Hi, I’m Amanda Menezes, a 2D animator and rigger with over five years of experience in the animation industry. I specialize in 2D cut-out animation and rigging for TV series and feature films, with a keen eye for detail and a passion for delivering polished work. I’m proficient in Toon Boom Harmony and enjoy collaborating with teams to optimize animation pipelines and create robust rigs. My work spans from vectorizing game characters and creating Unity-ready rigs to contributing animation and rigging work on projects like Battle Plan, Rick and Morty, Paradise PD, and La Marca del Jaguar. I’m driven to adapt to diverse styles and to craft assets that look great and perform reliably on deadline.

Amanda Menezes

Hi, I’m Amanda Menezes, a 2D animator and rigger with over five years of experience in the animation industry. I specialize in 2D cut-out animation and rigging for TV series and feature films, with a keen eye for detail and a passion for delivering polished work. I’m proficient in Toon Boom Harmony and enjoy collaborating with teams to optimize animation pipelines and create robust rigs. My work spans from vectorizing game characters and creating Unity-ready rigs to contributing animation and rigging work on projects like Battle Plan, Rick and Morty, Paradise PD, and La Marca del Jaguar. I’m driven to adapt to diverse styles and to craft assets that look great and perform reliably on deadline.

Available to hire

Hi, I’m Amanda Menezes, a 2D animator and rigger with over five years of experience in the animation industry. I specialize in 2D cut-out animation and rigging for TV series and feature films, with a keen eye for detail and a passion for delivering polished work. I’m proficient in Toon Boom Harmony and enjoy collaborating with teams to optimize animation pipelines and create robust rigs.

My work spans from vectorizing game characters and creating Unity-ready rigs to contributing animation and rigging work on projects like Battle Plan, Rick and Morty, Paradise PD, and La Marca del Jaguar. I’m driven to adapt to diverse styles and to craft assets that look great and perform reliably on deadline.

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Language

Portuguese
Fluent
English
Fluent
French
Intermediate
Spanish; Castilian
Intermediate

Work Experience

2D Cut-out Animator at Sphere Animation
December 31, 2022 - December 31, 2022
Animated characters and props using Toon Boom Harmony for animated series. Ensured smooth character movements and lip sync while adhering to production deadlines. Met production deadlines while maintaining animation quality and efficiency. Applied notes to animations as given by the supervisors.
2D Rigging Artist at Belli Studio
December 31, 2024 - December 31, 2024
Animated characters, props, and FX using Toon Boom Harmony for animated series and feature films. Adapted to different animation styles and pipelines, meeting the specific needs of each production. Applied notes and corrections to animations as given by the supervisors.
2D Cut-out Animator at Acaca Studio
December 31, 2022 - December 31, 2022
Animated soap opera opening scenes on Adobe Photoshop. Utilized the rotoscopy technique to animate characters interacting with background. Hand painted background elements in the style of the production.
2D Frame by Frame Animator at Campo 4 Produções
December 31, 2022 - December 31, 2022
Animated characters and props for feature film. Worked with complex rigs to create detailed and nuanced performances that aligned with the film’s artistic vision. Applied notes and corrections to animations as given by the supervisors.
2D Cut-Out Animator at Copa Studio
December 31, 2024 - December 31, 2024
Animated characters and props using Toon Boom Harmony for to-be-released animated series. Ensured animation quality and efficiency while adhering to production deadlines. Applied notes and corrections to animations as given by the supervisors.
2D Cut-Out Animator at Animated Series
January 1, 2024 - November 8, 2025
Animated series project continuing in 2024-2025. Animated characters and props using Toon Boom Harmony; ensured animation quality and efficiency, and applied supervisor notes.

Education

Bachelor of Animation and Digital Arts at Universidade Federal de Minas Gerais
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet