I’m a concept artist and illustrator with almost a decade of experience in the games industry, specializing in character design, creature design, and weapon and prop design for AAA, mobile, and tabletop projects. I combine 2D concept art and digital painting with 3D modeling in Blender to deliver production-ready design packages: exploratory sketches, design iteration, final artwork, annotated callouts, and 3D-ready model sheets for direct handoff to modeling teams. I’ve contributed to the Horizon franchise for four years, designing characters and weapons within strict worldbuilding and art direction constraints.
I balance realism and stylization with a focus on visual storytelling, silhouette, shape language, and world coherence. I thrive in collaborative environments, iterating quickly within client directions and production pipelines to deliver clear, production-ready outputs that support confident handoffs to modeling and integration teams.
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