I'm Adriano Rohner, a Swiss-born 2D cut-out character animator currently based in Lima, Peru. I spent 16 years in Madrid, Spain, and I collaborate with studios remotely to bring characters to life using Toon Boom Harmony and Moho Pro. I enjoy crafting clean rigs, expressive performances, and efficient pipelines for cut-out animation. I also created and fully produced a personal project, a 10-minute episode called 'Chuf & Gronti', from script through post-production, which taught me a lot about end-to-end production and collaboration. Most of my work has been done remotely for studios around the world, including projects like Brum & Friends for WildBrain and NFL stories for NFL.com. I love collaborating across disciplines—character design, rigging, backgrounds, storyboard, animatic, and final composition—and I’m always eager to take on new challenges in the 2D animation field.

Adriano Rohner

I'm Adriano Rohner, a Swiss-born 2D cut-out character animator currently based in Lima, Peru. I spent 16 years in Madrid, Spain, and I collaborate with studios remotely to bring characters to life using Toon Boom Harmony and Moho Pro. I enjoy crafting clean rigs, expressive performances, and efficient pipelines for cut-out animation. I also created and fully produced a personal project, a 10-minute episode called 'Chuf & Gronti', from script through post-production, which taught me a lot about end-to-end production and collaboration. Most of my work has been done remotely for studios around the world, including projects like Brum & Friends for WildBrain and NFL stories for NFL.com. I love collaborating across disciplines—character design, rigging, backgrounds, storyboard, animatic, and final composition—and I’m always eager to take on new challenges in the 2D animation field.

Available to hire

I’m Adriano Rohner, a Swiss-born 2D cut-out character animator currently based in Lima, Peru. I spent 16 years in Madrid, Spain, and I collaborate with studios remotely to bring characters to life using Toon Boom Harmony and Moho Pro. I enjoy crafting clean rigs, expressive performances, and efficient pipelines for cut-out animation. I also created and fully produced a personal project, a 10-minute episode called ‘Chuf & Gronti’, from script through post-production, which taught me a lot about end-to-end production and collaboration.

Most of my work has been done remotely for studios around the world, including projects like Brum & Friends for WildBrain and NFL stories for NFL.com. I love collaborating across disciplines—character design, rigging, backgrounds, storyboard, animatic, and final composition—and I’m always eager to take on new challenges in the 2D animation field.

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Language

English
Advanced
Spanish; Castilian
Fluent
French
Fluent
German
Intermediate

Work Experience

Character Animator at Smashbits Studio
January 1, 2017 - January 1, 2018
Character animation for Brum And Friends (100-episode pipeline for WildBrain). Remote work with Smashbits Studio using Toon Boom Harmony; contributed to animation, asset integration, and post-production workflows.
Character Animator at Smashbits Studio
January 1, 2018 - January 1, 2019
Character animation for NFL Serie Nate Burleson stories (NFL.com); produced 5 episodes. Remote collaboration; used Moho Pro; involved in asset creation and animation.
Freelance Character Animator at Various Clients
January 1, 2019 - January 1, 2022
Remote freelance character animation for toy commercials, including Minions, American Girl, and Jurassic World; developed flexible pipelines for 2D cut-out animation and delivery.
2D Animator / Rigging / Background Designer at FGTeev YouTube Channel
January 1, 2022 - January 1, 2024
Produced 4 full videos for the FGTeev YouTube channel; roles included rigging, character animation, background design, storyboard, animatic, composition, and rendering.

Education

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Qualifications

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Industry Experience

Other, Media & Entertainment, Software & Internet, Professional Services