Available to hire
Hi, I’m Mar Munné, a Boston-based sound designer and music technologist with a B.S. in Music Technology from Northeastern University. I specialize in building immersive audio for games and film, with hands-on experience in recording, sound design, and game audio implementation using tools like Logic Pro X, Pro Tools, Unity, and Wwise.
I’ve led audio teams on projects like the Conspirator Games title Trace and the animated short Bad Habits, and I’ve supported sessions at Green Line Records and Q Division Studios. I’m passionate about collaborating across disciplines to craft cohesive audio experiences that support storytelling and gameplay.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Coordinator at Green Line Records
January 1, 2024 - PresentCoordinated session scheduling and logistics, working with artists and team members to organize recording timelines; supported recording sessions and live audio workflows, assisting engineers with setup, tracking, and session execution; operated and managed audio equipment and recording setups, ensuring proper sound quality
Intern at Q Division Studios
August 1, 2023 - August 1, 2024Engineered recording sessions in a professional studio environment, supporting producers and artists; operated mixing consoles and DAWs to track vocals and instruments, managing gain staging and signal flow; set up, tested, and troubleshot recording equipment to ensure smooth session workflow; maintained a professional studio environment by managing client interactions and session logistics
Lead Sound Designer at Conspirator Games: Trace
January 1, 2016 - PresentLead the sound design team, coordinating tasks, timelines, and deliverables across audio contributors; record, design, and implement weapon and environmental sound effects to support gameplay immersion; collaborate cross-functionally with development teams to align audio with game mechanics and vision; schedule and facilitate team meetings, track deadlines, and maintain project organization; contribute to the development of a cohesive and scalable audio pipeline
Director & Sound Designer at Animated Horror Short Film: Bad Habits
January 1, 2016 - April 1, 2026Directed and produced a 2-minute animated short film with a focus on sound-driven storytelling; designed and implemented all audio elements, including ambience, Foley, sound effects, and vocal performance; recorded, mixed, and mastered an original a cappella arrangement to serve as the film’s primary musical and narrative layer; developed a layered soundscape to enhance tension, atmosphere, and character through both on-screen and off-screen audio
Education
Bachelor of Science at Northeastern University
January 11, 2030 - May 1, 2026NUBound Program Participant at Mills College
September 1, 2022 - April 1, 2023Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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