Hi, I'm Marc Gomez Tejedor, a game developer currently building a Unity project. I've worked on personal projects and on two professional teams, and I enjoy turning ideas into polished, fun experiences. I have worked with Python for AI projects and C++ for tools and gameplay, and I continuously level up my programming through Codeforces and indie games. I also bring strong customer-oriented communication skills and a bit of international experience from six months abroad, which helped improve my English. My latest role was Game Development Intern at Scarecrow Studio in Barcelona, where I handled quality assurance and audio management, collaborating with the team to ensure solid gameplay and audio integration. I'm passionate about learning, collaboration, and delivering player-first experiences.

Marc Gomez Tejedor

Hi, I'm Marc Gomez Tejedor, a game developer currently building a Unity project. I've worked on personal projects and on two professional teams, and I enjoy turning ideas into polished, fun experiences. I have worked with Python for AI projects and C++ for tools and gameplay, and I continuously level up my programming through Codeforces and indie games. I also bring strong customer-oriented communication skills and a bit of international experience from six months abroad, which helped improve my English. My latest role was Game Development Intern at Scarecrow Studio in Barcelona, where I handled quality assurance and audio management, collaborating with the team to ensure solid gameplay and audio integration. I'm passionate about learning, collaboration, and delivering player-first experiences.

Available to hire

Hi, I’m Marc Gomez Tejedor, a game developer currently building a Unity project. I’ve worked on personal projects and on two professional teams, and I enjoy turning ideas into polished, fun experiences. I have worked with Python for AI projects and C++ for tools and gameplay, and I continuously level up my programming through Codeforces and indie games. I also bring strong customer-oriented communication skills and a bit of international experience from six months abroad, which helped improve my English.

My latest role was Game Development Intern at Scarecrow Studio in Barcelona, where I handled quality assurance and audio management, collaborating with the team to ensure solid gameplay and audio integration. I’m passionate about learning, collaboration, and delivering player-first experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Spanish; Castilian
Fluent
Catalan; Valencian
Advanced
Japanese
Beginner

Work Experience

Quality Assurance at Scarecrow Studio
March 10, 2024 - July 31, 2024
indie Game Developer at myself
August 1, 2024 - September 9, 2025
Game Designer & Game Developer at Coded(Arena)
June 22, 2015 - August 30, 2018
Game Development Intern at Scarecrow Studio
March 1, 2024 - July 1, 2024
Performed quality assurance and audio management for Unity-based game projects, collaborating with the team to test, debug, and polish gameplay and audio assets.
Game Developer at Coded (Arena)
January 1, 2015 - December 31, 2018
Worked as a game developer, implementing gameplay systems, balancing spells, classes, and attributes; designed various character classes and spells.
Circus Artist at Toverland
March 1, 2023 - September 1, 2023
Circus artist performing at Toverland, delivering live performances and engaging audiences.
Host at Jump Yard
September 1, 2022 - March 1, 2023
Host at Jump Yard in Barcelona, handling guest relations and event support.

Education

Multiplatform App Development (videogame speciality) at IFP
September 19, 2021 - June 20, 2023
Machine Learning Specialist at Stanford University
June 1, 2023 - September 1, 2023
Game Developer at IFP Barcelona
September 1, 2021 - June 1, 2023

Qualifications

Machine Learning Specialisation
July 10, 2023 - August 30, 2023

Industry Experience

Software & Internet, Gaming, Media & Entertainment
    uniE608 Dodge Simulator
    3D platform game Inspired by vvvvv Project Files GitHub: https://www.twine.net/signin The main focus for this game was to set an online scoreboard and make a simple game to have fun competing with some friends. video game videogame 3dgame online leaderboard unity
    uniE608 The Cave
    2D platform game Inspired by vvvvv Project Files GitHub: https://www.twine.net/signin The main focus for this game was to implement a working save system that stores which coins did the player get and the last checkpoint position in multiple save files. video game videogame 2dgame platform unity
    uniE608 Rescuer Boat
    Simple linear game with 3 levels inspired on Tiny Run 3D. Project Files GitHub: https://www.twine.net/signin video game videogame 3dgame unity