Illustrator with 30+ years of experience leading artistic work for multiple AAA game titles and casual games. Known for creating high-fidelity UI, iconography, and marketing visuals while optimizing art pipelines and assets across mobile, web, and console. Collaborative mentor who improves team workflow and quality through accessibility-minded design, clear communication with engineering and production, and rapid iteration from prototypes to final deliverables. Brings strong visual storytelling and attention to detail to every project. I have produced illustrations for print and digital output. Clients include: Nike, Intel, Idaho Power, as well as comic book art and magazines. I studied traditional illustration techniques in college with a focus on children's storybook illustration. I am adaptable and ready to jump into your creative endeavor!

Mark Paulik

Illustrator with 30+ years of experience leading artistic work for multiple AAA game titles and casual games. Known for creating high-fidelity UI, iconography, and marketing visuals while optimizing art pipelines and assets across mobile, web, and console. Collaborative mentor who improves team workflow and quality through accessibility-minded design, clear communication with engineering and production, and rapid iteration from prototypes to final deliverables. Brings strong visual storytelling and attention to detail to every project. I have produced illustrations for print and digital output. Clients include: Nike, Intel, Idaho Power, as well as comic book art and magazines. I studied traditional illustration techniques in college with a focus on children's storybook illustration. I am adaptable and ready to jump into your creative endeavor!

Available to hire

Illustrator with 30+ years of experience leading artistic work for multiple AAA game titles and casual games. Known for creating high-fidelity UI, iconography, and marketing visuals while optimizing art pipelines and assets across mobile, web, and console.

Collaborative mentor who improves team workflow and quality through accessibility-minded design, clear communication with engineering and production, and rapid iteration from prototypes to final deliverables. Brings strong visual storytelling and attention to detail to every project.

I have produced illustrations for print and digital output. Clients include: Nike, Intel, Idaho Power, as well as comic book art and magazines. I studied traditional illustration techniques in college with a focus on children’s storybook illustration.

I am adaptable and ready to jump into your creative endeavor!

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Language

English
Fluent

Work Experience

Senior UI Artist at Blind Squirrel Games
November 1, 2021 - December 1, 2025
Designed and implemented high fidelity UI mock-ups, iconography, marketing illustrations, and animation proposals for AAA titles (e.g., New World, State of Decay 3, Delta Force: Black Hawk Down). Mentored two mid-level UI artists and helped streamline the development pipeline through close collaboration with engineering, design, and production teams.
Senior Game Artist at BLIND SQUIRREL GAMES
January 1, 2021 - Present
Senior Game Artist focused on concept art, UI design, animation, and marketing visuals for mobile and PC titles; contributed to art direction and asset delivery across multiple projects, including Solstice Arena.
Senior Game Artist at Gamblit Gaming, LLC
March 31, 2014 - August 31, 2021
Created all UI art, game splash screens, character designs, and environments for over 18 live casino game products. Researched and illustrated signage, marketing displays, and trade show booth designs. Optimized game art assets, UI, and sprite animations for mobile, casino floor gaming machines, and web-based games.
Senior Game Artist at GAMBLIT GAMES LLC
January 28, 2013 - September 14, 2021
Senior Game Artist delivering AAA-quality artwork, UI assets, motion graphics, and marketing illustrations for casino-style digital and physical products; contributed to art production across iOS/Android mobile titles and console initiatives, with assets for Cannonbeard's Treasure, GemFlux, Solstice Arena, and accompanying marketing materials.
Senior Concept Illustrator at Zynga
January 1, 2012 - December 31, 2014
Senior Concept Illustrator on Facebook/social platform titles such as Lucky Train and Lucky Space; developed characters, environments, branding concepts, and marketing visuals.
Senior Concept Illustrator at A Bit Lucky
January 1, 2010 - December 31, 2014
Senior Concept Illustrator for social games on Facebook; produced concept art and assets for multiple titles.
Senior UI Artist at TRION World Network
January 1, 2008 - December 31, 2009
Senior UI Artist developing game UI and visual assets for Rift and related MMO titles; collaborated with design and engineering teams to implement UI assets.
Senior Illustrator at BUNCHBALL
January 1, 2007 - December 31, 2008
Senior Illustrator for social games; created icons, characters, branding assets, and marketing illustrations.

Education

Bachelor of Fine Arts in Illustration at Kendall College of Art & Design
January 1, 1988 - January 1, 1992
BA Illustration at Kendall College of Art & Design, Grand Rapids, Michigan
January 11, 2030 - May 25, 2026
BA Illustration at Kendall College of Art & Design
January 11, 2030 - July 16, 2026

Qualifications

Top Performing Interactive EGM
March 1, 2020 - January 24, 2026
Top Performing Skill Game EKG Slot Award
February 1, 2018 - January 24, 2026
G2E Best in Show: “Grab Poker”
October 1, 2015 - January 24, 2026
WarCraft’s Best MOBA at E3: “Solstice Arena”
June 1, 2013 - January 24, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Other, Consumer Goods, Retail