Available to hire
I am a 3D Designer specializing in high-end architectural visualization and luxury interior rendering. I translate sketches and design concepts into photorealistic 3D environments, managing the full pipeline from layout interpretation to final presentation.
I combine a deep sensitivity to lighting and material interaction with strong collaboration skills, ensuring high-stakes residential and commercial projects are executed beautifully and on schedule.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
French
Intermediate
Work Experience
Senior Modeler / Outsourcing Manager at Reflector Entertainment (Bandai Namco)
February 1, 2022 - November 30, 2024Managed the outsourcing pipeline for environment art (modules) and prop assets; acted as the final technical gatekeeper validating and approving game-ready models; streamlined feedback loops and improved production pipelines; collaborated with level art and production during conceptualization.
Lead Vehicle Artist at Aptitude X - Art Studio
June 1, 2021 - February 28, 2022Mentored the team and managed client communications to ensure complex vehicle models were shipped to exact technical specifications.
Vehicle Artist at Aptitude X - Art Studio
June 1, 2017 - June 1, 2021Owned the end-to-end creation of high-fidelity vehicles, translating blueprints and image references into optimized game-ready assets.
3D Artist at Groupe Automobile GABRIEL (Architecture Department)
September 1, 2014 - June 1, 2017Diversified company services by developing 3D animated architecture and high-quality sales visualizations.
3D Artist – Freelance at SOKCON Services Inc.
July 1, 2014 - PresentDeveloped 3D architecture model from point cloud.
3D Artist / Level Artist at Pixelz Games Co-op
August 1, 2013 - July 1, 2014Contributed across multiple disciplines, from initial concept to final implementation, ensuring a polished gameplay experience.
Senior Modeler / Outsourcing Manager at Reflector Entertainment (Bandai Namco)
February 1, 2022 - November 1, 2024Managed the outsourcing pipeline for environment art (modules) and prop assets, providing structured feedback and establishing quality benchmarks. Acted as the final technical gatekeeper, validating and approving game-ready models to improve production pipelines. Balanced leadership with hands-on production, partnering with level art and production during conceptualization phase.
3D Artist - Freelance at SOKCON Services Inc.
July 1, 2014 - PresentDeveloped a 3D architecture model from point cloud.
Education
Qualifications
Industry Experience
Media & Entertainment, Real Estate & Construction, Gaming
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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