I'm a concept artist and illustrator with almost a decade of experience in the games industry, specializing in character design, creature design, and weapon and prop design for AAA, mobile, and tabletop projects. I combine 2D concept art and digital painting with 3D modeling in Blender to deliver production-ready design packages: exploratory sketches, design iteration, final artwork, annotated callouts, and 3D-ready model sheets for direct handoff to modeling teams. I’ve contributed to the Horizon franchise for four years, designing characters and weapons within strict worldbuilding and art direction constraints. I balance realism and stylization with a focus on visual storytelling, silhouette, shape language, and world coherence. I thrive in collaborative environments, iterating quickly within client directions and production pipelines to deliver clear, production-ready outputs that support confident handoffs to modeling and integration teams.

Maurizio Momi Giorgio

I'm a concept artist and illustrator with almost a decade of experience in the games industry, specializing in character design, creature design, and weapon and prop design for AAA, mobile, and tabletop projects. I combine 2D concept art and digital painting with 3D modeling in Blender to deliver production-ready design packages: exploratory sketches, design iteration, final artwork, annotated callouts, and 3D-ready model sheets for direct handoff to modeling teams. I’ve contributed to the Horizon franchise for four years, designing characters and weapons within strict worldbuilding and art direction constraints. I balance realism and stylization with a focus on visual storytelling, silhouette, shape language, and world coherence. I thrive in collaborative environments, iterating quickly within client directions and production pipelines to deliver clear, production-ready outputs that support confident handoffs to modeling and integration teams.

Available to hire

I’m a concept artist and illustrator with almost a decade of experience in the games industry, specializing in character design, creature design, and weapon and prop design for AAA, mobile, and tabletop projects. I combine 2D concept art and digital painting with 3D modeling in Blender to deliver production-ready design packages: exploratory sketches, design iteration, final artwork, annotated callouts, and 3D-ready model sheets for direct handoff to modeling teams. I’ve contributed to the Horizon franchise for four years, designing characters and weapons within strict worldbuilding and art direction constraints.

I balance realism and stylization with a focus on visual storytelling, silhouette, shape language, and world coherence. I thrive in collaborative environments, iterating quickly within client directions and production pipelines to deliver clear, production-ready outputs that support confident handoffs to modeling and integration teams.

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Language

English
Fluent
Italian
Fluent
French
Intermediate
German
Beginner

Work Experience

Concept Artist at MATERIA Design Studio
January 1, 2023 - December 31, 2024
Produced AAA concept art for characters, skins, and weapons across multiple concurrent projects. Owned the full concept art pipeline: thumbnails, exploratory design, iteration, final artwork, detailed callouts, and 3D-ready model sheets suitable for direct handoff to character and prop modeling teams. Iterated rapidly within client art direction, worldbuilding, and technical production constraints. Collaborated with art directors and cross-discipline teams to ensure consistency with worldbuilding and asset pipelines.
Concept Artist at KARAKTER Design Studio
January 1, 2021 - December 31, 2023
Created AAA concept art for characters, skins, and weapons, including multi-year work on the Horizon franchise. Delivered complete design packages from rough sketch to production-ready output: polished finals, annotated callouts, and model sheets built to strict worldbuilding and pipeline requirements. Collaborated in daily feedback cycles with art directors and multidisciplinary teams.
Illustrator at IMMUTABLE
January 1, 2020 - December 31, 2021
Digital collectibles: produced character and creature illustrations for digital assets and game assets within defined art direction guidelines.
Concept Artist at VOLTA
January 1, 2020 - December 31, 2020
Designed a varied roster of creatures from initial ideation to finalized concepts. Prioritized strong silhouette, personality, and readability at small screen sizes.
Illustrator at Sigil Entertainment
January 1, 2018 - December 31, 2020
Tabletop RPG publishing: created spot illustrations and full character illustrations for published products, from thumbnail to print-ready final, for editorial layouts and card game formats.
Illustrator at Green Ronin
January 1, 2017 - December 31, 2019
Tabletop RPG publishing: delivered lore-consistent spot and character illustrations for tabletop RPG books and supplements, supporting worldbuilding and editorial storytelling.

Education

Design and Visual Communication at Politecnico di Torino
January 11, 2030 - July 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education