Available to hire
Senior software engineer with nearly 10 years of commercial Unity experience. I hold a Software Engineering degree and worked with C++ writing custom rendering frameworks before moving into commercial engines.
I’ve led and shaped engineering teams across startups and large-scale projects, driving architectural direction, reducing technical debt, and establishing processes that enable consistent delivery.
Language
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
Senior Unity Engineer at Play All Games
January 1, 2025 - PresentDefined and rolled out team processes to improve delivery consistency; established project architecture and technical direction; spearheaded the company’s first iOS/Android release; implemented a data-driven entity system, networking, serialization, and persistence; delivered Alpha build to Epic; coordinated App Store/Google Play releases.
Senior Developer/Lead Engineer at Stratton Studios
January 1, 2023 - January 1, 2025Created and drove team processes and strategies; ownership of development branch and CI/CD; mentored silos within the team; technical point of contact with client for Ravel (PC, iOS, Android) including tile system, serialization, server-auth token, networking, and skill system; collaborated on PGA: Rise with TD; delivered Ravel to GDC 2024 and Rise investor build.
Lead Developer at TA Li Health
January 1, 2022 - January 1, 2023Rehired in a promoted capacity; Agile development within IEC 62304 and ISO 13485 compliant QMS; created and drove project management and team processes; led Ready, Attention, Go! (iOS, Android) as technical stakeholder; user sessions, RESTful journey state, state system, narration, mini-games; delivered TALi DETECT and TALi TRAIN to App Store/Google Play.
Senior Developer/Lead Developer at Remote HQ
January 1, 2022 - January 1, 2022Created and drove team processes; led Remote ly-verse (WebGL); acted as technical stakeholder with product owner; translated user feedback into hypotheses and actionable tasks; planned and implemented features and technical debt management; introduced new mini-games.
Senior Developer at TA Li Health
January 1, 2020 - January 1, 2022Senior Developer and Animator for Ready, Attention, Go! (iOS, Android); planned and implemented game features; managed technical debt; contributed to TALi DETECT and TALi TRAIN localization; integrated monetization analytics and retention-focused features.
Software Engineer II/III (EGMs) at IGT Australia
January 1, 2017 - January 1, 2020Developed features for a regulated in-engine game framework; delivered games across multiple jurisdictions and hardware levels; contributed to Unity-based projects in the EGM space.
Junior Developer at Marker Metro
January 1, 2016 - January 1, 2016Developed iOS/Android apps for established Disney franchises; worked with Unity, Objective-C, and Java.
Industry-Sponsored Project Participant at Big Pipe Internet (University Project)
January 1, 2014 - January 1, 2014Marketing-focused project with AR/MR concepts; involvement with Oculus Rift.
Education
Bachelor of Software Engineering at Media Design School, New Zealand
January 1, 2012 - January 1, 2015Qualifications
IEC 62304 & ISO 13485 compliant QMS
January 1, 2022 - April 14, 2026Industry Experience
Gaming, Healthcare, Software & Internet, Life Sciences, Other
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