I’m an Unreal Engine Artist specializing in lighting and rendering, with 6+ years of experience creating real-time environments, level design, and high-fidelity product visualizations. I focus on building consistent PBR workflows, optimizing scenes for performance, and crafting shader and Blueprint tools to speed up production without sacrificing quality—whether I’m working on game-like environments or detailed product shots for cosmetics, electronics, gadgets, and automotive visuals. I also blend AI-assisted pre-production with a structured Unreal Engine pipeline (greybox → testing → art pass → final execution). This helps me move from research and storyboarding to polished stills and videos more efficiently, including AI-generated concept renders and final Unreal Engine imagery. My goal is always the same: create lighting that feels real, materials that read correctly, and visuals that deliver quickly and reliably.…

AYUSH MAHAJAN

I’m an Unreal Engine Artist specializing in lighting and rendering, with 6+ years of experience creating real-time environments, level design, and high-fidelity product visualizations. I focus on building consistent PBR workflows, optimizing scenes for performance, and crafting shader and Blueprint tools to speed up production without sacrificing quality—whether I’m working on game-like environments or detailed product shots for cosmetics, electronics, gadgets, and automotive visuals. I also blend AI-assisted pre-production with a structured Unreal Engine pipeline (greybox → testing → art pass → final execution). This helps me move from research and storyboarding to polished stills and videos more efficiently, including AI-generated concept renders and final Unreal Engine imagery. My goal is always the same: create lighting that feels real, materials that read correctly, and visuals that deliver quickly and reliably.…

Available to hire

I’m an Unreal Engine Artist specializing in lighting and rendering, with 6+ years of experience creating real-time environments, level design, and high-fidelity product visualizations. I focus on building consistent PBR workflows, optimizing scenes for performance, and crafting shader and Blueprint tools to speed up production without sacrificing quality—whether I’m working on game-like environments or detailed product shots for cosmetics, electronics, gadgets, and automotive visuals.

I also blend AI-assisted pre-production with a structured Unreal Engine pipeline (greybox → testing → art pass → final execution). This helps me move from research and storyboarding to polished stills and videos more efficiently, including AI-generated concept renders and final Unreal Engine imagery. My goal is always the same: create lighting that feels real, materials that read correctly, and visuals that deliver quickly and reliably.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more

Work Experience

Unreal Engine Artist, Level Designer, Technical Artist at Gameshastra
June 1, 2024 - Present
Designed and optimized shaders, created master materials, developed Blueprint tools, and implemented lighting optimization. Worked closely with teams to maintain quality throughout PBR workflows.
Unreal Engine Artist, Level Designer, Lighting Artist at Citrus Ink Studios
December 1, 2022 - June 30, 2024
Created production-ready real-time 3D environments, developing dynamic lighting and shader systems for stylized visuals. Focused on scene performance optimization while delivering cohesive lighting, shading, and post-processing results.
Level Designer, Lighting Artist at Citrus Ink Studios
December 1, 2022 - June 1, 2024
Worked on creating production-ready real-time 3D environments, developing Blueprints and shader systems for stylized visuals while optimizing performance.
3D Generalist at Nihal Nihal Nihal Productions
October 1, 2020 - December 31, 2022
Produced high-quality 3D assets, textures, and animations for films and commercials using Maya and Arnold. Ensured visual consistency with the requested style and maintained technical accuracy for production delivery.
3D Generalist at Nihal Nihal Productions
October 1, 2020 - December 1, 2022
Produced high-quality 3D assets, textures, and animations for films and commercials, utilizing Maya and Arnold to ensure consistent visual style and technical accuracy.
3D Artist at Mystery Monks
June 1, 2019 - November 1, 2019
Modeled, textured, and lit 3D assets for animated content while meeting tight deadlines without compromising quality.
3D Artist (Internship) at Biorev Studio Pvt. Ltd.
December 1, 2018 - May 31, 2019
Assisted with 3D modeling, lighting, and rendering for architectural visualization projects using 3ds Max and V-Ray.
3D Artist at Biorey Studio PVT. LTD.
December 1, 2018 - May 1, 2019
Assisted in 3D modeling, lighting, and rendering for architectural visualization projects using 3ds MAX and V-Ray.

Education

Certification in 3D Animation & Game Art at Maya Academy of Advanced Cinematics (MAAC)
January 1, 2019 - January 1, 2019
Diploma, Computer Science & Engineering at Beant College of Engineering & Technology, Punjab
January 1, 2017 - January 1, 2017
Certification in Advanced 3D Animation & Game Art at Maya Academy of Advanced Cinematics (MAAC)
January 1, 2019 - January 1, 2019
Diploma, Computer Science & Engineering at Beant College of Engineering & Technology, Punjab
January 1, 2017 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Consumer Goods