Hello! I’m Matthew Hicks, a creative and passionate Game Designer with 5 years of experience developing games in Unreal Engine. My main focus is on player accessibility and enjoyment, and I enjoy shaping experiences that are intuitive, fun, and inclusive. I’m currently a third-year student pursuing a Bachelor of Science in Games Design. This journey has given me opportunities to collaborate with students from diverse backgrounds and departments, deepening my understanding of the full game development pipeline and the importance of clear communication, iteration, and testing.

Matthew Hicks

Hello! I’m Matthew Hicks, a creative and passionate Game Designer with 5 years of experience developing games in Unreal Engine. My main focus is on player accessibility and enjoyment, and I enjoy shaping experiences that are intuitive, fun, and inclusive. I’m currently a third-year student pursuing a Bachelor of Science in Games Design. This journey has given me opportunities to collaborate with students from diverse backgrounds and departments, deepening my understanding of the full game development pipeline and the importance of clear communication, iteration, and testing.

Available to hire

Hello! I’m Matthew Hicks, a creative and passionate Game Designer with 5 years of experience developing games in Unreal Engine. My main focus is on player accessibility and enjoyment, and I enjoy shaping experiences that are intuitive, fun, and inclusive.

I’m currently a third-year student pursuing a Bachelor of Science in Games Design. This journey has given me opportunities to collaborate with students from diverse backgrounds and departments, deepening my understanding of the full game development pipeline and the importance of clear communication, iteration, and testing.

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Language

English
Fluent

Work Experience

Game Designer at Hogwarts Racing
February 1, 2025 - May 1, 2025
Designed main character mechanics and core USP; improved game camera usability; implemented ability design and AI character mechanics. Created main character visuals using Maya, Substance Painter and Photoshop. Contributed to game documentation and MVP. Worked within a team to deliver a focused gameplay experience across a 2D/3D racing framework and prototyping MVPs.
Game Designer at The Game Developers Struggle
June 1, 2025 - July 31, 2025
Member of a student project team (live game production). Led or contributed to core gameplay mechanics, including local split-screen multiplayer, sound design, lap system, and vehicle game feel. Created game documentation, ran play-testing sessions, and helped deliver a quick playable MVP. Collaborated across disciplines to refine pipelines and ensure cohesive design.

Education

Bachelor of Science (Hons), Games Design at Escape Studios, UK
September 1, 2023 - January 25, 2026
Extended Diploma in Creative Media Production & Technology - Games Design Level 3 at Middlesex College, UK
September 1, 2021 - May 1, 2023
Bachelor of Science (Hons) in Games Design at Escape Studios, UK
September 1, 2023 - January 25, 2026
Extended Diploma in Creative Media Production & Technology - Games Design Level 3 at Mid Kent College, UK
September 1, 2021 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education