Despite the information provided in my resume, I currently have three music-related projects. I am a guitarist, producer, and mixing engineer in my band called “Danga Muca,” as well as a composer, mixing engineer, guitarist, and arranger in another project called “Atmien,” where we create music and sound effects for video games and films. We are currently working with an independent video game studio. My third project consists of being a session guitarist for emerging artists in the province of Buenos Aires here in Argentina.

Germán Cardozo

Despite the information provided in my resume, I currently have three music-related projects. I am a guitarist, producer, and mixing engineer in my band called “Danga Muca,” as well as a composer, mixing engineer, guitarist, and arranger in another project called “Atmien,” where we create music and sound effects for video games and films. We are currently working with an independent video game studio. My third project consists of being a session guitarist for emerging artists in the province of Buenos Aires here in Argentina.

Available to hire

Despite the information provided in my resume, I currently have three music-related projects. I am a guitarist, producer, and mixing engineer in my band called “Danga Muca,” as well as a composer, mixing engineer, guitarist, and arranger in another project called “Atmien,” where we create music and sound effects for video games and films. We are currently working with an independent video game studio. My third project consists of being a session guitarist for emerging artists in the province of Buenos Aires here in Argentina.

See more

Language

Spanish; Castilian
Fluent
English
Beginner

Work Experience

Add your work experience history here.

Education

Técnico en Electrónica at Escuela de Educación Inicial Santo Tomás
January 1, 2005 - January 1, 2011

Qualifications

Add your qualifications or awards here.
    paper Atmien - Cinematic Music & Soundscapes for Visual Media

    Atmien is my specialized musical project focused on composing original scores for audiovisual media, including films, series, and video games. I am currently composing the official soundtrack for the psychological horror game “Echoes of the City,” where I blend atmospheric textures with emotional depth to enhance the game’s narrative.

    My work focuses on creating bespoke sonic identities that breathe life into visual stories. From tension-filled cinematic layers to immersive game soundtracks, I utilize a hybrid approach of organic instruments and advanced digital production in Reaper. This project demonstrates my versatility in delivering high-fidelity musical pieces ready for professional implementation in any media production.

    Listen to my work on Spotify:
    https://open.spotify.com/artist/5LInHk4LlyN94X4pT8yYCH

    Developer Studio (Olyria Studio):
    http://www.instagram.com/olyriastudio/

    paper Sound Design & Audio Identity - Echoes of the City (Game Teaser)

    As the Official Sound Designer for Olyria Studio’s psychological horror game “Echoes of the City,” I was responsible for creating the complete auditory identity for its official teaser.

    The project involved deep atmospheric sound design, original Foley recording, and the creation of immersive SFX to build psychological tension. Using Reaper as my primary DAW, I delivered high-fidelity, game-ready assets that enhance the narrative and player immersion, meeting professional standards for its Steam release.

    Official Teaser (Sound Design by me):

    Developer Studio (Olyria Studio):
    http://www.instagram.com/olyriastudio/