Experienced producer and manager with a strong background in Quality Assurance and Technical Production for AAA games, including extensive work on ZeniMax Online Studios' Unannounced MMO Project and shipping 11 Content updates and 4 Expansion packs for The Elder Scrolls Online on PC and console platforms. Skilled in coordinating multidisciplinary teams, managing complex release pipelines and driving process improvements to support scalability. Adept at leveraging tools like JIRA, Confluence, Miro, and Slack to build effective product roadmaps and milestone planning. Committed to delivering quality results by integrating technical and creative teams while aligning production goals with organizational strategy.

Matthew Brunhofer

Experienced producer and manager with a strong background in Quality Assurance and Technical Production for AAA games, including extensive work on ZeniMax Online Studios' Unannounced MMO Project and shipping 11 Content updates and 4 Expansion packs for The Elder Scrolls Online on PC and console platforms. Skilled in coordinating multidisciplinary teams, managing complex release pipelines and driving process improvements to support scalability. Adept at leveraging tools like JIRA, Confluence, Miro, and Slack to build effective product roadmaps and milestone planning. Committed to delivering quality results by integrating technical and creative teams while aligning production goals with organizational strategy.

Available to hire

Experienced producer and manager with a strong background in Quality Assurance and Technical Production for AAA games,
including extensive work on ZeniMax Online Studios’ Unannounced MMO Project and shipping 11 Content updates and 4
Expansion packs for The Elder Scrolls Online on PC and console platforms. Skilled in coordinating multidisciplinary teams,
managing complex release pipelines and driving process improvements to support scalability. Adept at leveraging tools like
JIRA, Confluence, Miro, and Slack to build effective product roadmaps and milestone planning. Committed to delivering
quality results by integrating technical and creative teams while aligning production goals with organizational strategy.

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Skills

Experience Level

Expert

Language

English
Fluent

Work Experience

Technical Producer at ZeniMax Online Studios
September 1, 2024 - October 1, 2025
Produced and served as Scrum Master for 4+ technical teams in the Tools & Pipeline domain supporting developer experience, standalone tools, a core tools environment, and team-specific workflows. Led Agile planning, managed shifting priorities and technical dependencies across 30+ teams and 300+ individuals in a fully remote environment. Facilitated discussions with Product Owners and Engineers to solidify technical decisions and maintain roadmaps, milestones, backlogs, and resource plans. Built and maintained roadmaps, task plans, and backlogs using Jira, Confluence, Miro, and Slack. Coordinated releases of software and hardware upgrades (Visual Studio, Azure Build Agents, Azure Cloud Instances). Oversaw deployments of daily Game Client and Tools builds via TeamCity with QA, Production, Design, and Engineering. Created Slack workflows and tracking systems to resolve 50+ daily technical issues, including Perforce submissions, file syncs, client/tool launch errors, and onboarding blocke
Associate Technical Producer at ZeniMax Online Studios
January 1, 2023 - September 1, 2024
Produced and operated as Scrum Master for 2+ technical teams in the Tools & Pipeline area, focusing on developer experience, standalone tools, a core tools environment, and specialized workflows. Managed Agile planning, prioritized shifting initiatives, tracked technical dependencies, identified risks, and facilitated cross-team coordination across 30+ teams and 300+ individuals in a fully remote environment. Guided conversations with Product Owners, Technical Directors, and Engineers to solidify technical decisions and maintain product roadmaps, backlogs, milestone deliverables, and resource allocation. Utilized Jira, Confluence, Miro, and Slack to build roadmaps and task plans for over 15 individuals across engineering, technical art, and technical writing. Planned and organized the releases of Visual Studio software upgrades, ensuring proper coordination and timing. Coordinated deployments of daily Game Client and Tools builds through TeamCity in collaboration with QA, Production, D
Associate Quality Assurance Lead at ZeniMax Online Studios
December 1, 2021 - January 1, 2023
Managed the Quality Assurance team for the Unannounced MMO Project, achieving the project’s best quality through four milestones and company-wide prototype playtests. Supported users in resolving issues tied to Perforce submissions, file syncs, client/tool launches, local data exports, code generation, and onboarding. Trained, mentored, and managed 20+ testers to ensure testing procedures were followed and quality remained stable. Fostered team camaraderie through empathetic leadership, structured procedures, and team-building playtests. Developed and maintained 20+ Test Plans in collaboration with Design and Engineering for iterative and future development.
Quality Assurance Testing at ZeniMax Online Studios
May 1, 2018 - December 1, 2021
Observed, investigated, troubleshot, reported, and regressed 1000+ bug issues each year on PC and Console platforms. Transferred to The Unannounced MMO Project as part of the initial QA group, creating test plans, onboarding materials, and building cross-functional relationships across Design and Engineering. Achieved strong quality for Dungeons, Arenas, and Trials through analytical thinking, teamwork, and dedication. Organized large-scale, department-wide playtests with 50+ participants for testing and verification of server stability. Gained proficiency in Jira through bug writing and tracking, contributing to Agile development processes.
Contract Quality Assurance Tester at Square Enix
October 1, 2017 - December 1, 2017
Observed, investigated, playtested, and troubleshooted bugs and stability issues on various platforms for Dissidia Final Fantasy NT. Created bug reports for gameplay, text, graphics, system, sound, and functionality issues. Demonstrated analytical thinking and collaborated with a team to ensure project quality was achieved.

Education

Master of Fine Arts (M.F.A.), Creative Writing at Full Sail University
January 11, 2030 - January 28, 2026
Bachelor of Arts (B.A.), Theatre & Dance Emphasis: Digital Filmmaking at Old Dominion University
January 11, 2030 - January 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet