Game developer and technical lead with 8+ years building and shipping games in Unity and C# across mobile (iOS/Android), Steam and PC, including titles with 50M+ downloads. Experienced in leading teams, architecting scalable gameplay systems, and delivering across the full production lifecycle. Also working at the intersection of AI and product—designing automation tooling, LLM-powered workflows, and internal systems that streamline hiring and operations. Comfortable owning products end to end, from technical architecture to delivery.

Mahmoud Nasser

Game developer and technical lead with 8+ years building and shipping games in Unity and C# across mobile (iOS/Android), Steam and PC, including titles with 50M+ downloads. Experienced in leading teams, architecting scalable gameplay systems, and delivering across the full production lifecycle. Also working at the intersection of AI and product—designing automation tooling, LLM-powered workflows, and internal systems that streamline hiring and operations. Comfortable owning products end to end, from technical architecture to delivery.

Available to hire

Game developer and technical lead with 8+ years building and shipping games in Unity and C# across mobile (iOS/Android), Steam and PC, including titles with 50M+ downloads. Experienced in leading teams, architecting scalable gameplay systems, and delivering across the full production lifecycle.

Also working at the intersection of AI and product—designing automation tooling, LLM-powered workflows, and internal systems that streamline hiring and operations. Comfortable owning products end to end, from technical architecture to delivery.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Arabic
Fluent

Work Experience

AI Automation Engineer at Pearl Talent
January 1, 2026 - Present
Designed and built internal AI and automation tooling to streamline the recruiting and operations pipeline for an international talent-placement company. Developed an AI-driven candidate submission evaluation system that scores video interview submissions against structured rubrics. Architected a data platform integrating HubSpot with a cloud backend to sync, centralize, and report talent/client data. Designed and optimized recruiting and interview processes using structured evaluation criteria and scoring frameworks. Built gamified internal tools to improve recruiter performance, engagement, and transparency. Applied LLMs (Claude) for automated document processing, structured data extraction, and candidate-assessment workflows.
Unity Team Lead at Zad Group
January 1, 2025 - Present
Led the design, development and deployment of Unity-based applications and games. Architected scalable, maintainable gameplay and application systems using Unity and C# best practices. Collaborated with product managers, designers and developers to define technical specifications and feature requirements. Managed the development lifecycle to ensure deadlines and quality standards were met, including mentorship and code reviews. Identified and resolved performance and memory issues across platforms.
Product Owner/ Lead Game Developer at Hyper Business Solutions, Egypt
December 1, 2024 - December 1, 2024
Own and define the overall product vision and strategy for the game, including setting objectives and key results (OKRs), and aligning the development roadmap with both narrative and technical goals; work closely with writers, designers, and narrative teams to ensure the story and gameplay mechanics align with the vision; prioritize and manage the product backlog; serve as the main point of contact for stakeholders; ensure project stays on track; contribute to monetization decisions; lead and mentor a team of game developers; oversee technical design and architecture; develop prototypes for new features; ensure game is rigorously tested for bugs and performance.
Product Owner / Lead Game Developer at Hyper Business Solutions
July 1, 2024 - December 31, 2024
Owned the game product vision and strategy, setting objectives and key results (OKRs) and aligning the roadmap with narrative and technical goals. Worked with writers, designers and narrative teams to integrate story and gameplay mechanics. Managed the product backlog and communicated priorities to the development team. Served as the main stakeholder point of contact to keep the project aligned with creative and business objectives. Contributed to monetization decisions including premium content, in-app purchases and pricing strategy. Led and mentored a development team while overseeing technical design and architecture across gameplay systems, UI/UX, AI, and story integration, including prototyping new features for early iteration and player testing.
Product Owner / Lead Game Developer at Hyper Business Solutions, Egypt
July 1, 2024 - December 1, 2024
Own and define the overall product vision and strategy for the game, including setting objectives and key results (OKRs), and aligning the development roadmap with both narrative and technical goals. Work closely with writers, designers, and narrative teams to ensure the story and gameplay mechanics align with the vision. Prioritize and manage the product backlog, ensuring clear communication of priorities and requirements. Serve as the main point of contact for stakeholders and ensure the project stays on track.
Senior Game Developer at Gamit, Saudi Arabia
July 1, 2024 - July 1, 2024
Communicated with art, production, and programming teams to design innovative game elements and optimize quality; used professional design tools to create characters, levels, vehicles, layouts; conducted regular design reviews; designed unique games with graphics, audio, visuals, and AI behavior; documented concepts, art, deliverables, and game flow; prioritized tasks and managed time to meet delivery dates; created core storylines and RPG mechanics; managed project requirements and resolved issues; balanced gameplay for critical and commercial success.
Senior Unity Developer at UMX Studio, Egypt
July 1, 2024 - July 1, 2024
Designing and developing games; acting as lead and coordinating with art team; communicate with art to improve quality; deliver clean, error-free code; monitor system functions and performance; coordinate cost-effective solutions and reduce production errors; maintain client relationships; develop advertising and marketing strategies; customize experiences for different browsers and devices; collaborate with narrative designers to integrate story-driven elements and prototypes for new gameplay features.
Lead Game Developer at UAE Ministry of Education, UAE
June 1, 2022 - June 1, 2022
Make clean, understandable code; communicate with clients to meet needs; work flexible hours; maintain attendance; lead team communications; develop documentation; work within standards and regulatory guidelines; develop team communications and information for meetings; collaborate with cross-functional teams to deliver educational games.
Senior Unity Developer (Acting as Lead) at UMX Studio
August 1, 2021 - July 31, 2024
Designed and developed games while acting as game designer and team coordinator. Worked on published titles with 50M+ downloads. Delivered clean, error-free code that matched scope and minimized performance issues. Coordinated cost-effective solutions across teams to reduce production errors. Collaborated with art teams to improve visual style and created/implemented digital animations. Owned full lifecycle design from research and prototyping through usability testing across multiple browser/device constraints. Produced videos and motion graphics using Adobe Premiere Pro and Adobe Animate.
Senior Unity Developer (Acting As Lead) at UMX Studio, Egypt
August 1, 2021 - July 1, 2024
Oversee the technical design and architecture of the game, including gameplay systems, UI/UX, AI, and story integration, ensuring scalability, stability, and performance across platforms. Design prototypes for new gameplay features and systems, and test with players. Maintain close communication with narrative designers to integrate story-driven elements and ensure cohesion. Lead and mentor a team of developers and collaborate with other departments to deliver high-quality products.
Lead Game Developer at UAE Ministry of Education
June 1, 2021 - June 30, 2022
Wrote clean, maintainable code that enabled other team members to build effectively. Communicated directly with the client to capture needs and requirements. Worked flexible hours across night, weekend and holiday shifts to meet milestone timelines. Developed team communication and documentation for meetings and deliverables.
Lead Game Developer at UAE Ministry of Education, UAE (Project-based)
June 1, 2021 - June 1, 2022
Developed game projects and maintained clear communication with clients to meet needs and requirements. Prepared documentation and ensured adherence to applicable standards and guidelines.
Unity Game Developer at JSK Co., California
June 1, 2021 - June 1, 2021
Wrote, designed, and developed clean code; created Third- and First-Person Shooting games in an Open World map with AI enemies; delivered bug-free code; collaborated with network specialists to resolve security issues; designed digital animations; created core game storylines and character biographies; developed assets and gameplay elements.
Senior Game Developer at Gamit
May 1, 2021 - July 31, 2024
Collaborated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences. Used professional design tools to create characters, levels, vehicles and layouts. Designed engaging gameplay by crafting graphics, audio, visual elements and AI behaviors, and conducted regular design reviews. Created core game storylines, role-play mechanics and character biographies for new franchises. Authored design documentation including concepts, art specifications, deliverables and game flow charts. Balanced and tuned gameplay to improve critical/commercial success and consistently meet delivery dates.
Senior Game Developer at Gamit, Saudi Arabia
May 1, 2021 - July 1, 2024
Collaborated with art, production, and programming teams to design innovative game elements and optimize quality for player experiences. Created characters, levels, assets, and AI behaviors; documented concepts, art deliverables, and game flow. Managed tasks to meet delivery dates and balanced gameplay for success.
Unity Game Developer at JSK Co.
September 1, 2019 - June 30, 2021
Designed and developed third- and first-person shooter games set in open-world maps with AI-driven enemies. Delivered clean, error-free code aligned to scope and minimized performance issues. Collaborated with networking specialists to resolve security issues. Created core game storylines, role-play mechanics and character biographies for new franchises. Produced videos and animations using Adobe Premiere Pro and Adobe Animate.
Unity Game Developer at JSK Co., California
September 1, 2019 - June 1, 2021
Wrote, designed, and developed clean code for open-world FPS games with AI enemies. Delivered error-free code, collaborated with network specialists to resolve security breaches. Designed digital animations and created core game storylines, gameplay mechanics, and character biographies.
Unity Team Lead at S Zad Group
January 1, 2015 - November 8, 2025
Lead the design, development, and deployment of Unity-based applications and games; architect scalable Unity/C# systems; collaborate with product managers, designers, and other developers to define feature requirements and technical specifications; manage the development lifecycle to ensure deadlines and quality standards are met; provide mentorship, code reviews, and technical guidance to Unity developers; stay up-to-date with the latest Unity features and tools; identify and resolve performance and memory issues across platforms.

Education

Bachelor of Computer Science at Greenwich University London
December 30, 2019 - December 30, 2020
Bachelor of Science in Computer Science at Greenwich University, London, UK
January 1, 2015 - January 1, 2020
Bachelor of Science in Computer Science at MSA University, Cairo, Egypt
January 1, 2015 - January 1, 2020
Adobe Graphic Design & Video Editing Diploma at Arcplan, Cairo, Egypt
January 1, 2019 - January 1, 2020
Bachelor of Science in Computer Science at Greenwich University, London, UK
January 1, 2015 - January 1, 2020
Bachelor of Science in Computer Science at MSA University, Cairo, Egypt
January 1, 2015 - January 1, 2020
Adobe Graphic Design & Video Editing Diploma at Arcplan, Cairo, Egypt
January 1, 2019 - January 1, 2020
B.Sc. in Computer Science at Greenwich University
January 1, 2015 - January 1, 2020
B.Sc. in Computer Science at MSA University
January 1, 2015 - January 1, 2020
Diploma — Adobe Graphic Design & Video Editing at Arcplan
January 1, 2019 - January 1, 2020

Qualifications

Unity Game developer
May 9, 2018 - May 9, 2024
Create a movie in Unreal Engine
May 1, 2024 - November 8, 2025
Build Your Own First-Person Shooter / Survival Game With AI By Unity
April 1, 2024 - November 8, 2025
Learn To Create An Online Multiplayer Game In Unity
September 1, 2021 - November 8, 2025
Adobe Premiere Pro Video Editing Masterclass
January 1, 2021 - November 8, 2025
Cinematography - Pro-step
November 1, 2018 - November 8, 2025
Designing (Graphic and motion Graphic) Diploma
May 1, 2018 - November 8, 2025
Learn Game Development by Unity 3D & C#
April 1, 2017 - November 8, 2025
Unity Game Engine
March 1, 2016 - November 8, 2025
Game Developing with (C# and C++)
January 1, 2016 - November 8, 2025
XCode, Android Studio, And Other Programming Languages
January 1, 2015 - November 8, 2025
Create a movie in Unreal Engine 5
May 1, 2024 - December 25, 2025
Build Your Own First-Person Shooter / Survival Game With AI By Unity
April 1, 2024 - December 25, 2025
Learn To Create An Online Multiplayer Game In Unity
September 1, 2021 - December 25, 2025
Adobe Premiere Pro Video Editing Masterclass
January 1, 2021 - December 25, 2025
Cinematography - Pro-step
November 1, 2018 - December 25, 2025
Designing (Graphic and motion Graphic) Diploma
May 1, 2018 - December 25, 2025
Learn Game Development by Unity 3D & C#
March 1, 2017 - December 25, 2025
Unity Game Engine
January 1, 2016 - December 25, 2025
Game Developing with (C# and C++)
January 1, 2016 - December 25, 2025
Claude AI Certification — Anthropic (completed the Claude course)
January 1, 2026 - August 1, 2026
Create a Movie in Unreal Engine 5
January 1, 2024 - August 1, 2026
Build Your Own First-Person Shooter / Survival Game with AI in Unity
January 1, 2024 - August 1, 2026
Create an Online Multiplayer Game in Unity
January 1, 2021 - August 1, 2026
Adobe Premiere Pro Video Editing Masterclass
January 1, 2021 - August 1, 2026
Cinematography
January 1, 2018 - August 1, 2026
Graphic & Motion Graphic Design Diploma
January 1, 2018 - August 1, 2026
Learn Game Development with Unity 3D & C#
January 1, 2017 - August 1, 2026

Industry Experience

Computers & Electronics, Gaming, Software & Internet, Media & Entertainment, Education, Professional Services