Hi, I’m Marc Gomez Tejedor, a game developer currently building a Unity project. I’ve worked on personal projects and on two professional teams, and I enjoy turning ideas into polished, fun experiences. I have worked with Python for AI projects and C++ for tools and gameplay, and I continuously level up my programming through Codeforces and indie games. I also bring strong customer-oriented communication skills and a bit of international experience from six months abroad, which helped improve my English.
My latest role was Game Development Intern at Scarecrow Studio in Barcelona, where I handled quality assurance and audio management, collaborating with the team to ensure solid gameplay and audio integration. I’m passionate about learning, collaboration, and delivering player-first experiences.
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