Hi, I’m Manuel Dominguez, a Senior Game Developer specializing in Unity, Unreal Engine, and VR. With over a decade of experience, I design and ship immersive, high-performance games using C# and C++, building cross-platform experiences and leveraging Oculus SDK and OpenXR for engaging virtual reality. I have hands-on expertise across the gameplay pipeline, shader work, UI integration, and multiplayer systems, delivering compelling player experiences on PC and VR platforms. I’m passionate about collaborative, mentor-friendly development—creating technical docs, optimizing shaders and assets, and driving gameplay systems from concept to shipping. I continuously pursue cutting-edge game development practices to deliver captivating, polished gaming solutions. Portfolio highlights include Kasala, Ochanya Nurse Run, Kabal Hunt, and more.

Manuel Dominguez

Hi, I’m Manuel Dominguez, a Senior Game Developer specializing in Unity, Unreal Engine, and VR. With over a decade of experience, I design and ship immersive, high-performance games using C# and C++, building cross-platform experiences and leveraging Oculus SDK and OpenXR for engaging virtual reality. I have hands-on expertise across the gameplay pipeline, shader work, UI integration, and multiplayer systems, delivering compelling player experiences on PC and VR platforms. I’m passionate about collaborative, mentor-friendly development—creating technical docs, optimizing shaders and assets, and driving gameplay systems from concept to shipping. I continuously pursue cutting-edge game development practices to deliver captivating, polished gaming solutions. Portfolio highlights include Kasala, Ochanya Nurse Run, Kabal Hunt, and more.

Available to hire

Hi, I’m Manuel Dominguez, a Senior Game Developer specializing in Unity, Unreal Engine, and VR. With over a decade of experience, I design and ship immersive, high-performance games using C# and C++, building cross-platform experiences and leveraging Oculus SDK and OpenXR for engaging virtual reality. I have hands-on expertise across the gameplay pipeline, shader work, UI integration, and multiplayer systems, delivering compelling player experiences on PC and VR platforms.

I’m passionate about collaborative, mentor-friendly development—creating technical docs, optimizing shaders and assets, and driving gameplay systems from concept to shipping. I continuously pursue cutting-edge game development practices to deliver captivating, polished gaming solutions. Portfolio highlights include Kasala, Ochanya Nurse Run, Kabal Hunt, and more.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Lead Developer at Tepida
April 1, 2020 - Present
Led development of immersive 3D games using Unity, integrating VR tech with C# and VR tooling to deliver engaging player experiences. Built a high-fidelity VR gameplay pipeline optimized for Oculus Rift and HTC Vive, and designed dynamic UI systems using Unity UI and C#. Implemented gameplay mechanics, character controls, physics interactions, and AI behaviors to deepen game depth. Championed multiplayer integration with Photon, improved cross‑platform performance, and collaborated with artists and sound designers to ensure a cohesive visual and audio experience. Conducted regular playtests to gather feedback and iterated on design and systems to boost player satisfaction. Created comprehensive technical documentation and mentored junior developers, fostering best practices in coding and game design principles.
Senior Unity Developer at Roundtable Learning
March 1, 2020 - September 22, 2025
Leveraged expertise in Unity and C++ to develop cutting-edge games and simulations, enhancing graphical fidelity and gameplay depth for a diverse audience. Developed robust game mechanics and AI behaviors to create a more immersive gaming experience. Managed collaborations with artists and designers to produce 3D assets in Blender, ensuring seamless integration and a cohesive visual style. Implemented performance profiling and optimization techniques to achieve higher frame rates and improved responsiveness. Built complex animations and visual effects using Unreal Engine’s advanced rendering features to elevate immersion. Engaged with the gaming community through forums and social media to gather insights for ongoing development and future projects.
Unity Developer at DECA Games
July 1, 2017 - September 22, 2025
Designed and developed engaging web-based games using Unity and C#, focusing on intuitive UX and interactive gameplay. Implemented RESTful APIs for game data management to enable smooth client-server interactions. Participated in Agile processes with daily stand-ups and sprint planning, and contributed to automated testing to improve software quality and stability. Collaborated across cross-functional teams to translate requirements into functional game features and iterate based on player feedback.
Game Developer at Accipiter Labs
August 1, 2015 - September 22, 2025
Collaborated on custom gaming software and applications to boost player engagement and game functionality. Provided remote technical support for game-related issues to ensure smooth user experiences. Authored documentation and wireframes for in-house applications to streamline development and improve team communication. Built an internal contribution portal to track events and team member contributions, fostering a collaborative development environment.
Lead Game Developer at Tepida
April 1, 2020 - Present
Led development of immersive 3D games using Unreal Engine and Unity, leveraging C#, C++ and VR integration to deliver engaging player experiences. Created and maintained technical docs, tutorials, and best practices for Unity and Unreal Engine development; optimized shaders and assets for realistic lighting; designed dynamic user interfaces; implemented multiplayer networking; performed performance profiling; collaborated with artists and sound designers; conducted regular playtesting and feedback sessions.
Senior Game Developer at Roundtable Learning
March 1, 2020 - October 6, 2025
Developed cutting-edge games and simulations using Unreal Engine and C++, enhancing graphical fidelity and gameplay depth. Collaborated with artists and designers on 3D asset creation in Blender; implemented performance profiling; created advanced animations and real-time rendering; contributed to Agile processes and coordinated with cross-functional teams.
Unity Developer at DECA Games
July 1, 2017 - October 6, 2025
Built engaging web-based games using Unity and C#, focusing on UX and interactive gameplay. Developed RESTful APIs for game data management; participated in Agile ceremonies; implemented automated testing; collaborated across teams to deliver new features.
Game Developer at Accipiter Labs
August 1, 2015 - October 6, 2025
Developed custom gaming software and applications to enhance player engagement and functionality; provided remote technical support for game-related issues; authored internal documentation and wireframes for in-house applications; established an internal contribution portal to track events and team contributions.

Education

Bachelor of Science at Urbana University
January 1, 2011 - January 1, 2014
Bachelor of Science in Computer Engineering at Urbana University, OH
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services