Available to hire
I am a 3D Environment Artist passionate about building immersive, game-ready worlds. Skilled in tools such as 3ds Max, Maya, Blender, ZBrush, Photoshop, and Unreal Engine 5, I specialize in creating high-quality assets optimized for performance. I bring creativity, technical precision, and a strong attention to detail to every project, and I’m eager to contribute these strengths to a collaborative game development team.
Language
English
Fluent
Work Experience
Social Work and Social Media Manager at LGBTQ+ Resource Centre, Michigan
August 31, 2023 - September 23, 2025Assisted in event planning, promoted events on social media, and created graphics using Photoshop and Canva. Gained experience with equipment checkout systems and collaborated with a team of artists to ensure smooth production of props and environment art before deadlines. Led outreach and supported a positive community presence.
Environment Artist - Contractor at Michael Lynn Studios, Michigan
July 31, 2025 - September 23, 2025Took on multiple roles to support project timelines. Created engine assets with Blender, ZBrush, 3DS Max, and Photoshop. Used Unreal Engine 5 to develop a fun, immersive setting for a 3D animated film.
News Writer, Editor, and Graphic Artist at The Ferris State Torch, Michigan
May 31, 2023 - September 23, 2025Wrote weekly news articles under tight deadlines; edited papers to AP style; maintained clear communication with reporters and editors. Contributed to game-themed visuals by modeling, unwrapping, and texturing buildings and props; created maps, environment, and lighting in Unreal Engine; supported programmers with art design and game mechanics; streamlined workflow with outsourced assets.
Education
Bachelor of Applied Science at Ferris State University
January 1, 2020 - January 1, 2025Program completion at Kent County Tech Center
January 1, 2018 - January 1, 2020Qualifications
Industry Experience
Media & Entertainment, Gaming, Education
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