I'm Marco Martini, a London-based sound designer, composer and engineer with over a decade of freelance work. I recently completed the first season of Pop Paper City, a 52-episode animated pre-school series distributed by Aardman and broadcast in over 60 countries, where I served as a sound designer, foley artist and dubbing mixer. I also lecture in Sound Theory and Sound Design at NABA University, delivering online English lessons to students at the Milan and Rome campuses. My projects span engineering for artists like Ed Sheeran and George Michael; producing language courses for Pearson (including casting and directing actors and singers); scoring music and sound design for BBC-commissioned animated series produced by Mosaic Films; and, since 2020, collaborating with Good Time Entertainment to restore and remaster their vast catalog in high-resolution audio dating back to the 1940s. I began my career at Green Movie Group in Milan, taking on roles from Dubbing Mixer to Recording Engineer, Sound Designer, Casting Director, and more, contributing to hundreds of commercials for major brands. I also worked at Nikto Recording Studio and Cave Digital, recording and mixing albums for Italian pop artists and managing studio operations. Outside the studio I performed as a keyboard player in local bands during the 1990s. This blend of creative and technical experience informs my approach to sound as a narrative tool.

Marco Martini

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I'm Marco Martini, a London-based sound designer, composer and engineer with over a decade of freelance work. I recently completed the first season of Pop Paper City, a 52-episode animated pre-school series distributed by Aardman and broadcast in over 60 countries, where I served as a sound designer, foley artist and dubbing mixer. I also lecture in Sound Theory and Sound Design at NABA University, delivering online English lessons to students at the Milan and Rome campuses. My projects span engineering for artists like Ed Sheeran and George Michael; producing language courses for Pearson (including casting and directing actors and singers); scoring music and sound design for BBC-commissioned animated series produced by Mosaic Films; and, since 2020, collaborating with Good Time Entertainment to restore and remaster their vast catalog in high-resolution audio dating back to the 1940s. I began my career at Green Movie Group in Milan, taking on roles from Dubbing Mixer to Recording Engineer, Sound Designer, Casting Director, and more, contributing to hundreds of commercials for major brands. I also worked at Nikto Recording Studio and Cave Digital, recording and mixing albums for Italian pop artists and managing studio operations. Outside the studio I performed as a keyboard player in local bands during the 1990s. This blend of creative and technical experience informs my approach to sound as a narrative tool.

Available to hire

I’m Marco Martini, a London-based sound designer, composer and engineer with over a decade of freelance work. I recently completed the first season of Pop Paper City, a 52-episode animated pre-school series distributed by Aardman and broadcast in over 60 countries, where I served as a sound designer, foley artist and dubbing mixer. I also lecture in Sound Theory and Sound Design at NABA University, delivering online English lessons to students at the Milan and Rome campuses. My projects span engineering for artists like Ed Sheeran and George Michael; producing language courses for Pearson (including casting and directing actors and singers); scoring music and sound design for BBC-commissioned animated series produced by Mosaic Films; and, since 2020, collaborating with Good Time Entertainment to restore and remaster their vast catalog in high-resolution audio dating back to the 1940s.

I began my career at Green Movie Group in Milan, taking on roles from Dubbing Mixer to Recording Engineer, Sound Designer, Casting Director, and more, contributing to hundreds of commercials for major brands. I also worked at Nikto Recording Studio and Cave Digital, recording and mixing albums for Italian pop artists and managing studio operations. Outside the studio I performed as a keyboard player in local bands during the 1990s. This blend of creative and technical experience informs my approach to sound as a narrative tool.

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Language

English
Fluent
Italian
Fluent

Work Experience

Sound Engineer at Nikto Recording Studio
February 26, 2001 - April 13, 2001
Sound Designer, Sound Editor, Foley Artist, Music Consultant, Recording Engineer, Mix Engineer at Green Movie Group
April 16, 2001 - December 31, 2007
Sound Engineer at Green Movie Edizioni Musicali
April 16, 2001 - September 10, 2010
Mastering Engineer, Sound Restoration at HHO
April 6, 2020 - September 18, 2020
Sound Designer, Dubbing Mixer, Music Editor at Mummu
December 7, 2020 - November 7, 2025
Sound Design, Mixing, and Music Editing on 2d and 3d animated films for international brands and agencies.
Mastering Engineer, Sound Restoration at Good Time Records
November 9, 2020 - Present
Sound Designer, Foley Artist, Dubbing Mixer at Pop Paper City
March 7, 2022 - Present
Professor of Sound Theories and Sound Design at NABA
February 1, 2021 - Present
Freelance Sound Designer / Foley Artist / Dubbing Mixer at Freelance (Self-employed)
January 1, 2008 - Present
Freelance sound design, foley, and dubbing mixing for a variety of projects; completed the first season of Pop Paper City (52 episodes) for Aardman; based in London since 2008.
Audio Restorer / Remastering Engineer at Good Time Entertainment
January 1, 2020 - Present
Collaborating since 2020 restoring and remastering in high resolution audio their catalog dating back to the 1940s.
Dubbing Mixer, Recording Engineer, Sound Designer, Casting Director, Audio Editor, Technical Director of the Music Production Room, Music Consultant at Green Movie Group
April 1, 2001 - July 1, 2010
One of the top Italian post production studios; worked on hundreds of commercials for tv, radio and cinema; roles included Dubbing Mixer, Recording Engineer, Sound Designer, Casting Director, Audio Editor, Technical Director of the Music Production Room, Music Consultant.
Recording and Mixing Engineer, Programmer at Nikto Recording Studio
February 1, 2001 - April 1, 2001
Recorded and mixed four library albums for Mediaset; programmer.
Recording and Mixing Engineer, Technical Director at Cave Digital
April 1, 1997 - February 1, 2001
Recorded and mixed for top Italian pop artists; managed technical aspects of the studio.
Keyboard Player / Musician at Local Hometown Bands
January 1, 1990 - December 31, 1996
Played club gigs as a keyboard player with local bands.

Education

Audio Engineer Diploma at SAE Institute - Milan
September 1, 1996 - July 1, 1997

Qualifications

Audio Engineer Diploma
September 1, 1996 - July 1, 1997

Industry Experience

Professional Services, Media & Entertainment, Education
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