Mark Faught is a sound designer, engineer, producer, bass player, and U.S. Coast Guard retiree with over three decades of musical experience and more than three years operating a professional-grade project studio from home. His creative path began as a bass player in high school bands and has evolved into a dynamic career rooted in both technical expertise and musical expression. Mark holds an AS in Music Production from the Los Angeles Film School and a BS in Audio Production from Full Sail University—both earned Summa Cum Laude. His academic journey included designing and implementing immersive audio for video games using Audiokinetic’s Wwise software, culminating in his successful completion of the Wwise 101 certification. He is proficient in Apple Logic Pro and has expert-level experience with outboard audio gear, seamlessly integrating analog warmth with modern digital workflows to create sonically rich and professional productions. Mark also completed a graduate-level certificate in Creative Recording and Music Production Techniques from Berklee College of Music, where he honed advanced skills in commercial vocal production, emotional arrangement, and precision audio editing. Whether behind the bass, mixing board, or sound design interface, Mark brings a unique blend of discipline, creativity, and emotional intelligence to every project he touches.

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PRO

Mark Faught is a sound designer, engineer, producer, bass player, and U.S. Coast Guard retiree with over three decades of musical experience and more than three years operating a professional-grade project studio from home. His creative path began as a bass player in high school bands and has evolved into a dynamic career rooted in both technical expertise and musical expression. Mark holds an AS in Music Production from the Los Angeles Film School and a BS in Audio Production from Full Sail University—both earned Summa Cum Laude. His academic journey included designing and implementing immersive audio for video games using Audiokinetic’s Wwise software, culminating in his successful completion of the Wwise 101 certification. He is proficient in Apple Logic Pro and has expert-level experience with outboard audio gear, seamlessly integrating analog warmth with modern digital workflows to create sonically rich and professional productions. Mark also completed a graduate-level certificate in Creative Recording and Music Production Techniques from Berklee College of Music, where he honed advanced skills in commercial vocal production, emotional arrangement, and precision audio editing. Whether behind the bass, mixing board, or sound design interface, Mark brings a unique blend of discipline, creativity, and emotional intelligence to every project he touches.

Available to hire

Mark Faught is a sound designer, engineer, producer, bass player, and U.S. Coast Guard retiree with over three decades of musical experience and more than three years operating a professional-grade project studio from home. His creative path began as a bass player in high school bands and has evolved into a dynamic career rooted in both technical expertise and musical expression.

Mark holds an AS in Music Production from the Los Angeles Film School and a BS in Audio Production from Full Sail University—both earned Summa Cum Laude. His academic journey included designing and implementing immersive audio for video games using Audiokinetic’s Wwise software, culminating in his successful completion of the Wwise 101 certification.

He is proficient in Apple Logic Pro and has expert-level experience with outboard audio gear, seamlessly integrating analog warmth with modern digital workflows to create sonically rich and professional productions.

Mark also completed a graduate-level certificate in Creative Recording and Music Production Techniques from Berklee College of Music, where he honed advanced skills in commercial vocal production, emotional arrangement, and precision audio editing.

Whether behind the bass, mixing board, or sound design interface, Mark brings a unique blend of discipline, creativity, and emotional intelligence to every project he touches.

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Work Experience

Head Producer , Audio Engineer and Sound Designer at Rockwall Studio and Sound Design
April 4, 2019 - Present
At Rockwall Studio and Sound Design, I serve as music producer, audio engineer, and sound designer, overseeing all aspects of the audio production process. I collaborate with artists to shape their creative vision, handle multi-track recording sessions, edit and mix music to industry standards, and master final tracks for distribution. I design immersive soundscapes and implement audio for multimedia, including video games and film. My role involves critical listening, advanced technical skills, and creative problem-solving to deliver high-quality, emotionally impactful audio experiences across genres and formats. I ensure every project reflects both artistic intent and professional polish.

Education

Bachelor of Science at Full Sail University
April 11, 2021 - August 11, 2023
Class salutatorian 3.99 GPA
Associate of Science at Los Angeles Film School
April 1, 2019 - February 11, 2021
4.00 GPA
Creative Recording and Music Production Techniques Certificate Course at Berklee Online
October 1, 2023 - March 1, 2024
Completed advanced coursework in creative recording, editing, and commercial vocal production. Gained expertise in crafting emotionally impactful music through performance, arrangement, and sound. Developed skills in vocal processing, contemporary production, and achieving professional-quality recordings in any environment. 4.00 GPA

Qualifications

Wwise Certification
June 1, 2023 - June 30, 2023
Wwise 101 gave me a solid foundation in interactive audio using Audiokinetic’s industry-standard middleware. Through 20 self-paced modules, I learned how to import sounds, create events, work with SoundBanks, and apply real-time effects. I explored key concepts like randomization, switches, spatialization, and mixing in 2D and 3D environments using the Cube demo project. The course also taught me how to use the Soundcaster, optimize audio, and simulate game audio behavior. I completed quizzes throughout and passed the final exam with over 90%, earning certification. It was the perfect starting point for my journey into professional game audio design.

Industry Experience

Gaming, Government, Media & Entertainment, Software & Internet
    uniE603 A Beautiful Day-Gilbert Yslas
    “A Beautiful Day” by Gilbert Yslas is an instrumental track that I had the pleasure of recording, audio engineering, mixing, mastering, and partially producing. From the first session, it was clear the goal was to capture a vibrant, uplifting atmosphere that reflected the title—bright, melodic, and full of energy. As the recording engineer, I focused on capturing a clean signal and preserving the natural tone of each instrument. Attention to mic placement, room acoustics, and performance dynamics helped ensure a warm and detailed foundation for the mix. In the mixing stage, I emphasized clarity, depth, and motion. I sculpted the stereo image to give each instrument its own space, allowing the arrangement to breathe and feel immersive. Subtle automation and dynamic processing helped the track flow naturally from section to section. I also contributed to the production by offering arrangement suggestions and helping shape transitions that enhanced the track’s emotional arc. In mastering, I added the final polish, improving warmth, refining the low end, and ensuring consistency across different playback systems. This track is a showcase of both Gilbert’s musical vision and my ability to support it through technical precision and creative collaboration in an all-instrumental context.
    uniE603 Glimpse-Brianna Hamilton
    “Glimpse” is a track I’m especially proud of—not only because I produced, engineered, mixed, and mastered it from the ground up, but because I had the opportunity to work closely with the incredibly talented artist Brianna Hamilton throughout the entire process. From concept to final delivery, I guided and mentored Brianna as we shaped the vision together, ensuring that her voice and message conveyed clarity and emotional depth. In production, I crafted a moody, immersive soundscape using layered synths, textured atmospheres, and rhythmic elements that support the track’s introspective tone. As the engineer, I focused on capturing clean, expressive vocal takes that reflected Brianna’s style and intent. During mixing, I utilized EQ, compression, and creative effects to carve out space for every element, lending the vocals warmth and presence while balancing the dynamic instrumentation. I also paid close attention to automation and movement to keep the track evolving. For mastering, I aimed for a clean, balanced sound with enough punch and headroom to translate across all listening environments. “Glimpse” represents a collaborative achievement that highlights not only my technical skillset but also my ability to lead and support artists in bringing their creative visions to life.
    uniE603 Resize the Universe Brianna Hamilton
    For Brianna Hamilton’s track “Resize the Universe,” I handled every aspect of the production—from arrangement to final mastering. My goal was to create a cinematic, emotionally rich soundscape that supported her powerful and expressive vocal performance. I constructed the instrumental layers with ambient textures, melodic keys, and subtle rhythmic elements, all designed to complement the vocals without overpowering them. In the mixing stage, I focused on clarity and space. I placed the lead vocal front and center, using reverb and delay to add depth while maintaining presence. I carefully EQ’d and panned each instrument to ensure separation and avoid masking. The low end is tight and supportive, while the highs provide sparkle without becoming harsh. I used automation throughout to enhance the song’s emotional dynamics and guide the listener’s experience. Editing was done with precision—vocal alignment, transitions, and background harmonies were cleaned up without sacrificing a natural feel. Everything falls smoothly into place in the arrangement, and any pitch or timing adjustments are seamless. For mastering, I preserved dynamic range while achieving a polished, competitive loudness. The final track is tonally balanced and translates well across different systems. I’m proud of how it turned out and how it showcases both Brianna’s talent and my production skills.
    uniE608 SciFi Bunker Sound Design and Wwise Implantation
    This Sci-Fi Bunker project showcases my complete sound design and real-time audio implementation using Wwise. I created all sound elements from scratch, crafting an immersive audio environment that complements the tense, futuristic visuals. From the hum of distant machinery to the crackle of energy systems, every sonic detail was carefully designed to enhance the sense of depth, space, and mystery. Using a mix of synthesized textures, processed field recordings, and custom-designed effects, I built a palette of sounds that felt both grounded and futuristic. I then implemented all audio cues in Wwise, utilizing soundbanks and play events to drive interaction between the environment and the sounds. I mapped ambient layers, mechanical triggers, and character movements to event-driven logic, enabling a dynamic and responsive audio experience. Reverb zones, occlusion effects, and audio routing were managed entirely in Wwise, giving me full control over spatialization and mix balance. The result is a seamless audiovisual experience that draws the viewer into the world of the bunker, emphasizing mood and atmosphere while showcasing my technical and creative capabilities in sound design and middleware integration. This project reflects my ability to handle all aspects of interactive audio from concept to execution.
    uniE608 Menu Sound Design
    This project demonstrates my sound design and audio implementation work for a game menu interface. I utilized a combination of three sound creation methods—synthesis, sound libraries, and custom Foley recording—to design a cohesive and responsive audio experience that enhances the user interface’s interactivity and tone. Synthesized elements were crafted to give the menu a modern and digital feel, while layered sound library selections provided crisp, familiar clicks and transitions. I also recorded original Foley for tactile elements, such as button presses and hover cues, to ground the audio in realism and give it a unique signature. For implementation, I used Audiokinetic’s Wwise to create sound banks and assign play events to each menu action. Each sound was carefully mapped within Wwise using events, states, and audio routing structures to allow for clean triggering and adaptive layering. This allowed me to fine-tune volume, spatial characteristics, and feedback timing for each interaction. The result is a polished, intuitive soundscape that enhances usability and immersion. This video showcases not only my creativity in sound design but also my ability to implement interactive audio efficiently using industry-standard tools, such as Wwise.
    uniE608 Sound design and Wwise audio implantation.
    This character design demo showcases my sound design and real-time audio implementation skills using Wwise. In this project, I created a complete set of interactive sounds for character movements, actions, and environmental feedback, carefully aligning them with visual cues to enhance immersion and realism. Every footstep, sword swing, and vocalization was designed from scratch, leveraging a blend of original field recordings, synthesized elements, and layered samples to build a dynamic audio experience. Using Wwise, I implemented real-time audio behaviors, including randomized sound variations, dynamic mixing, and parameter-driven responses, ensuring each action felt organic and reactive. I connected these audio events to the game engine using event calls, RTPCs (Real-Time Parameter Controls), and state-based logic, allowing for fluid audio transitions and real-time adaptability. The mix is spatially aware and responsive, with clean layering and environmental reverb that matches the on-screen context. This project reflects not just technical proficiency in Wwise integration but also a creative approach to enhancing player experience through sound. From design to implementation, this video highlights my ability to create responsive, polished, and emotionally engaging audio for interactive media environments.
    uniE603 Final Full Sail Project
    This track represents the culmination of my studies at Full Sail University—a project where I aimed to showcase my skills in arrangement, sound design, and mixing. Over nearly six minutes, I crafted an immersive, cinematic piece that blends ambient textures with rhythmic energy. I began with evolving synths and atmospheric pads to create space and tension, gradually introducing percussive layers and bass elements to build momentum and emotional depth. Throughout the production, I focused on creating clarity and balance in the mix. I used the stereo field to full effect, giving each element its own space while using automation, reverb, and modulation to add movement and character. I paid close attention to transitions, ensuring they flowed naturally and supported the overall narrative arc of the piece. This project allowed me to apply everything I’ve learned—from composition and layering to mixing and emotional storytelling. It’s a piece I can see fitting in film, television, or video game soundtracks, but it also stands on its own as a personal artistic statement. I’m proud of how it turned out, and I believe it reflects both my technical ability and creative voice as a producer and sound designer.
    uniE608 Sound Design Contest Entry
    This sound design contest entry delivers an intense and polished sonic narrative within just 11 seconds, showcasing technical precision and creative flair. Set against fast-paced, high-energy visuals, the audio complements and elevates each action with meticulously timed sound cues. From sharp impacts and mechanical textures to layered environmental ambience, every element is carefully crafted to match the visual rhythm and tone. A strong sense of motion is conveyed through sweeping whooshes, abrupt cuts, and dynamic stereo imaging, creating an immersive spatial field. The use of reverb, delay, and pitch modulation adds depth and realism, while subtle layering ensures each sound remains distinct without overwhelming the mix. The transitions are seamless, and the final moments deliver a satisfying sonic resolution. This entry highlights the creator’s understanding of timing, intensity, and emotion in sound design. Whether simulating sci-fi technology, kinetic energy bursts, or cinematic impacts, the audio remains clean, intentional, and emotionally engaging. It stands as a compelling example of modern sound-for-picture design, fit for use in games, film trailers, or high-impact media content. The entry not only demonstrates technical skill but also an intuitive sense of how sound enhances visual storytelling.
    uniE608 Short ad about myself.
    This three-minute video is a compelling showcase of audio production and sound design, blending atmospheric soundscapes with striking visual storytelling. It opens with abstract and surreal imagery—grainy textures, monochrome overlays, and pulsing light—that immediately evokes a moody, cinematic tone. The soundtrack features a layered arrangement of ambient sounds, rhythmic elements, and evolving effects, demonstrating a high level of technical skill in both sound selection and spatial placement. As the video progresses, visual pacing aligns closely with audio dynamics, creating a synchronized rhythm between sound and image. Quick cuts, glitch effects, and manipulated transitions enhance the immersive experience, drawing viewers into a textured audiovisual journey. Each scene feels intentional, with audio elements such as reverb, delay, and filtering applied to emphasize emotional beats and build tension. The piece may serve as a reel or creative demo for work in music production, film scoring, or game audio. Whether intended as a conceptual art piece or a portfolio showcase, it highlights the creator’s ability to blend technical proficiency with artistic expression. From composition to editing, the video presents a polished and engaging example of multimedia storytelling through sound design. video videoeditor filmdirector