Senior Unity Developer with over 10 years of experience in the Unity ecosystem, developing high-performance mobile games, applications, and scalable systems used by millions of users globally. Expertise in C# and Unity3D, with a strong focus on systems architecture, performance optimization (CPU/GPU/Memory), and delivering stable products across mobile, gamified, and XR environments. Proven track record of collaborating with product, design, and engineering teams to translate complex requirements into efficient, user-centric solutions. Throughout my career, I have led and implemented solutions with direct impact on scale and efficiency, including: - Global Expansion: Built a localization system for 70+ languages, supporting worldwide product growth. - Performance Optimization: Improved mobile performance by up to 70%, specifically for low-end devices. - Workflow Efficiency: Reduced prototyping time by 50% through modular architecture and workflow improvements. - Market Success: Contributed to products exceeding 10 million downloads in highly competitive markets. Technical Core: Unity Architecture, Mobile Optimization, XR (AR/VR), UI/UX Implementation, APIs, Design Patterns (SOLID), and engineering best practices focused on long-term scalability and maintainability. I am currently interested in Senior Unity / Game Development roles, particularly within product-driven companies, mobile gaming, EdTech, or interactive experiences where performance, technical quality, and large-scale impact are priorities. Always open to connecting and discussing Unity, mobile performance, game systems, and digital products. Email: _Email not available. Sign in: https://www.twine.net/signup_

Mateus Capelesso

Senior Unity Developer with over 10 years of experience in the Unity ecosystem, developing high-performance mobile games, applications, and scalable systems used by millions of users globally. Expertise in C# and Unity3D, with a strong focus on systems architecture, performance optimization (CPU/GPU/Memory), and delivering stable products across mobile, gamified, and XR environments. Proven track record of collaborating with product, design, and engineering teams to translate complex requirements into efficient, user-centric solutions. Throughout my career, I have led and implemented solutions with direct impact on scale and efficiency, including: - Global Expansion: Built a localization system for 70+ languages, supporting worldwide product growth. - Performance Optimization: Improved mobile performance by up to 70%, specifically for low-end devices. - Workflow Efficiency: Reduced prototyping time by 50% through modular architecture and workflow improvements. - Market Success: Contributed to products exceeding 10 million downloads in highly competitive markets. Technical Core: Unity Architecture, Mobile Optimization, XR (AR/VR), UI/UX Implementation, APIs, Design Patterns (SOLID), and engineering best practices focused on long-term scalability and maintainability. I am currently interested in Senior Unity / Game Development roles, particularly within product-driven companies, mobile gaming, EdTech, or interactive experiences where performance, technical quality, and large-scale impact are priorities. Always open to connecting and discussing Unity, mobile performance, game systems, and digital products. Email: _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

Senior Unity Developer with over 10 years of experience in the Unity ecosystem, developing high-performance mobile games, applications, and scalable systems used by millions of users globally.

Expertise in C# and Unity3D, with a strong focus on systems architecture, performance optimization (CPU/GPU/Memory), and delivering stable products across mobile, gamified, and XR environments. Proven track record of collaborating with product, design, and engineering teams to translate complex requirements into efficient, user-centric solutions.

Throughout my career, I have led and implemented solutions with direct impact on scale and efficiency, including:

  • Global Expansion: Built a localization system for 70+ languages, supporting worldwide product growth.
  • Performance Optimization: Improved mobile performance by up to 70%, specifically for low-end devices.
  • Workflow Efficiency: Reduced prototyping time by 50% through modular architecture and workflow improvements.
  • Market Success: Contributed to products exceeding 10 million downloads in highly competitive markets.

Technical Core: Unity Architecture, Mobile Optimization, XR (AR/VR), UI/UX Implementation, APIs, Design Patterns (SOLID), and engineering best practices focused on long-term scalability and maintainability.

I am currently interested in Senior Unity / Game Development roles, particularly within product-driven companies, mobile gaming, EdTech, or interactive experiences where performance, technical quality, and large-scale impact are priorities.

Always open to connecting and discussing Unity, mobile performance, game systems, and digital products.
Email: Email not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Advanced

Work Experience

Senior Unity Developer at YouVersion
September 30, 2024 - Present
Led the migration of a legacy mobile app to Unity, achieving feature parity while improving performance by 50% on older devices and reducing storage by 70%. Integrated third-party SDKs for cross-platform functionality and automated release pipelines, increasing deployment speed by 30%. Mentored junior developers, boosting team productivity by 25%.
Senior Unity Developer at Plan A
October 1, 2024 - October 20, 2025
Developed engaging slot game prototypes and optimized development by 30%. Collaborated with cross-functional teams to craft gameplay systems, with prototypes moving into production.
Senior Unity Developer at Marcopolo Learning
August 1, 2023 - October 20, 2025
Updated and optimized legacy Unity applications, achieving a 50% reduction in app size and doubling performance on low-end devices. Collaborated on educational games to enhance student interaction and learning outcomes. Acted as a liaison between technical and non-technical departments to ensure alignment and timely deliverables.
Senior Unity Developer at Midnite SRL
October 1, 2021 - October 20, 2025
Developed and launched multiple hyper-casual games, meeting tight deadlines and contributing to over 10 million downloads for titles like Objection and Get Lucky. Collaborated with designers, artists, and developers to implement engaging game features.
Contractor Unity Developer at Popoto
April 30, 2014 - Present
Developed and delivered over 10 interactive AR/VR projects and mobile games for various clients. Created projects for museums and exhibitions to boost visitor interaction. Advised on architecture and optimization for 15+ Unity projects, improving code quality and performance.
Senior Unity Developer at Plan A (Global technology and SaaS company)
October 1, 2023 - November 24, 2025
Develop new features and systems in Unity for the app; create game prototypes for international casino-industry companies, accelerating testing and validation cycles. Collaborate with designers and PMs to transform UX/UI concepts into functional experiences. Create, optimize, and implement mobile applications (Android and iOS) with a focus on engagement and user experience. Use Unity 3D, C#, and API integration for game mechanics and scoring systems. Create, optimize, and implement 2D/3D assets, animations, particle systems, and gamified interactions. Collaborate with art, audio, and product teams to ensure visual and technical consistency across projects. Maintain organization of prefabs, scenes, and hierarchies according to internal standards. Continuous testing and debugging to ensure stability and cross-platform compatibility. Optimize performance for Android and iOS devices, ensuring stability and low resource consumption. Participate in full development cycle from concept to depl
Senior Unity Developer at Marco Polo Learning
August 1, 2023 - August 1, 2023
Updates, optimizations, and maintenance of legacy applications; development of interactive educational games to boost engagement and learning outcomes. Collaboration with multidisciplinary teams (design, pedagogy, engineering) throughout the full development cycle. Creation of child-friendly, intuitive interfaces focused on UX/UI. Implementation of gamification systems and real-time feedback to increase retention. Integrate the application with APIs and backend services. Apply best practices in performance and code architecture for mobile and desktop projects. Act as a bridge between technical and non-technical teams, ensuring timely delivery and high-quality products.
Senior Software Developer at Midnite SRL
October 1, 2021 - October 1, 2021
Develop and launch hyper-casual games with over 10 million downloads; rapid prototyping, optimizing production timelines and validating gameplay mechanics. Collaborate with design, art, and development teams to create immersive and dynamic experiences. Implement monetization systems and integrated ads aligned with revenue goals; optimize performance across devices; participate in code reviews and sprint planning to ensure technical quality and consistency. Support publishing and post-launch analytics to drive continuous improvement. Large-scale deployment of Unity apps to Google Play Store and Apple App Store.
Senior Unity Engineer at Plan A
October 2, 2023 - Present
Develop new features and systems in Unity for a bingo game; development of game prototypes for international casino-industry companies, accelerating testing and validation cycles. Implementation of themed and interactive games for casino trade shows and events. Collaborate with designers and PMs to transform UX/UI concepts into functional experiences. Creation and publishing of mobile applications (Android and iOS) with a focus on engagement and user experience. Use of Unity, C#, and API integration for game mechanics and scoring systems. Create, optimize, and implement 2D/3D assets, animations, particle systems, and gamified interactions. Collaboration with art, audio, and product teams to ensure visual and technical consistency across projects. Optimize performance for Android and iOS devices, ensuring stability and low resource consumption. Participate in the full development cycle, from concept to deployment and ongoing maintenance of digital products. Result: Achieved a 50% reduct
Senior Unity Engineer at Marco Polo Learning
October 1, 2021 - August 1, 2023
Updates, optimizations, and maintenance of legacy applications developed in Unity; development of interactive educational games, enhancing engagement and learning outcomes. Collaboration with multidisciplinary teams (design, pedagogy, and engineering) throughout the full development cycle. Creation of child-friendly, intuitive interfaces focusing on UX/UI. Implementation of gamification systems and real-time feedback to increase user retention. Integrate application with APIs and backend services. Application of best practices in performance and code architecture for mobile and desktop projects. Execution of functional testing and bug fixing, ensuring stability and final product quality. Acted as a bridge between technical and non-technical teams, ensuring efficient communication and on-time delivery. Participation in planning meetings and alignment with the product team. Worked with animation, avatar customization, basic rigging, and interaction with scripts. Performed debugging, test
Senior Software Engineer at Midnite SRL
March 1, 2021 - October 1, 2021
Development and launch of hyper-casual games with more than 10 million downloads in titles such as Objection and Get Lucky. Creation of fast, iterative prototypes, optimizing production time and validating gameplay mechanics. Collaboration with design, art, and development teams to create immersive and dynamic experiences. Implementation of monetization systems and integrated ads aligned with the studio's revenue goals. Optimization of performance and loading times to ensure smooth gameplay on both low-end and high-end mobile devices. Application of advanced gameplay balancing techniques to increase retention and engagement. Active participation in code reviews and sprint planning. Support with publishing and post-launch analytics, using user behavior metrics for continuous improvement. Large-scale deployment of Unity apps to Google Play Store and Apple App Store.

Education

Bachelor's degree in System Information at Universidade Tecnológica Federal do Paraná
January 1, 2018 - January 1, 2021
Bachelor's degree in Computer Science at New York Institute of Technology
January 1, 2014 - January 1, 2015
Bachelor's degree in Computer Science at Universidade Regional Integrada das Missões e Alto Uruguai
January 1, 2011 - January 1, 2014
Bachelor's Degree in Information Systems at Federal University of Technology Paraná (UTFPR)
January 11, 2030 - August 1, 2021
Bachelor's Degree in Information Systems at Federal University of Technology Paraná (UTFPR)
August 1, 2021 - March 4, 2026

Qualifications

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Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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