I'm an XR/VR developer and software engineer building real-time 3D applications, collaborative VR systems, simulation environments, and technical visualization tools. I deliver Unity and Unreal Engine systems for Meta Quest Pro and work across Python, C#, and C++ to support avatar, telemetry, media, and digital-twin workflows. I focus on translating complex workflows, spatial data, and research requirements into usable immersive experiences. I enjoy building practical immersive systems that translate research needs into intuitive interactive experiences. I collaborate with researchers and teams to validate prototypes, deliver participant-ready builds, and create clear handoff documentation for ongoing maintenance.

Mason Todd Prather

I'm an XR/VR developer and software engineer building real-time 3D applications, collaborative VR systems, simulation environments, and technical visualization tools. I deliver Unity and Unreal Engine systems for Meta Quest Pro and work across Python, C#, and C++ to support avatar, telemetry, media, and digital-twin workflows. I focus on translating complex workflows, spatial data, and research requirements into usable immersive experiences. I enjoy building practical immersive systems that translate research needs into intuitive interactive experiences. I collaborate with researchers and teams to validate prototypes, deliver participant-ready builds, and create clear handoff documentation for ongoing maintenance.

Available to hire

I’m an XR/VR developer and software engineer building real-time 3D applications, collaborative VR systems, simulation environments, and technical visualization tools. I deliver Unity and Unreal Engine systems for Meta Quest Pro and work across Python, C#, and C++ to support avatar, telemetry, media, and digital-twin workflows. I focus on translating complex workflows, spatial data, and research requirements into usable immersive experiences.

I enjoy building practical immersive systems that translate research needs into intuitive interactive experiences. I collaborate with researchers and teams to validate prototypes, deliver participant-ready builds, and create clear handoff documentation for ongoing maintenance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Graduate Research Assistant / XR Developer at Kennesaw State University, Department of Software Engineering and Game Development
August 1, 2024 - May 1, 2026
Developed Meta Quest Pro VR systems across collaborative storytelling, therapy-oriented social interaction, medical visualization, and study-support tooling. Contributed XR implementation to IEEE VR 2025 and 2026 3DUI Contest publication/entry projects involving multi-scale World-in-Miniature interaction, multi-user VR, and multi-modal presentation workflows. Built Wind Phone Therapy features for bereaved-parent support scenarios, including full-body avatars, eye/facial tracking, avatar expression mapping, phone-based media upload/sharing, and XR scene composition. Designed an automated VR study video pipeline for a Pennsylvania State University-led workplace simulation study, capturing headset perspective, recording through completion, finalizing video files, and uploading to Cloudflare R2 via a custom web API. Delivered participant-ready builds, documented workflows, and collaborated with faculty to align XR implementation with project goals.
Research Engineer at OPEX Systems
February 1, 2024 - Present
Engineer applied software prototypes for programmable-network telemetry, intrusion-detection testbeds, digital-twin visualization, and immersive engineering workflows. Built Python control-plane tooling for P4/Tofino environments, including digest processing, register reads, socket messaging, flow lifecycle tracking, and structured data export. Integrated flow metrics and event data with InfluxDB/Grafana dashboards for monitoring, classifier validation, testbed analysis, and engineering demonstrations. Supported VR and digital-twin visualization pipelines using NVIDIA Omniverse, Isaac Sim, CloudXR, ROS 2, and Quest headset streaming. Authored test plans, troubleshooting guides, implementation notes, and handoff documentation to facilitate validation, demos, and maintenance of complex prototypes.
Undergraduate Research Assistant / XR Developer at Kennesaw State University, Realities Lab
April 1, 2022 - August 1, 2024
Developed Unity VR applications for immersive training, interaction studies, and educational/serious-game prototypes. Implemented gameplay scripts, UI flows, input handling, scene setup, QA testing, deployment support, and participant-facing builds. Translated study requirements into XR features while debugging user flows, headset interactions, and scene behavior with faculty and lab collaborators. Supported published and presented research on eye-tracking attention training, VR interaction studies, and public demonstrations.
Graphic Designer at Helix Gaming
September 1, 2019 - January 1, 2021
Produced esports graphics, branding assets, social media visuals, and event-facing content for competitive gaming communities.

Education

Master of Science in Software Engineering at Kennesaw State University
January 11, 2030 - May 1, 2026
Bachelor of Science in Computer Game Design and Development at Kennesaw State University
January 11, 2030 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Software & Internet, Healthcare, Professional Services