Maged Farid
Hi, I’m Maged Farid, a Lead Game Developer with 13+ years of experience delivering games and interactive applications across mobile, desktop, and web.
About
Hi, I’m Maged Farid, a Lead Game Developer with 13+ years of experience delivering games and interactive applications across mobile, desktop, and web. I’ve led multiple development teams while staying hands-on with gameplay programming, systems architecture, performance optimization, and production delivery. My expertise spans Unity, C#, multiplayer systems, live-service products, and production-scale system design.
I thrive on turning ambitious ideas into polished, performant experiences. I’ve guided large-scale refactors, built tooling and pipelines, and delivered cross-platform deployments, always emphasizing collaboration, mentorship, and shipping high-quality games.
- 14 years' experience
- Joined October 2025
Skills· 27
Languages
- ArabicFluent
- EnglishFluent
- Spanish; CastilianIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Education
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Work experience· 12 roles
Led a team of 3 developers and 2 testers; implemented features using Agile Scrum in Unity3D; redesigned the entire game UI while maintaining compatibility with legacy components; refactored 70% of the game infrastructure to improve scalability with a Dependency Injection framework; translated Figma specs into interactive UI across devices; created a playable ad for marketing.
Led a 5-member engineering team to modernize iBaloot, a live multiplayer game with 10,000+ MAU. Drove a large-scale refactor (~70% of the codebase) introducing dependency injection and event-driven architecture. Rebuilt the UI system for multiple device sizes, ensuring visual consistency and adaptive layouts. Developed tooling to enable dynamic asset delivery via Unity Addressables. Refactored in-app purchase systems to comply with updated platform APIs and integrated a playable ad using Playworks, increasing player acquisition by ~15%.
Worked on Flyy app using Unity3D; engineered geolocation features to attach updates to virtual map locations; translated Figma design specs into interactive UI; implemented multi-threaded native texture loading and caching pipelines; created a recyclable scroll view for lists with over 10,000 elements; added Arabic localization with RTL support.
Education
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