My name is Márton, and I have been working in the gaming industry as a 3D artist for over six years. Throughout my years of work, I have worked on different hard surface and organic models, creating props, vehicles, weapons etc. I have gained experience working with different visual styles and genres, including racing games, fantasy games, and 2D mobile titles. On top of modeling I love to rig and animate characters, light and design enivronments or work on my tech art skills such as shaders and materials.
My primary tools are Blender and Substance Painter, but I have also collaborated with teams using Maya and 3DS Max within a hybrid workflow.
I am dedicated to delivering high-quality work independently while also valuing teamwork, clear communication, and flexibility throughout the development process.
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