I’m a fiction writer and narrative designer focused on character-driven stories, interactive dialogue/text systems, and worldbuilding for games and print. I enjoy shaping narrative structures from pitch to script, collaborating closely with designers, programmers, and artists to make stories feel alive and playable.
My background spans narrative and level design, freelance writing, and editorial roles in literary publishing. I’m also an English instructor at the university level. As an award-supported creative, my work connects craft to player experience, with an emphasis on inclusive storytelling.
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A vertical slide of a longer solo project. To summarize:
You are in the Well. You wake up on the 300th Floor, of its known 500 and unknown thousands. You have limited recollection of your past. What matters is: you are in the Well, and the Well is Opening. It Opens very rarely; few can predict when it will Open again. This is your only chance to escape – for anyone to escape. And everyone will try. No matter the cost.
I was a contributing writer to the game Golden Mart: a “single-player tabletop role-playing game set in a neighborhood convenience store. The Rats out back are a power, the dog out front is an oracle, and you, our valued employee, just need to get through your shift.” I contributed an original adventure to the RPG, in which players must contend with a new neighborhood cult–the nefarious “Cult of the Consumer” that seems to be turning Golden Mart’s shelved items sentient (and cantankerous).
Check out the Kickstarter page here: https://www.twine.net/signin
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