Lead Game Developer with 13+ years of experience delivering games and interactive applications across mobile, desktop, and web. Proven track record leading multiple development teams while remaining hands-on with gameplay programming, systems architecture, performance optimization, and production delivery. Expertise in Unity, C#, multiplayer systems, live-service products, performance optimization, and production-scale system design.

Maged Farid

Lead Game Developer with 13+ years of experience delivering games and interactive applications across mobile, desktop, and web. Proven track record leading multiple development teams while remaining hands-on with gameplay programming, systems architecture, performance optimization, and production delivery. Expertise in Unity, C#, multiplayer systems, live-service products, performance optimization, and production-scale system design.

Available to hire

Lead Game Developer with 13+ years of experience delivering games and interactive applications across mobile, desktop, and web. Proven track record leading multiple development teams while remaining hands-on with gameplay programming, systems architecture, performance optimization, and production delivery. Expertise in Unity, C#, multiplayer systems, live-service products, performance optimization, and production-scale system design.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Arabic
Fluent
English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Senior Unity Developer at Phly LLC
May 1, 2021 - Present
Worked on Flyy app using Unity3D; engineered geolocation features to attach updates to virtual map locations; translated Figma design specs into interactive UI; implemented multi-threaded native texture loading and caching pipelines; created a recyclable scroll view for lists with over 10,000 elements; added Arabic localization with RTL support.
Lead Game Developer at MAU Games
March 1, 2024 - October 21, 2025
Led a team of 3 developers and 2 testers; implemented features using Agile Scrum in Unity3D; redesigned the entire game UI while maintaining compatibility with legacy components; refactored 70% of the game infrastructure to improve scalability with a Dependency Injection framework; translated Figma specs into interactive UI across devices; created a playable ad for marketing.
Lead Game Developer at Streaming Creativity
February 1, 2021 - October 21, 2025
Led a team of 5 developers; designed infrastructure using ECS and Entitas for modular development; developed backend with GameSparks, JavaScript, and MongoDB; established automated geo-data pipelines using QGIS and Python for map-based features; deployed on iOS, Android, Mac, Linux, and Windows; performed balance adjustments using statistical analysis; enforced Git version control; collaborated with artists on 3D asset workflows.
Senior Game Developer at Streaming Creativity
August 1, 2017 - October 21, 2025
Developed major systems for The Archipels including base building, core mechanics, social features, and progress systems; integrated 3D models, sprites, and animations using Unity's animation state machine; implemented UI; assisted with AI logic; optimized performance with Unity Profiler; developed VR projects for Samsung Gear and Oculus; integrated Arduino-based hardware; created a Snapchat-like filter using OpenCV and Unity3D; supervised 20+ mini-games for various vendors.
Junior Game Developer at Streaming Creativity
August 1, 2015 - October 21, 2025
Developed AR game for Phillips at a food exhibition using Vuforia AR SDK and Unity3D; produced multiple mini-games for vendors; developed 10+ mini-games with Unity3D and Adobe Flash; built a small iOS app for a pet shop; created a web-based endless runner using Panda.js.
Mobile Application Developer at Howler
December 31, 2015 - October 21, 2025
Developed native Android app in Android Studio/Java; developed native iOS app in Xcode/Objective-C; built backend with SQL and PHP; designed the app’s website and look-and-feel; provided maintenance and support for 1 year.
Junior Software Developer at eBSEG
January 1, 2012 - October 21, 2025
Contributed to the infrastructure of two e-finance mobile applications on iOS using MonoDevelop and Xamarin; connected app functions to backend services via XML and VB; implemented UI features.
Lead Game Developer at MAU Games
March 1, 2023 - March 1, 2024
Led a 5-member engineering team to modernize iBaloot, a live multiplayer game with 10,000+ MAU. Drove a large-scale refactor (~70% of the codebase) introducing dependency injection and event-driven architecture. Rebuilt the UI system for multiple device sizes, ensuring visual consistency and adaptive layouts. Developed tooling to enable dynamic asset delivery via Unity Addressables. Refactored in-app purchase systems to comply with updated platform APIs and integrated a playable ad using Playworks, increasing player acquisition by ~15%.
Lead Game Developer at Streaming Creativity
August 1, 2017 - February 1, 2021
Led a team of 5 developers building Cerberus, driving technical architecture decisions, team scaling, and process improvements. Implemented ECS-based architecture, SOLID principles, and data-driven design for modularity and performance. Built backend infrastructure with GameSparks, JavaScript, and MongoDB, including scalable serialization pipelines for large player datasets. Developed core gameplay systems like map tiling/streaming, road traffic, progression, and fog of war, plus editor tooling to enable real-time balancing. Managed multi-platform deployment across iOS, Android, macOS, Linux, and Windows with CI/CD pipelines.
Senior Game Developer at Streaming Creativity
August 1, 2015 - August 1, 2017
Expanded from individual contributor to technical leader, driving architecture decisions for Cerberus and leading the next-generation prototype. Defined core systems for Cerberus and contributed to securing ESA funding for further development. Architected major systems for The Archipels (core gameplay, progression, UI, AI, animation, performance). Supervised 20+ interactive mini-games for client campaigns, mentoring junior developers and ensuring quality and on-time delivery. Worked on VR experiences (Unity with Gear VR, Samsung Gear VR, Oculus SDK) and hardware-integrated projects combining Arduino with Unity; prototyped computer vision features using OpenCV for real-time face detection.
Junior Game Developer at Streaming Creativity
August 1, 2013 - August 1, 2015
Supported Cerberus, the studio’s flagship title, including contributions to prototyping and cross-platform delivery. Helped secure funds for the project’s next phase and delivered 20+ interactive mini-games for global brands across mobile and web, with a focus on rapid iteration and cross-team collaboration.
Lead Game Developer at Streaming Creativity
March 1, 2020 - February 28, 2021
Cerberus: lead on a turn-based word game developed with Unity and SmartFox, featuring online gameplay progression and live content systems. Led codebase refactoring, UI modernization, and scalable asset delivery for a live production environment.

Education

B.Sc. in Computer Science at Misr International University (MIU)
January 11, 2030 - January 1, 2011
B.S. in Computer Science at Misr International University
September 1, 2007 - July 1, 2011
Bachelor of Science in Computer Science at Misr International University
September 1, 2007 - July 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more