Hi! I am Massimo, I'm a Sound Designer specialized in videogames. I work with indie game studios and emergent film directors, helping them reach their audio vision both creatively and technically. I love designing sounds for characters, ambiences, weapons and in general helping my clients with finding the sounds for their worldbuilding, but I also design audio implementation systems for games. I also have experience doing audio for animations, commercials, mixing music for albums and soundtracks.

Massimo Caramella

Hi! I am Massimo, I'm a Sound Designer specialized in videogames. I work with indie game studios and emergent film directors, helping them reach their audio vision both creatively and technically. I love designing sounds for characters, ambiences, weapons and in general helping my clients with finding the sounds for their worldbuilding, but I also design audio implementation systems for games. I also have experience doing audio for animations, commercials, mixing music for albums and soundtracks.

Available to hire

Hi! I am Massimo, I’m a Sound Designer specialized in videogames. I work with indie game studios and emergent film directors, helping them reach their audio vision both creatively and technically. I love designing sounds for characters, ambiences, weapons and in general helping my clients with finding the sounds for their worldbuilding, but I also design audio implementation systems for games. I also have experience doing audio for animations, commercials, mixing music for albums and soundtracks.

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Language

Italian
Fluent
English
Fluent

Work Experience

Technical Sound Designer at AION Interactive
April 1, 2024 - Present
Technical sound design for Unreal Engine 5 projects; ambient systems; co-manage voice-over with Narrative; lead a two-person audio team; implement audio with Wwise; documentation and versioning (GitHub/Perforce).
Audio Lead / Sound Designer at Let's Do Games
October 1, 2025 - Present
Audio lead for stylized narrative adventure; design ambience, creature vocalizations, combat, magic, ambient puzzles and UI; coordinate with six other departments; produce and synchronize audio for cinematics and trailers; implement interactive audio in FMOD; lead music collaboration; mobile optimization; manage audio versioning (GitHub).
Sound Designer at WANT Musik - Stormind Games
August 1, 2023 - April 1, 2024
External audio services for Stormind Games; additional sound design on A Quiet Place: The Road Ahead; design survival horror ambience; implement interactivity with UE5/Wwise; co-design creature/monster sounds; record dialogue; manage audio versioning (GitHub) and Perforce; collaborate with Narrative, Programming and Game Design teams.
Sound Design / Audio Post-Production at Independent Films (Milan)
October 1, 2022 - March 1, 2024
Sound design and audio post-production for indie films in Milan; projects include Andante Con Moto, Withered, Respiro, Chidila ssù discende; tasks include sound design, recording, mixing, and dialogue work.

Education

Three-year Degree in Sound Engineering at Civica Scuola di Musica Claudio Abbado - Fondazione Milano
December 1, 2018 - April 1, 2022
Game Audio Production with Wwise at Berkeley Online
June 1, 2022 - September 1, 2022
Audio Post Production for Film and TV at Berkeley Online
March 1, 2021 - August 1, 2021
Advanced Wwise/Unreal Engine 5 implementation at Game Audio Academy
March 1, 2025 - June 1, 2025
Unreal Engine 5 Meta Sound at School of Video Game Audio (SOVGA)
March 1, 2025 - June 1, 2025

Qualifications

Cambridge English Level 2 (First)
January 11, 2030 - May 7, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education