In my 20+ years of experience I have worked on projects ranging from simple architectural visualization of residential homes, corporate buildings (Dicks' Sporting Goods, Wal-Mart, etc.), medical and banking facilities (immense hospital facilities, large banks and credit unions) to simple independent game projects up to AAA monsters (Call of Duty: Modern Warfare). I mostly use 3d Studio Max for my work and can use Blender and Maya if needed (although far less efficiently). Most of my work is hard surface assets that range from basic props, vehicles, single buildings to vast structures. The style can be anything from stylized to fully photorealistic using photogrammetry methods. I am able to do some simple level Python scripting. Two currents works are a simple GLTF importer to get around the expensive plugins available to a Max slate editor for Blender that let's me modify several materials at once instead of just one materials at a time.

Richard Throgmorton

PRO

In my 20+ years of experience I have worked on projects ranging from simple architectural visualization of residential homes, corporate buildings (Dicks' Sporting Goods, Wal-Mart, etc.), medical and banking facilities (immense hospital facilities, large banks and credit unions) to simple independent game projects up to AAA monsters (Call of Duty: Modern Warfare). I mostly use 3d Studio Max for my work and can use Blender and Maya if needed (although far less efficiently). Most of my work is hard surface assets that range from basic props, vehicles, single buildings to vast structures. The style can be anything from stylized to fully photorealistic using photogrammetry methods. I am able to do some simple level Python scripting. Two currents works are a simple GLTF importer to get around the expensive plugins available to a Max slate editor for Blender that let's me modify several materials at once instead of just one materials at a time.

Available to hire

In my 20+ years of experience I have worked on projects ranging from simple architectural visualization of residential homes, corporate buildings (Dicks’ Sporting Goods, Wal-Mart, etc.), medical and banking facilities (immense hospital facilities, large banks and credit unions) to simple independent game projects up to AAA monsters (Call of Duty: Modern Warfare).

I mostly use 3d Studio Max for my work and can use Blender and Maya if needed (although far less efficiently). Most of my work is hard surface assets that range from basic props, vehicles, single buildings to vast structures. The style can be anything from stylized to fully photorealistic using photogrammetry methods.

I am able to do some simple level Python scripting. Two currents works are a simple GLTF importer to get around the expensive plugins available to a Max slate editor for Blender that let’s me modify several materials at once instead of just one materials at a time.

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Experience Level

Expert
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Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

3D Arstist at Draisey Digital
June 1, 2023 - Present
Rebuild existing vehicle models, optimize them, make the modular and build a 'destroyed' objects for the crash animations. Designed multiple race tracks and environments. 3ds Max, Unity, Substance Painter, Photopshop, Corona
3D Environment Artist at Axis Games
February 1, 2019 - Present
* Design and build unique football stadiums for each team * Create environments for each stadium with different conditions (day, night, cloudy, seasons). * Create statues, props, and other unique assets to personalize each stadium and environment. * Final lighting and baking. * Design modular parts to facilitate faster stadium builds. * Current releases: - Axis Football 2019 - Axis Football 2020 - Axis Football 2021 - Axis Football 2023 - Axis Football 2024 - Axis Football 2026
Generalist 3D Artist at Freelance
January 1, 2015 - Present
* Create 3d assets for film, game, VR/AR projects including sci-fi ships, weapons, architecture, vehicles, trees, plants. * Develop CAD drawings for private and commercial architectural and engineering projects.

Education

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Qualifications

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Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

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