I’m Marco Turini, a creative director and senior visual development artist with 30+ years across games, film/VFX, comics, and original transmedia IP. I lead multidisciplinary teams (up to 20 creatives) by translating story and business goals into clear visual systems—style bibles, review criteria, and production pipelines—so teams can create consistently without losing cinematic quality.

Marco Turini

I’m Marco Turini, a creative director and senior visual development artist with 30+ years across games, film/VFX, comics, and original transmedia IP. I lead multidisciplinary teams (up to 20 creatives) by translating story and business goals into clear visual systems—style bibles, review criteria, and production pipelines—so teams can create consistently without losing cinematic quality.

Available to hire

I’m Marco Turini, a creative director and senior visual development artist with 30+ years across games, film/VFX, comics, and original transmedia IP. I lead multidisciplinary teams (up to 20 creatives) by translating story and business goals into clear visual systems—style bibles, review criteria, and production pipelines—so teams can create consistently without losing cinematic quality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Italian
Fluent
English
Advanced
Czech
Beginner

Work Experience

Cover Artist / Illustrator at Wizards of the Coast
March 1, 2024 - Present
Created cinematic cover and card art by converting story/editorial direction into polished visual storytelling. Maintained brand and art-direction continuity with established collectible program standards, while delivering distinctive focal compositions and accurate visual translation of briefs. Worked directly with art directors and editors to keep quality high across schedule-driven production cycles.
Creative Director / Art Director at Whaleden - Transmedia IP
March 1, 2023 - January 31, 2025
Owned the creative vision for an original transmedia property spanning comics, multimedia, and gaming. Defined a unified visual bible and coordinated creators across writing, illustration, 3D, and marketing so the story and brand direction stayed coherent across media. Connected narrative, visual development, and promotional needs to support consistent decision-making and clear delivery goals.
Art Director / Creative Director at Invest Digitally (INDIGI) - HeavenLand Prague
August 1, 2022 - February 28, 2023
Led art direction from early concept through market-ready collectible assets. Defined the Paragons collectible visual system and established standards, feedback loops, and delivery checkpoints. Managed internal and external artists with clear review criteria to keep quality and production throughput aligned; contributed to a collectible program reaching 80,000+ sales.
Freelance Concept Artist at Wargaming
December 1, 2021 - August 31, 2022
Designed production-ready characters, vehicles, and environments supporting gameplay, narrative, 3D production, and marketing needs. Delivered concepts structured for downstream modeling and animation while respecting technical constraints and style consistency. Provided practical, pipeline-ready visual direction to help teams move efficiently from concept to final assets.
Cover Artist / Illustrator at Lucasfilm
March 1, 2021 - Present
Produced on-brief cover and marketing visuals aligned with franchise identity. Balanced distinct composition choices with strict continuity requirements, supporting editors through responsive iterations and approval checkpoints. Delivered polished, story-forward artwork designed for reliable downstream use in publication and card/program contexts.
Cover Artist / Illustrator at Marvel Entertainment
March 1, 2021 - Present
Created high-impact cover art and promotional imagery based on editorial and marketing briefs, ensuring narrative clarity and strong, cinematic composition. Managed schedule-sensitive revision cycles while maintaining continuity with established Marvel/Lucasfilm/Wizards of the Coast IP guidelines. Collaborated with editors and art directors through defined approval gates to deliver market-ready finishes.
Cover Artist at DC Comics - Warner Bros.
August 1, 2020 - August 31, 2022
Produced on-brand cover art for major DC characters including Batman under demanding editorial schedules. Collaborated with editors to deliver clear, marketable imagery for key issues and special events. Ensured strong continuity and high finish while meeting deadlines for publication-critical deliverables.
Art Director - Unity Games at Sky Network s.r.o.
July 1, 2020 - September 30, 2021
Directed multiple Unity-based titles and managed a multidisciplinary team of about 20 creatives. Set visual and UI direction, created style guides, and partnered with producers and designers on sprint planning, quality, and performance targets. Approved key milestones from blockout through final polish and supported team growth through structured reviews and constructive feedback.
Comic Artist & Illustrator at Heavy Metal Magazine
March 1, 2019 - November 30, 2019
Created sequential art, illustrations, and cover work to match Heavy Metal’s premium visual standards. Produced detailed, production-ready artwork aligned with editorial requirements, including an official Megadeth storyline. Delivered reliable output that supported both publication schedules and long-form storytelling clarity.
Lead Artist at Titan Publishing - Robotech Series
March 1, 2017 - June 30, 2019
Re-envisioned the Robotech comic line using a modern, realistic, cinematic visual language. Led artistic direction across multiple issues while coordinating with writers and editors to align story visuals to franchise identity. Maintained consistent character and world design across sequential storytelling, covers, and promotional needs to renew US market visibility.
Freelance Concept Artist / Illustrator / Cover Artist at Various (Games, Film/VFX, Comics & Music)
January 1, 2010 - December 31, 2019
Worked internationally on concept art, UI/branding, covers, and visual development across publishers and productions. Supported film/VFX by designing visual settings for key sequences and contributed distinctive character/anatomy concepts for VFX pipelines. Also created comic art across multiple series and creators, plus cover and animated imagery for music/video projects.

Education

Master of Arts at Istituto d'Arte Franco Russoli
January 11, 2030 - August 31, 2026

Qualifications

Pulp Factory Award - Best Cover Artist
January 1, 2016 - August 31, 2026
Il Gigante del Mugello - Artistic Achievement
January 1, 2024 - August 31, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

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