Senior tabletop game designer with over a decade of published credits across card games, board games, and collectible game systems. Solo designer on ten published titles with Cryptozoic Entertainment, Stone Blade Entertainment, and Spin Master, including four Kickstarter campaigns raising a combined $4.2M. Experienced in full-cycle game development, from system design and rules writing through art direction, playtesting, and production, with a consistent record of delivering polished products on major licensed IPs including Ghostbusters, Adventure Time, DC Comics, and Steven Rhodes. Brings additional depth from a leadership background in customer service supervision at Blizzard Entertainment.

Mataio Wilson

Senior tabletop game designer with over a decade of published credits across card games, board games, and collectible game systems. Solo designer on ten published titles with Cryptozoic Entertainment, Stone Blade Entertainment, and Spin Master, including four Kickstarter campaigns raising a combined $4.2M. Experienced in full-cycle game development, from system design and rules writing through art direction, playtesting, and production, with a consistent record of delivering polished products on major licensed IPs including Ghostbusters, Adventure Time, DC Comics, and Steven Rhodes. Brings additional depth from a leadership background in customer service supervision at Blizzard Entertainment.

Available to hire

Senior tabletop game designer with over a decade of published credits across card games, board games, and collectible game systems. Solo designer on ten published titles with Cryptozoic Entertainment, Stone Blade Entertainment, and Spin Master, including four Kickstarter campaigns raising a combined $4.2M. Experienced in full-cycle game development, from system design and rules writing through art direction, playtesting, and production, with a consistent record of delivering polished products on major licensed IPs including Ghostbusters, Adventure Time, DC Comics, and Steven Rhodes. Brings additional depth from a leadership background in customer service supervision at Blizzard Entertainment.

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Work Experience

Lead Game Designer at Cryptozoic Entertainment
June 1, 2021 - January 5, 2024
Lead game designer, rule writer, illustration writing, packaging designer, playtest manager, pitch docs, IP holder communication with WB, Disney, DC Comics, and more.
Toy Game Designer at Gamer Entertainment
August 7, 2017 - August 24, 2018
– Solo designed Dragamonz (2019) for Spin Master via Gamer Entertainment — a collectible trading card game launched as part of a major multimedia franchise - Provided playtesting, development notes, and sole art direction for Ascension: Eternal (BGG 7.6), Ascension: Curse of the Golden Isles (BGG 7.6), and Shards of Infinity: Into the Horizon (BGG 7.7) for Stone Blade Entertainment (2020–2021)
Game Designer at Cryptozoic Entertainment
March 9, 2015 - September 16, 2016
– Solo designed Ghostbusters: The Board Game (2015) and Ghostbusters: The Board Game II (2017) for Cryptozoic Entertainment, including all expansions and promotional content — a line of 15+ products; Ghostbusters I raised $1,546,269 (618% funded, 8,396 backers) on Kickstarter – Solo designed Adventure Time: Card Wars: Doubles Tournament (Cryptozoic Entertainment, 2016)
Customer Service Supervisor at Blizzard Entertainment
March 9, 2006 - May 16, 2014
– Supervised 15+ customer service representatives across phone, email, and forum channels; conducted daily team meetings, performance reviews, and team-building programs – Interviewed prospective applicants and trained new hires; revised the technical support training manual – Worked all six BlizzCon conventions (2005–2011); streamlined BlizzCon 2009 gift bag distribution, reducing eight hours of work to one and a half – Traveled to European branch in Versailles, France (2006) to train management on legacy titles including Diablo II, StarCraft, Warcraft III, and Battle.net Admin Tools – Spearheaded initiative to provide free authenticators to at-risk customers, reducing repeat contacts from account compromise and improving customer satisfaction – Maintained team morale through incentive programs, recognition awards, and team events; created and followed up on service desk tickets to minimize representative downtime

Education

Student at Orange Coast College
February 1, 2000 - March 15, 2001
28 credits; concentration in film and writing

Qualifications

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Industry Experience

Gaming, Computers & Electronics