Hi, I'm Joshua Villanueva, a student at the University of Arizona pursuing a B.S. in Game Design and Development. I enjoy blending programming, UI/UX design, and storytelling to create engaging game experiences. I've contributed to several projects, including Jungle Escape (2D platformer) and Until Death or Dawn (3D Tower Defense), and I'm excited to apply my technical and creative skills in the video game industry as a developer, with hands-on experience in Blender, Substance Painter, Unity, and Godot. Please feel free to check my portfolio at _Website not available. Sign in: https://www.twine.net/signup_

Joshua Villanueva

Hi, I'm Joshua Villanueva, a student at the University of Arizona pursuing a B.S. in Game Design and Development. I enjoy blending programming, UI/UX design, and storytelling to create engaging game experiences. I've contributed to several projects, including Jungle Escape (2D platformer) and Until Death or Dawn (3D Tower Defense), and I'm excited to apply my technical and creative skills in the video game industry as a developer, with hands-on experience in Blender, Substance Painter, Unity, and Godot. Please feel free to check my portfolio at _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Joshua Villanueva, a student at the University of Arizona pursuing a B.S. in Game Design and Development. I enjoy blending programming, UI/UX design, and storytelling to create engaging game experiences.

I’ve contributed to several projects, including Jungle Escape (2D platformer) and Until Death or Dawn (3D Tower Defense), and I’m excited to apply my technical and creative skills in the video game industry as a developer, with hands-on experience in Blender, Substance Painter, Unity, and Godot.

Please feel free to check my portfolio at Website not available. Sign in: https://www.twine.net/signup

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Programming Team Member / Game Design Team Member at Sunday Studios
January 1, 2025 - November 6, 2025
Collaborated with art team to implement technical features, debug and iterate based on QA feedback, and implement game systems in Godot; contributed to project milestones, asset integration, and level design across multiple iterations.

Education

Bachelor of Science in Game Design and Development at University of Arizona
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment