I am a professional visual development illustrator and senior concept designer. I have 25 years of experience with production houses like DreamWorks Animation, Warner Brothers Animation, ReelFX, and EA(Electronic Arts). Through rigorous industry pipelines, I have honed my skills to be a creative powerhouse: fast, thoughtful, and deadline-oriented. I was at Dreamworks Animation for 12 years working on some of the biggest computer animation films of all time, titles like the Shrek series, the Madagascar series, and How to Train your Dragon. From 2012-2014 I was a senior concept artist on ReelFX's Book of Life, A dream project. From 2014-2023 I was a senior concept artist at Maxis/EA working on the Sims franchise. I also freelanced on Warner Brothers LEGO series and various animated films at Netflix Animation. These days I find myself enjoying working on animation, films, games, commercials and traditional media work.

Travis Koller

I am a professional visual development illustrator and senior concept designer. I have 25 years of experience with production houses like DreamWorks Animation, Warner Brothers Animation, ReelFX, and EA(Electronic Arts). Through rigorous industry pipelines, I have honed my skills to be a creative powerhouse: fast, thoughtful, and deadline-oriented. I was at Dreamworks Animation for 12 years working on some of the biggest computer animation films of all time, titles like the Shrek series, the Madagascar series, and How to Train your Dragon. From 2012-2014 I was a senior concept artist on ReelFX's Book of Life, A dream project. From 2014-2023 I was a senior concept artist at Maxis/EA working on the Sims franchise. I also freelanced on Warner Brothers LEGO series and various animated films at Netflix Animation. These days I find myself enjoying working on animation, films, games, commercials and traditional media work.

Available to hire

I am a professional visual development illustrator and senior concept designer. I have 25 years of experience with production houses like DreamWorks Animation, Warner Brothers Animation, ReelFX, and EA(Electronic Arts). Through rigorous industry pipelines, I have honed my skills to be a creative powerhouse: fast, thoughtful, and deadline-oriented. I was at Dreamworks Animation for 12 years working on some of the biggest computer animation films of all time, titles like the Shrek series, the Madagascar series, and How to Train your Dragon. From 2012-2014 I was a senior concept artist on ReelFX’s Book of Life, A dream project. From 2014-2023 I was a senior concept artist at Maxis/EA working on the Sims franchise. I also freelanced on Warner Brothers LEGO series and various animated films at Netflix Animation. These days I find myself enjoying working on animation, films, games, commercials and traditional media work.

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Language

English
Fluent

Work Experience

Senior Concept Artist at EA-Maxis
July 20, 2014 - February 14, 2025
Responsible for working with Art Directors in creating the visual look and design of The Sims franchise. Led a team of 20 concept artists creating visual worlds for all expansion packs. Tasks included world layouts, room views, prop/object designs, cast and outfit designs, matte painting, and paint overs of digital assets. Provided feedback, notes, and work schedules and collaborated with outsourcing vendors to complete in-game assets.
Senior Concept Artist at Netflix
January 1, 2018 - April 20, 2020
Worked with the Art Director and Production Designer on layout and environment design using color key paintings. Also designed props and painted assets for films and series including Maya and The 3 (2018) and Thelma the Unicorn (2020).
Senior Concept Artist at Warner Brothers Animation
January 1, 2017 - June 1, 2018
Collaborated with Art Director on layout and lighting design through lighting color key paintings for projects such as LEGO DC Flash (2017) and LEGO DC Justice League (2018).
Lead Visual Development / Concept Artist at ReelFX
January 1, 2012 - December 31, 2014
Worked with production designers and directors to establish the visual look and design of the film Book Of Life. Developed lighting direction and palette while closely collaborating with the Production designer and director.
Visual Development / Concept Artist at Dreamworks Animation
January 1, 2001 - December 31, 2012
Worked alongside production designers and directors to create the visual look and design of various films. Collaborated with story and development teams on environment and key lighting design, shot and layout design, set dressing, character design, prop design, and graphic design. Notable films include Shrek 2, Madagascar, Shrek the Third, Madagascar: Escape 2 Africa, How To Train Your Dragon, Megamind, and Madagascar 3: Europe's Most Wanted.
Senior Concept Artist at EA - Maxis
February 14, 2025 - February 14, 2025
Responsible for collaborating with Art Directors to define the visual look and design of The Sims franchise. Led a team of 20 concept artists producing world layouts, room views, prop/object designs, cast and outfit design, matte painting, and paint-overs of digital assets. Coordinated schedules and provided feedback/notes; liaison with outsourcing vendors to complete in-game assets.
Senior Concept Artist at Netflix
April 20, 2020 - April 20, 2020
Worked with the Art Director and Production Designer on layout and environment design through color key paintings. Designed props and painted assets for use in films and series.
Senior Concept Artist at Warner Brothers Animation
June 1, 2018 - June 1, 2018
Collaborated with the Art Director on layout and lighting design through lighting color key paintings.
Lead Visual Development / Concept Artist at ReelFX
January 1, 2014 - January 1, 2014
Collaborated with production designers and directors to establish the visual look and design of the film Book Of Life. Developed lighting direction and palette in close partnership with the Production Designer and Director.
Visual Development / Concept Artist at DreamWorks Animation
December 31, 2012 - December 31, 2012
Worked with production designers and directors to create the visual look and design of each film. Contributed to environment and key lighting design, shot/layout design, set dressing, character design, prop design, and graphic design. Collaborated closely with story and development teams.
Senior Concept Artist at Electronic Arts - Maxis
February 14, 2025 - February 14, 2025
Responsible for working with Art Directors for the visual look and design of The Sims franchise. Led a team of concept artists creating visual worlds for all expansion packs. Duties included world layouts, room views, prop/object designs, cast and outfit designs, matte painting and paint overs of digital assets. Led a team of 20 artists, providing feedback, notes, and work schedules, and coordinated with outsourcing vendors to complete in-game assets.
Visual Development / Concept Artist at DreamWorks Animation
January 1, 2012 - January 1, 2012
Collaborated with production designers and directors to create the visual look and design of each film. Worked closely with story and development teams; tasks included environment and key lighting design, shot and layout design, set dressing, character design, prop design, and graphic design.
Senior Concept Artist at Electronic Arts - Maxis
February 14, 2024 - February 14, 2024
Collaborated with Art Directors to define the visual look and design of the Sims franchise. Led a team of 20 concept artists to create visual worlds for all expansion packs, including world layouts, room views, prop/object designs, cast and outfit designs, matte paintings, and asset paint-overs. Coordinated with outsourcing vendors to deliver in-game assets.
Lead Visual Development / Concept Artist at Reel FX
December 31, 2014 - December 31, 2014
Partnered with production designers and directors to establish the visual look and design of the film Book Of Life; developed the lighting direction and color palette, working closely with the Production Designer and Director.
Book Of Life Visual Development / Concept Artist at DreamWorks Animation
December 31, 2014 - December 31, 2014
Contributed visual development / concept art for the Book Of Life project, focusing on visual look, environment concepts, and lighting direction in collaboration with production teams.

Education

Bachelor of Fine Arts (B.F.A.) at Academy of Art College
September 4, 1996 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet