Marios Koukkoulis
I am a highly motivated and detail-oriented 3D Artist with a solid foundation in the complete 3D production pipeline.
About
I am a highly motivated and detail-oriented 3D Artist with a solid foundation in the complete 3D production pipeline. I recently completed comprehensive academic training, honing skills in digital sculpting, intricate texturing, and advanced rendering. I am passionate about transforming concepts into visually stunning and technically sound 3D assets, with a keen eye for aesthetics and a commitment to delivering high-quality results. I am eager to contribute my versatile artistic and technical abilities to innovative and challenging projects in the creative industry.
My experience includes hands-on work with Digireal Studios, where I undertook 3D modeling and production for animation within structured programs from 2021 to 2025. I am proficient with industry-standard tools such as ZBrush, Blender, Maya, Substance Painter, Marvelous Designer, Photoshop and Illustrator, and I thrive in collaborative environments that push creative boundaries.
- 4 years' experience
- Joined December 2025
Skills· 9
Languages
- Greek, ModernFluent
- EnglishAdvanced
Industry experience
- Media & Entertainment
- Software & Internet
Work experience
Engaged in ongoing 3D modeling projects for animation, focusing on asset creation, optimization for real-time rendering, and refining topology for rigging and animation. Collaborated with cross-disciplinary teams to deliver polished assets within project timelines.
Participation in 3D modeling and production for animation as part of the Zero To Hero course. Responsibilities included creating low-poly and high-poly models, digital sculpting, UV mapping, texturing, and preparing assets for animation pipelines, collaborating with a team to iterate on style and technical requirements.
Certifications and awards
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