My name is Márton, and I have been working in the gaming industry as a 3D artist for over six years. Throughout my years of work, I have worked on different hard surface and organic models, creating props, vehicles, weapons etc. I have gained experience working with different visual styles and genres, including racing games, fantasy games, and 2D mobile titles. On top of modeling I love to rig and animate characters, light and design enivronments or work on my tech art skills such as shaders and materials. My primary tools are Blender and Substance Painter, but I have also collaborated with teams using Maya and 3DS Max within a hybrid workflow. I am dedicated to delivering high-quality work independently while also valuing teamwork, clear communication, and flexibility throughout the development process.

Márton Hegyesi

My name is Márton, and I have been working in the gaming industry as a 3D artist for over six years. Throughout my years of work, I have worked on different hard surface and organic models, creating props, vehicles, weapons etc. I have gained experience working with different visual styles and genres, including racing games, fantasy games, and 2D mobile titles. On top of modeling I love to rig and animate characters, light and design enivronments or work on my tech art skills such as shaders and materials. My primary tools are Blender and Substance Painter, but I have also collaborated with teams using Maya and 3DS Max within a hybrid workflow. I am dedicated to delivering high-quality work independently while also valuing teamwork, clear communication, and flexibility throughout the development process.

Available to hire

My name is Márton, and I have been working in the gaming industry as a 3D artist for over six years. Throughout my years of work, I have worked on different hard surface and organic models, creating props, vehicles, weapons etc. I have gained experience working with different visual styles and genres, including racing games, fantasy games, and 2D mobile titles. On top of modeling I love to rig and animate characters, light and design enivronments or work on my tech art skills such as shaders and materials.
My primary tools are Blender and Substance Painter, but I have also collaborated with teams using Maya and 3DS Max within a hybrid workflow.
I am dedicated to delivering high-quality work independently while also valuing teamwork, clear communication, and flexibility throughout the development process.

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Work Experience

2D Artist at Invictus Games Inc.
January 1, 2020 - January 1, 2020
Two years of professional experience as a 2D artist in mobile game development using Unity Engine.
3D Artist (Generalist) at Invictus Games Inc.
January 1, 2024 - January 1, 2024
Four years as a 3D artist in a generalist role working with Unreal Engine.

Education

Graphic Artist (High School) at Debrecen Medgyessy Ferenc High School, Arts School
January 1, 2011 - January 1, 2013
Graphic Artist at Eger Eszterházy Károly Catholic University
January 1, 2013 - January 1, 2014
Industrial and Product Designer at Budapest Moholy-Nagy University of Arts and Design
January 1, 2014 - January 1, 2017

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet