I’m Mariam Dieser, a dialogue editor and sound designer with 7+ years of experience in game audio and post-production. I specialise in cleaning, restoring, editing, and synchronising dialogue, while integrating ADR, voiceover, and loops seamlessly into existing music and effects (M&E) beds with a strong focus on clarity, timing, and camera-perspective matching. I’m comfortable leading audio workflows end-to-end—directing and recording ADR/VO, choosing microphones for the right on-production sound, managing session consistency, and handling post-production QC. From spatial processing (reverb, early reflections, panning) to loudness normalisation and final delivery for platform standards, I enjoy collaborating closely with directors and post teams to solve creative and technical challenges.…

Mariam Dieser

I’m Mariam Dieser, a dialogue editor and sound designer with 7+ years of experience in game audio and post-production. I specialise in cleaning, restoring, editing, and synchronising dialogue, while integrating ADR, voiceover, and loops seamlessly into existing music and effects (M&E) beds with a strong focus on clarity, timing, and camera-perspective matching. I’m comfortable leading audio workflows end-to-end—directing and recording ADR/VO, choosing microphones for the right on-production sound, managing session consistency, and handling post-production QC. From spatial processing (reverb, early reflections, panning) to loudness normalisation and final delivery for platform standards, I enjoy collaborating closely with directors and post teams to solve creative and technical challenges.…

Available to hire

I’m Mariam Dieser, a dialogue editor and sound designer with 7+ years of experience in game audio and post-production. I specialise in cleaning, restoring, editing, and synchronising dialogue, while integrating ADR, voiceover, and loops seamlessly into existing music and effects (M&E) beds with a strong focus on clarity, timing, and camera-perspective matching.

I’m comfortable leading audio workflows end-to-end—directing and recording ADR/VO, choosing microphones for the right on-production sound, managing session consistency, and handling post-production QC. From spatial processing (reverb, early reflections, panning) to loudness normalisation and final delivery for platform standards, I enjoy collaborating closely with directors and post teams to solve creative and technical challenges.

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Language

German
Fluent
English
Fluent
Georgian
Fluent

Work Experience

Senior Game Sound & Dialogue Designer
June 1, 2024 - August 1, 2025
Led a team of audio designers, managing workloads, reviews, technical standards, and delivery. Produced, directed, recorded, and edited character voices across games, including creatures and stylized characters; created character-specific voice processing chains while preserving performance, timbre, and intelligibility. Managed audio pipelines, asset organization, documentation, and final delivery. Directed and recorded ADR/VO/loop groups by selecting and placing microphones to match production sound while coaching actors on timing, emotion, and delivery. Maintained picture-cut sync by conforming mixing sessions and dialogue tracks, collaborating closely with directors and post teams to resolve creative and technical issues.
Supervising Dialogue Editor / ADR Mixer
January 1, 2019 - June 1, 2024
Served as a re-recording dialogue mixer and dialogue editor, integrating dry dialogue into existing M&E beds and applying spatial audio techniques (reverb, early reflections, panning) to convincingly match on-screen camera perspectives. Directed and recorded ADR, voiceover, and loop groups, selecting microphones to suit production needs and coaching actors on timing, emotion, and delivery. Maintained picture-cut synchronisation across mixing sessions and dialogue tracks while collaborating with directors and post teams to resolve creative and technical issues.
Dialogue Editing Instructor/Lecturer
January 1, 2019 - June 1, 2024
Supervised dialogue editing and studio workflows across a semester-long programme. Trained students in dialogue clean-up, restoration, editing, synchronisation, and professional work practices. Provided hands-on technical feedback during practical editing sessions, and led the dialogue team by managing post-production tasks, assigning editors, reviewing sessions, and performing final QC to ensure mixes met strict platform loudness standards.
Dialogue Editing Instructor / Lecturer at A DR mixer / audio post team (portfolio-based)
January 1, 2019 - June 1, 2024
Supervised a semester-long dialogue editing program. Trained students in dialogue cleanup, restoration, editing, syncing, and professional post workflows, providing hands-on technical feedback and guided editorial sessions. Led the dialogue team and managed post-production workflows, including task assignment, supervision of editors, session reviews, and final QC across deliverables. Ensured final mixes were normalized to meet strict platform loudness standards.
Volunteer at Samartisi tiftung Germany
August 1, 2018 - August 1, 2019
Social Support Volunteer (Bundesfreiwilligendienst) at Georgia Social Support
August 1, 2017 - August 1, 2018
Supervised and supported individuals with mental health conditions during daily outdoor garden work. Worked hands-on alongside the group to complete garden tasks while ensuring a safe and engaging environment. Monitored participants’ wellbeing and behaviour, and delivered detailed end-of-day progress reports to the team leader.
Dialogue Editor and Sound Designer
September 1, 2016 - Present
Worked as a fluent German dialogue editor and sound designer with 7+ years of experience. Specialised in dialogue editing, spatial audio processing, advanced noise reduction, and seamlessly integrating ADR into existing M&E beds for commercial adaptations and film. Experienced in matching camera perspectives using reverb and early reflections, and normalising mixes to strict platform loudness standards.

Education

B(A)E Electroacoustic and Computer Music at Ili(a)se State University, Georgia
September 1, 2016 - August 1, 2021
MSc Sound Design at The University of Edinburgh
September 1, 2025 - August 1, 2026
B.A. at Iliia State University, Georgia
September 1, 2016 - August 1, 2021
M.Sc. at The University of Edinburgh, UK
September 1, 2025 - August 1, 2026

Qualifications

VCA / 7.1.4 / 5.1 surround workflows (Avid Pro Tools, Dolby Atmos referenced)
January 11, 2030 - September 30, 2026
AWS & Post-Production Avid Pro Tools Ultimate (Dolby Atmos, 7.1.4, 5.1 Surround)
January 1, 2026 - September 30, 2026
Reaper, Logic Pro, Avid Media Composer (referenced in education tools list)
January 11, 2030 - September 30, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services