I'm a software engineer with 6+ years of experience building high-performance C++ systems and multi-threaded architectures for AAA games and VR platforms. I thrive on turning challenging technical problems into elegant, cross-functional solutions that ship. I've led cross-functional teams, optimized real-time pipelines, and mentored junior engineers, with a strong focus on reliability and performance in production-grade environments. I have also done various prototyping and development from pre-post in game engines such as UE5, Godot, and Unity.

Manibharathi Periasamymanjula

PRO

I'm a software engineer with 6+ years of experience building high-performance C++ systems and multi-threaded architectures for AAA games and VR platforms. I thrive on turning challenging technical problems into elegant, cross-functional solutions that ship. I've led cross-functional teams, optimized real-time pipelines, and mentored junior engineers, with a strong focus on reliability and performance in production-grade environments. I have also done various prototyping and development from pre-post in game engines such as UE5, Godot, and Unity.

Available to hire

I’m a software engineer with 6+ years of experience building high-performance C++ systems and multi-threaded architectures for AAA games and VR platforms. I thrive on turning challenging technical problems into elegant, cross-functional solutions that ship.

I’ve led cross-functional teams, optimized real-time pipelines, and mentored junior engineers, with a strong focus on reliability and performance in production-grade environments.

I have also done various prototyping and development from pre-post in game engines such as UE5, Godot, and Unity.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Software Engineer at Meta
June 1, 2025 - Present
Worked on the development of Meta Horizon Events for VR Quest devices using the in-house Meta Horizon Engine (C++ and TypeScript). Architected a cross-server replication system for non-avatar entities. Implemented comprehensive real-time analytics and authored technical runbooks to standardize debugging workflows across the organization. Delivered the Momentspheres feature for flagship VR experiences (e.g., Cold Play Winter Moments).
Senior Engineer Programmer at Sharkmob (Tencent Studio)
October 1, 2022 - November 1, 2024
Architected cross-server replication and content pipelines for live VR and game experiences. Delivered avatar cross-server replication improvements, AI-assisted development initiatives, and integrated genetic coding tools into team workflows. Expanded unit and integration test suites to reduce risk on critical paths and improved CI/CD pipelines. Drove engineering initiatives to enhance system stability and performance.
Systems Engineer at Playground Games (Microsoft Studio)
November 1, 2019 - October 1, 2022
Led the full development cycle for Forza Horizon 5 and the Hot Wheels DLC as part of a 300-person team. Planned and delivered using Test-Driven Development with daily SCRUMs. Mentored several developers and provided architectural guidance, contributing to world content authoring pipelines, asset compilation, and runtime performance optimizations. Drove automation and tooling to support live game content.

Education

MSc Computer Games Technology at City, University of London
October 1, 2018 - October 1, 2019
BSc Computer Science at University of Southampton
October 1, 2014 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming