Available to hire
I am a development team lead with 13 years of experience in game development and infrastructure design. I have successfully led multiple teams to deliver a wide range of games and applications. I specialize in Unity and C#, and I enjoy turning complex requirements into robust, scalable solutions.
I am passionate about mentoring, cross-functional collaboration, and delivering forward-thinking features. I excel at translating design specs (like Figma) into polished user interfaces, optimizing performance, and building systems that scale with the team and product.
Skills
Language
Arabic
Fluent
English
Fluent
Work Experience
Senior Unity Developer at Phly LLC
May 1, 2021 - PresentWorked on Flyy app using Unity3D; engineered geolocation features to attach updates to virtual map locations; translated Figma design specs into interactive UI; implemented multi-threaded native texture loading and caching pipelines; created a recyclable scroll view for lists with over 10,000 elements; added Arabic localization with RTL support.
Lead Game Developer at MAU Games
March 1, 2024 - October 21, 2025Led a team of 3 developers and 2 testers; implemented features using Agile Scrum in Unity3D; redesigned the entire game UI while maintaining compatibility with legacy components; refactored 70% of the game infrastructure to improve scalability with a Dependency Injection framework; translated Figma specs into interactive UI across devices; created a playable ad for marketing.
Lead Game Developer at Streaming Creativity
February 1, 2021 - October 21, 2025Led a team of 5 developers; designed infrastructure using ECS and Entitas for modular development; developed backend with GameSparks, JavaScript, and MongoDB; established automated geo-data pipelines using QGIS and Python for map-based features; deployed on iOS, Android, Mac, Linux, and Windows; performed balance adjustments using statistical analysis; enforced Git version control; collaborated with artists on 3D asset workflows.
Senior Game Developer at Streaming Creativity
August 1, 2017 - October 21, 2025Developed major systems for The Archipels including base building, core mechanics, social features, and progress systems; integrated 3D models, sprites, and animations using Unity's animation state machine; implemented UI; assisted with AI logic; optimized performance with Unity Profiler; developed VR projects for Samsung Gear and Oculus; integrated Arduino-based hardware; created a Snapchat-like filter using OpenCV and Unity3D; supervised 20+ mini-games for various vendors.
Junior Game Developer at Streaming Creativity
August 1, 2015 - October 21, 2025Developed AR game for Phillips at a food exhibition using Vuforia AR SDK and Unity3D; produced multiple mini-games for vendors; developed 10+ mini-games with Unity3D and Adobe Flash; built a small iOS app for a pet shop; created a web-based endless runner using Panda.js.
Mobile Application Developer at Howler
December 31, 2015 - October 21, 2025Developed native Android app in Android Studio/Java; developed native iOS app in Xcode/Objective-C; built backend with SQL and PHP; designed the app’s website and look-and-feel; provided maintenance and support for 1 year.
Junior Software Developer at eBSEG
January 1, 2012 - October 21, 2025Contributed to the infrastructure of two e-finance mobile applications on iOS using MonoDevelop and Xamarin; connected app functions to backend services via XML and VB; implemented UI features.
Education
B.Sc. in Computer Science at Misr International University (MIU)
January 11, 2030 - January 1, 2011Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
Skills
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