on game teams, where I helped define art direction, pitched visual concepts, and created production-ready assets across characters, environments, UI, and cosmetics. I’ve also worked as a Game Artist on shipped mobile titles and as a Visual Development Artist at DreamWorks Animation, where I focused on composition, color theory, and narrative-driven design.

I’m known for my adaptability, fast iteration, and ability to maintain visual cohesion across projects. I enjoy solving creative problems collaboratively and building art that supports gameplay, storytelling, and player experience.

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Language

English
Fluent
Chinese
Intermediate

Work Experience

Lead Concept Artist at AlterStaff Inc
January 1, 2025 - January 1, 2026
Led discussions on game art direction to ensure visual cohesion with gameplay mechanics; created assets across multiple genres; demonstrated flexibility across backgrounds, character design, props, UI/UX, promotional art, and visual effects; collaborated with programmers and game designers to develop proof-of-concept games on accelerated timelines; established efficient pipelines from concept to production.
Senior Concept Artist at AlterStaff Inc
January 1, 2023 - January 1, 2025
Partnered with the Art Director and game designers to conceptualize environments and experiences, supporting the transition from early demo to full launch; produced production-ready orthographic props, storyboards, environments, and character designs for seamless handoff to the 3D team; led marketing and 2D design teams to create key art, merchandise, and promotional visuals for industry events; communicated across disciplines to align visual direction with narrative and gameplay goals.
Visual Development Artist at DreamWorks Animation
January 1, 2022 - January 1, 2023
Designed and painted backgrounds, props, effects, and lighting scripts in alignment with the show’s visual language; created detailed environments while maintaining storyboard composition to strengthen narrative clarity; collaborated with the Art Director and production team to meet deadlines and deliver artwork on schedule; maintained clean, organized file structures and layering for efficient pipeline handoff.
Visual Development Trainee at DreamWorks Animation | Trainee Programs
January 1, 2022 - January 1, 2022
Studied under Art Director and two-time Emmy Award winner Joel Fajnor; developed an original visual development project for TV animation while working as a full-time Visual Development Artist; strengthened skills in shape language, color theory, and visual storytelling within a studio pipeline.
Game Artist at TapBlaze | Good Pizza, Great Pizza
January 1, 2022 - January 1, 2022
Refined visual strategies using player data and engagement metrics; illustrated characters, environments, animations, and UI assets for in-game implementation; designed new UI/UX systems for multiplayer and customization features; coordinated with international teams to ensure efficient and cost-effective production.

Education

bachelor of fine arts at artcenter college of design
August 20, 2021
BFA Illustration at Art Center College of Design
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Other, Gaming, Media & Entertainment, Software & Internet
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