I am an Informatics student at Bhayangkara University of Jakarta Raya, interested in programming and object-oriented programming, and currently focused on game development. I use C#, C++, Blueprint, and GDScript to build game assignments and prototypes. I’ve participated in game-development trainings and game jams, including serving as a Game Design and Game Programmer role for the Global Game Jam in Bogor. I’m continuously improving my skills in game mechanics, UI implementation, and structured development practices using engines like Unity and Godot.

Muhammad Anas Kusuma Amir

I am an Informatics student at Bhayangkara University of Jakarta Raya, interested in programming and object-oriented programming, and currently focused on game development. I use C#, C++, Blueprint, and GDScript to build game assignments and prototypes. I’ve participated in game-development trainings and game jams, including serving as a Game Design and Game Programmer role for the Global Game Jam in Bogor. I’m continuously improving my skills in game mechanics, UI implementation, and structured development practices using engines like Unity and Godot.

Available to hire

I am an Informatics student at Bhayangkara University of Jakarta Raya, interested in programming and object-oriented programming, and currently focused on game development. I use C#, C++, Blueprint, and GDScript to build game assignments and prototypes.

I’ve participated in game-development trainings and game jams, including serving as a Game Design and Game Programmer role for the Global Game Jam in Bogor. I’m continuously improving my skills in game mechanics, UI implementation, and structured development practices using engines like Unity and Godot.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Indonesian
Fluent
English
Intermediate

Work Experience

Game Programmer / Game Design & Game Programmer at Global Game Jam Bogor 2026 – Alter Serra
February 1, 2026 - February 1, 2026
Participated in the 48-hour prototype production as a combined Game Design and Game Programmer. Collaborated with a team to draft a Game Development Document and acted in project management tasks during the event. Built a 2D game from scratch using the Godot Engine, implementing core mechanics and user interface through GDScript. Focused on integrating gameplay logic with UI elements within the prototype timeframe.
Game Developer / Game Programmer at PT. Primeskills Edukasi Indonesia – DriverStory
April 1, 2025 - October 1, 2025
Collaborated with senior staff to develop and update game documentation. Updated game features by synchronizing with RESTful APIs and WebSockets in the Unity Engine. Implemented core mechanics and applied the Model-View-Controller (MVC) architecture as a best practice. Delivered user interface and user experience improvements and implemented related program features using C#.
Game Programmer & Game Designer at Bootcamp Scholarship Awardees – Tb Revision
August 1, 2024 - December 1, 2024
Completed a 3-month scholarship bootcamp combining hard skills and soft skills. Worked on game-related technical training with an emphasis on building games and following structured development practices. Built a 3D game from scratch with Unreal Engine, created Blender assets for AI characters, implemented gameplay features using Blueprint, and developed AI/NPC systems using Behavior Tree and Finite State Machine approaches. Also worked on shader creation suitable for the game and practiced code/file organization and best-practice principles. Included collaboration training, CV preparation, feedback sessions, and communication ethics.
Game Developer at Agate Game Course
June 1, 2024 - August 1, 2024
Participated in a 3-month game developer bootcamp. Created game development documents, built and colored assets for the game, created character animations, and integrated those animations into a game engine. Followed structured organization for functions and file resources. Wrote code according to guidelines and best practices and completed training modules aligned with 3D character/environment modeling and texturing.

Education

Bachelor’s degree (Informatics) at Bhayangkara University Jakarta Raya
January 1, 2022 - January 1, 2026

Qualifications

Game Development Certificate
January 11, 2030 - July 25, 2026
Global Game Jam Bogor 2025 (Certificate)
January 1, 2025 - January 1, 2025
Environment Art (Agate Unreal Course Batch 3) (Certificate)
January 11, 2030 - July 25, 2026
Game Action (Agate Unreal Course Batch 2) (Certificate)
January 11, 2030 - July 25, 2026
Game Development 101, 3D Environment Modeling & Texturing, 3D Character Modeling & Texturing, 3D Character Animation (Agate Game Course Batch 6) (Certificate)
January 11, 2030 - July 25, 2026
Game Programmer (PBK Game Development) (Certificate)
January 11, 2030 - July 25, 2026
Game Development 101 / Foundational C# with Microsoft (freeCodeCamp) (Certificate)
January 11, 2030 - July 25, 2026

Industry Experience

Gaming, Education, Software & Internet