Available to hire
Composer and sound designer with 10+ years crafting music and SFX for indie and AAA games. Known for creating unique sonic identities—from atmospheric scoring to high-energy tracks—and for building immersive, environment-specific audio with spatial techniques.
IGF-recognized audio professional with experience across dynamic layered music, recording, sound effect design, and DLC/asset creation. Credits include work on multiple game titles and leadership as Lead Audio Director and SFX Designer for full audio implementation.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Music and SFX at Will Rise - Speculative Agency
January 1, 2025 - PresentComposes music and designs sound effects for game projects including Thirsty Suitors and Dosa Divas. Contributes to audio implementation with spatial audio for specific environments, supports creation of a large volume of songs/SFX, and helps craft distinct sonic identities for titles.
Sound Designer & Audio Director (Music and SFX) at Will Rise - Speculative Agency
January 1, 2025 - PresentCompose music and SFX and contribute to game audio across multiple projects. Create unique sonic identities including atmospheric scores and high-energy tracks. Apply spatial audio for specific in-game environments and deliver layered, dynamic music implementations using in-house and production tools. Oversee audio-related creative direction and sound design deliverables.
Composer, Sound Designer (Music and SFX) at Outer Loop Games in C.
January 1, 2021 - January 1, 2025Created musical and sound effects for cooking/mini-game experiences. Used spatial audio to tailor sound to specific in-game environments. Composed soundtrack work for two titles, including over 100 songs for Thirsty Suitors, and contributed to audio that supported festival recognition.
Music and SFX Composer at Outer Loop Games in C.
January 1, 2021 - January 1, 2025Composed various musical and sound effect assets for cooking mini-games. Used spatial audio to support specific environments and gameplay moments. Composed the soundtrack for two titles (100+ songs total across both). One title won a Tribeca Festival award (Thirsty Suitors - Tribeca Festival 2022).
Soundtrack Composer / Audio Contribution at Boomerang Fu - Cranky Watermelon
January 1, 2020 - December 31, 2020Contributed original composition for this game title, supporting its overall audio identity and game feel through original music work.
Composer, Soundtrack Contributor at Boomerang Fu / Cranky Watermelon
January 1, 2020 - December 31, 2020Contributed original composition to the game soundtrack.
Original Composer / Soundtrack Composer at Dungeon / Kitfox Games in C.
January 1, 2016 - January 1, 2022Composed the original soundtrack across 25 songs and additional DLC content. Worked as part of the audio team to deliver music and audio assets aligned with gameplay and content updates.
Original Composer / Audio Contributor at Dungeon / Kitfox Games in C.
January 1, 2016 - January 1, 2022Composed the original soundtrack (25 songs) and additional DLC content. Performed sound/music creation and integration tasks for released and downloadable game content.
Soundtrack Composer / DLC Audio Contributor at Square-Enix
January 1, 2015 - December 31, 2015Composed DLC soundtrack content and created additional sound assets and environmental ambience for in-game use.
Composer; DLC Soundtrack Contributor at Square-Enix
January 1, 2015 - December 31, 2015Composed DLC soundtrack content and created additional sound assets and environmental ambience.
Soundtrack Composer / Audio Assets Contributor at Cartoon Network (Rigbmx 1 & 2)
January 1, 2014 - December 31, 2014Composed the sound team output and audio assets based on the Regular Show brand, providing soundtrack and related audio work for the game adaptation.
Composer / Audio Asset Creator at Cartoon Network (Rhythm x 1 & 2)
January 1, 2014 - December 31, 2014Created the sound track and audio assets based on the Regular Show cartoon.
Lead Audio Director and SFX Designer at Koo-Op Inc. (IGF - Ko-Op, per resume text)
January 1, 2012 - January 1, 2016Led audio direction and sound effects design, including layered dynamic music implementation using in-house tools. Composed soundtracks and designed SFX, supporting production needs across multiple student/finalist recognized titles.
Lead Audio Director & SFX Designer; Composer at Koo-op Inc. (NGOG)
January 1, 2012 - December 31, 2016Composed and delivered an original soundtrack across multiple projects (including earlier 2012–2016 period). Designed sound effects and audio assets to support gameplay. Included work spanning audio direction and SFX design responsibilities.
Education
Qualifications
IGF Honorable Mention (Audio)
January 11, 2030 - July 22, 2026IGF Nominee (Excellence in Audio)
January 11, 2030 - July 22, 2026IGF Nominee (Best Student Game)
January 11, 2030 - July 22, 2026Finalist (IGF Nuovo Award)
January 11, 2030 - July 22, 2026Tribecca Festival 2022 Winner (Thirsty Suitors)
January 1, 2022 - December 31, 2022Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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