I’m Mark Paulik, a passionate Senior Game Artist with 20 years of production experience, bringing thrilling designs and artwork to life and helping multiple game titles ship with high quality assets. I thrive in collaborative environments, champion accessibility-focused asset creation, and enjoy refining workflows to deliver AAA-quality visuals across platforms. I’m always eager to learn new tools, adapt to evolving pipelines, and push creativity beyond boundaries to deliver exceptional art assets for games and interactive media.

Mark Paulik

I’m Mark Paulik, a passionate Senior Game Artist with 20 years of production experience, bringing thrilling designs and artwork to life and helping multiple game titles ship with high quality assets. I thrive in collaborative environments, champion accessibility-focused asset creation, and enjoy refining workflows to deliver AAA-quality visuals across platforms. I’m always eager to learn new tools, adapt to evolving pipelines, and push creativity beyond boundaries to deliver exceptional art assets for games and interactive media.

Available to hire

I’m Mark Paulik, a passionate Senior Game Artist with 20 years of production experience, bringing thrilling designs and artwork to life and helping multiple game titles ship with high quality assets. I thrive in collaborative environments, champion accessibility-focused asset creation, and enjoy refining workflows to deliver AAA-quality visuals across platforms.

I’m always eager to learn new tools, adapt to evolving pipelines, and push creativity beyond boundaries to deliver exceptional art assets for games and interactive media.

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Language

English
Fluent

Work Experience

Senior Game Artist at GAMBLIT GAMES LLC
January 1, 2014 - December 31, 2021
Senior Game Artist delivering AAA-quality artwork, UI assets, motion graphics, and marketing illustrations for casino-style digital and physical products; contributed to art production across iOS/Android mobile titles and console initiatives, with assets for Cannonbeard's Treasure, GemFlux, Solstice Arena, and accompanying marketing materials.
Senior Game Artist at BLIND SQUIRREL GAMES
January 1, 2021 - Present
Senior Game Artist focused on concept art, UI design, animation, and marketing visuals for mobile and PC titles; contributed to art direction and asset delivery across multiple projects, including Solstice Arena.
Senior Concept Illustrator at Zynga
January 1, 2012 - December 31, 2014
Senior Concept Illustrator on Facebook/social platform titles such as Lucky Train and Lucky Space; developed characters, environments, branding concepts, and marketing visuals.
Senior Concept Illustrator at A Bit Lucky
January 1, 2010 - December 31, 2014
Senior Concept Illustrator for social games on Facebook; produced concept art and assets for multiple titles.
Senior UI Artist at TRION World Network
January 1, 2008 - December 31, 2009
Senior UI Artist developing game UI and visual assets for Rift and related MMO titles; collaborated with design and engineering teams to implement UI assets.
Senior Illustrator at BUNCHBALL
January 1, 2007 - December 31, 2008
Senior Illustrator for social games; created icons, characters, branding assets, and marketing illustrations.
Senior Illustrator at BUNCHBALL
January 1, 2009 - December 31, 2010
Senior Illustrator for additional cycles (2009-2010); produced concept art and assets for social games and marketing.
Senior Game Artist at Gamblit Gaming LLC
April 1, 2014 - September 1, 2021
Self-directed creation of all in-house game products including UI art, game splash screens, marketing art, game logos, character concepts, 2D game sprites and animations, and 3D models of gaming machines. Researched and illustrated EGM signage and marketing materials for trade shows. Contributed to the design of 20 real-money gambling games with emphasis on casual and social gameplay mechanics. Collaborated with engineers and tech artists in optimization, construction, and refinement of the game production pipeline.
Senior Concept Illustrator at A Bit Lucky (Zynga Acquisition)
May 1, 2010 - September 1, 2012
Senior Concept Illustrator for Zynga acquisition; created in-house artwork and game concepts for mobile/social titles. Work included UI design concepts, character concepts, environment concepts, and marketing visuals.
Senior UI Designer at Trion Worlds
April 1, 2008 - July 1, 2009
Provided UI design and asset development for multiple titles; contributed to art direction, UI mockups, and asset pipelines for game interfaces.
Senior Graphic Illustrator at Bunchball
July 1, 2009 - May 1, 2010
Created in-game art and marketing illustrations for social/promo games; produced UI art and marketing materials, plus character concepts and other assets for a range of titles.

Education

Bachelor of Fine Arts in Illustration at Kendall College of Art & Design
January 1, 1988 - January 1, 1992
BFA Illustration at Kendall College of Art & Design
January 1, 1988 - January 1, 1992
BFA Illustration at Kendall College of Art & Design
January 1, 1988 - January 1, 1992

Qualifications

Top Performing Interactive EGM
March 1, 2020 - January 24, 2026
Top Performing Skill Game EKG Slot Award
February 1, 2018 - January 24, 2026
G2E Best in Show: “Grab Poker”
October 1, 2015 - January 24, 2026
WarCraft’s Best MOBA at E3: “Solstice Arena”
June 1, 2013 - January 24, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Other