Senior software engineer with nearly 10 years of commercial Unity experience. I hold a Software Engineering degree and worked with C++ writing custom rendering frameworks before moving into commercial engines. I’ve led and shaped engineering teams across startups and large-scale projects, driving architectural direction, reducing technical debt, and establishing processes that enable consistent delivery.

Matt Bowen

Senior software engineer with nearly 10 years of commercial Unity experience. I hold a Software Engineering degree and worked with C++ writing custom rendering frameworks before moving into commercial engines. I’ve led and shaped engineering teams across startups and large-scale projects, driving architectural direction, reducing technical debt, and establishing processes that enable consistent delivery.

Available to hire

Senior software engineer with nearly 10 years of commercial Unity experience. I hold a Software Engineering degree and worked with C++ writing custom rendering frameworks before moving into commercial engines.

I’ve led and shaped engineering teams across startups and large-scale projects, driving architectural direction, reducing technical debt, and establishing processes that enable consistent delivery.

See more

Skills

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Senior Unity Engineer at Play All Games
January 1, 2025 - Present
Defined and rolled out team processes to improve delivery consistency; established project architecture and technical direction; spearheaded the company’s first iOS/Android release; implemented a data-driven entity system, networking, serialization, and persistence; delivered Alpha build to Epic; coordinated App Store/Google Play releases.
Senior Developer/Lead Engineer at Stratton Studios
January 1, 2023 - January 1, 2025
Created and drove team processes and strategies; ownership of development branch and CI/CD; mentored silos within the team; technical point of contact with client for Ravel (PC, iOS, Android) including tile system, serialization, server-auth token, networking, and skill system; collaborated on PGA: Rise with TD; delivered Ravel to GDC 2024 and Rise investor build.
Lead Developer at TA Li Health
January 1, 2022 - January 1, 2023
Rehired in a promoted capacity; Agile development within IEC 62304 and ISO 13485 compliant QMS; created and drove project management and team processes; led Ready, Attention, Go! (iOS, Android) as technical stakeholder; user sessions, RESTful journey state, state system, narration, mini-games; delivered TALi DETECT and TALi TRAIN to App Store/Google Play.
Senior Developer/Lead Developer at Remote HQ
January 1, 2022 - January 1, 2022
Created and drove team processes; led Remote ly-verse (WebGL); acted as technical stakeholder with product owner; translated user feedback into hypotheses and actionable tasks; planned and implemented features and technical debt management; introduced new mini-games.
Senior Developer at TA Li Health
January 1, 2020 - January 1, 2022
Senior Developer and Animator for Ready, Attention, Go! (iOS, Android); planned and implemented game features; managed technical debt; contributed to TALi DETECT and TALi TRAIN localization; integrated monetization analytics and retention-focused features.
Software Engineer II/III (EGMs) at IGT Australia
January 1, 2017 - January 1, 2020
Developed features for a regulated in-engine game framework; delivered games across multiple jurisdictions and hardware levels; contributed to Unity-based projects in the EGM space.
Junior Developer at Marker Metro
January 1, 2016 - January 1, 2016
Developed iOS/Android apps for established Disney franchises; worked with Unity, Objective-C, and Java.
Industry-Sponsored Project Participant at Big Pipe Internet (University Project)
January 1, 2014 - January 1, 2014
Marketing-focused project with AR/MR concepts; involvement with Oculus Rift.

Education

Bachelor of Software Engineering at Media Design School, New Zealand
January 1, 2012 - January 1, 2015

Qualifications

IEC 62304 & ISO 13485 compliant QMS
January 1, 2022 - April 14, 2026

Industry Experience

Gaming, Healthcare, Software & Internet, Life Sciences, Other

Skills

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

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