Marco Antinori is a senior real-time developer, technical artist, and applied R&D specialist with over a decade of experience at the intersection of architecture, BIM, digital twins, immersive technology, interactive visualization and AI. Combining an architectural background with deep expertise in Unreal Engine, spatial data, scan-to-BIM workflows, reality capture, and technical pipeline development, he specializes in transforming complex datasets, BIM models, point clouds, APIs, and design requirements into scalable, production-ready experiences. Marco has led projects from concept through deployment across industries including architecture, construction, smart cities, infrastructure, real estate, and experiential design, often creating entirely new workflows where none previously existed. His strengths lie in bridging creative vision and technical execution, delivering high-performance interactive applications, digital twin platforms, VR experiences, large-scale immersive installations, and data-driven environments while effectively collaborating with clients, executives, designers, engineers, and development teams.

Marco Antinori

Marco Antinori is a senior real-time developer, technical artist, and applied R&D specialist with over a decade of experience at the intersection of architecture, BIM, digital twins, immersive technology, interactive visualization and AI. Combining an architectural background with deep expertise in Unreal Engine, spatial data, scan-to-BIM workflows, reality capture, and technical pipeline development, he specializes in transforming complex datasets, BIM models, point clouds, APIs, and design requirements into scalable, production-ready experiences. Marco has led projects from concept through deployment across industries including architecture, construction, smart cities, infrastructure, real estate, and experiential design, often creating entirely new workflows where none previously existed. His strengths lie in bridging creative vision and technical execution, delivering high-performance interactive applications, digital twin platforms, VR experiences, large-scale immersive installations, and data-driven environments while effectively collaborating with clients, executives, designers, engineers, and development teams.

Available to hire

Marco Antinori is a senior real-time developer, technical artist, and applied R&D specialist with over a decade of experience at the intersection of architecture, BIM, digital twins, immersive technology, interactive visualization and AI. Combining an architectural background with deep expertise in Unreal Engine, spatial data, scan-to-BIM workflows, reality capture, and technical pipeline development, he specializes in transforming complex datasets, BIM models, point clouds, APIs, and design requirements into scalable, production-ready experiences. Marco has led projects from concept through deployment across industries including architecture, construction, smart cities, infrastructure, real estate, and experiential design, often creating entirely new workflows where none previously existed. His strengths lie in bridging creative vision and technical execution, delivering high-performance interactive applications, digital twin platforms, VR experiences, large-scale immersive installations, and data-driven environments while effectively collaborating with clients, executives, designers, engineers, and development teams.

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Language

English
Fluent

Work Experience

BIM Manager / Real-Time Specialist at AHMM
February 1, 2018 - January 1, 2023
Led BIM management and real-time visualization development. Introduced Unreal Engine-based workflows to overcome limitations in traditional architectural visualization pipelines, improving performance, asset management, and interactive experiences. Built scalable pipelines, collaborated with cross-disciplinary teams, and delivered end-to-end workflows for design review and client demos.
BIM Manager at John F Hunt
February 1, 2017 - April 1, 2018
On-site BIM management during the Sugar House Island development in London. Heavily involved in large-scale BIM coordination, construction sequencing, and data management. Drove adoption of real-time capture technologies (laser scanning and drone photogrammetry) and integrated scan data into BIM and real-time visualization environments to support coordination between construction, design and site operations.
Revit Technician at POD
September 1, 2016 - February 1, 2017
Supported the transition from CAD-based workflows to a centralized BIM environment. Set up shared project spaces, servers, and work sets; helped establish collaborative BIM standards across the studio.
Visualization Lead at KOPE
February 1, 2023 - April 1, 2024
Worked at the intersection of immersive technology, real-time visualization, and client engagement, contributing to interactive environments and large-scale experiential installations. Consulted on NEOM projects, collaborating with design teams, marketing departments, stakeholders, and C-level executives to develop and communicate complex technical concepts through accessible real-time experiences. A key part of this work involved The Cave, a 9x9 m immersive projection environment, where I supported the technical setup and content integration while coordinating workshops, demos, and Q&A sessions. This expanded my experience with immersive systems, distributed environments, projection workflows, and stakeholder-facing technology presentations in highly experimental and fast-paced environments.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Professional Services