Senior Unity Developer

Mark Bamford

Senior Unity Developer

Available to hire

Senior Unity Developer

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

English
Fluent

Work Experience

Senior Unity Developer at Nexus Studios
July 1, 2025 - Present
Implemented an interactive VR story for Boehringer Ingelheim, linking a series of 180° videos with 3D objects, subtitles and multilingual audio.
Senior Unity Developer / Consultant at Anatomy
May 1, 2025 - October 19, 2025
Led Unity-based VR/interactive projects and provided consultancy, translating client needs into immersive experiences.
Lead Unity Developer / Technical Artist at Immersion
May 1, 2025 - October 19, 2025
Led development of an immersive experience blending AR/VR with real-world scenes; designed and implemented a 3D interactive map table and room-scale VR demo for a booth.
Lead Unity Developer / Technical Artist at NoG host
June 1, 2024 - October 19, 2025
Led the development of a digital twin for an electric vehicle service station; brainstormed data visualisations, implemented baked lighting, shaders and animations, and designed UI/UX; imported real-world navigation data and adapted it for a 3D map.
Senior Unity Developer at Unit 9
May 31, 2023 - October 19, 2025
Supported a short-deadline MR project for Meta Quest 3; developed mini-games within a larger application and applied real-time effects to 3D video (footprints, motion trails, etc.).
Senior Unity Developer / Technical Artist at UNIT 9
March 1, 2023 - October 19, 2025
Implemented interactive touch-screen applications playing back H.265 4K videos; used web sockets for tablet–PC communications; contributed to UI/UX.
Senior Unity Developer at Extend View
February 28, 2023 - October 19, 2025
Collaborated with a Los Angeles-based startup in the medical industry to develop motion-tracking software; worked with iOS Vision Framework, Notch wearables, AWS, AR and live video streaming; mentored junior developers and helped shape product direction.
Senior Unity Developer at VirtualRetail.io
December 1, 2022 - October 19, 2025
Upgraded existing projects to Pico Neo 3 headsets; improved UI responsiveness and interactions; implemented input handling for a 3D Space Mouse; received Agile Scrum training.
Lead Unity Developer at RINA / MoD Defence College of Technical Training
February 1, 2022 - October 19, 2025
Led the design and development of a Pneumatic and Hydraulic simulator for training; end users could drag and drop parts into a design area, connect them and run simulations to visualise circuits.
Senior Unity Developer at Imagination / Solarflare
June 1, 2021 - October 19, 2025
Led development of the Ford 'Bring on Tomorrow' AR Experience show; integrated with real-world Ford Mach-E vehicles; digital theatre production using multiple iPad Pros; tracked real-world vehicle locations.
Unity Developer at Flight Arrow
June 1, 2018 - October 19, 2025
Developed a realistic visualization of an aircraft flight; set in real-world locations; used post-processing effects such as Depth of Field, Eye Adaptation, Color Grading and Chromatic Aberration.
Unity Developer at AyeQ
April 1, 2018 - October 19, 2025
Identified and implemented performance improvements; customised shaders to create materials representing bodily fluids and holograms; advised on UX improvements; designed shrink/zoom effects for magnification.
Unity Developer at Ark Unicorn Games
October 1, 2017 - October 19, 2025
Fixed bugs, analyzed legacy code, created spreadsheets of gameplay formulas and guided design decisions; developed level editing tools.
Game Play Programmer at Swallow Tail Games
February 1, 2013 - October 19, 2025
Implemented game-play programming for iOS/Android mobile title; created and maintained gameplay mechanics; documented logic and suggested redesigns.
Junior Programmer at Tag Games
August 1, 2013 - October 19, 2025
Implemented systems including a voice changer using C++; estimated task lengths; contributed to project planning and milestones.
Unity Developer at Chunk
July 1, 2015 - October 19, 2025
Developed a mix of physics- and reaction-based mini-games for various themes; implemented for iOS and Android.
Unity Developer at Dundee Digital Sports Arena
December 1, 2016 - October 19, 2025
Designed and built engine structures; communicated tech constraints to artists; developed for iOS, Android and Windows; daily builds with Jira and Mantis.

Education

BSc (Hons) Computer Games Technology at University of Dundee
January 1, 2008 - January 1, 2012

Qualifications

BAFTA Ones to Watch 2012
January 11, 2030 - October 19, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

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