I’m an XR/VR developer and software engineer building real-time 3D applications, collaborative VR systems, simulation environments, and technical visualization tools. I deliver Unity and Unreal Engine systems for Meta Quest Pro and work across Python, C#, and C++ to support avatar, telemetry, media, and digital-twin workflows. I focus on translating complex workflows, spatial data, and research requirements into usable immersive experiences.
I enjoy building practical immersive systems that translate research needs into intuitive interactive experiences. I collaborate with researchers and teams to validate prototypes, deliver participant-ready builds, and create clear handoff documentation for ongoing maintenance.
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