I’m a 3D artist and photographer specializing in visualizations for architecture, interiors, and product design. I focus on light, materiality, and fine detail, combining photography, rendering workflows, and procedural/AI tools to produce consistent, compelling imagery. I build reusable pipelines for product and architectural look development, from PBR materials and node-based shading to asset optimization and node based procedural generation for real-time and offline rendering. You can see more of my work on Behance: _Website not available. Sign in: https://www.twine.net/signup_

Mauro Huarte

Pro

I’m a 3D artist and photographer specializing in visualizations for architecture, interiors, and product design. I focus on light, materiality, and fine detail, combining photography, rendering workflows, and procedural/AI tools to produce consistent, compelling imagery. I build reusable pipelines for product and architectural look development, from PBR materials and node-based shading to asset optimization and node based procedural generation for real-time and offline rendering. You can see more of my work on Behance: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a 3D artist and photographer specializing in visualizations for architecture, interiors, and product design. I focus on light, materiality, and fine detail, combining photography, rendering workflows, and procedural/AI tools to produce consistent, compelling imagery.

I build reusable pipelines for product and architectural look development, from PBR materials and node-based shading to asset optimization and node based procedural generation for real-time and offline rendering.

You can see more of my work on Behance:
Website not available. Sign in: https://www.twine.net/signup

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

3D Artist - Photographer at Independent
January 1, 2020 - Present
Providing advanced 3D visualization and technical development services across diverse industries, includingmaterial digitization, PBR asset creation, QA and real-time visualization for MATERIAL BANK; architectural visualization for CONWAY+PARTNERS; real-time development in Unreal Engine 5 for MILE80; and brand-driven visual content for COCO. Technical & Creative Expertise: - Product and architectural visualization for interior design and furniture-adjacent projects. - CAD-to-visualization asset preparation and high-to-low poly asset generation. - Mesh cleanup, retopology, and asset validation. - Procedural PBR material creation and node-based shading systems. - Seamless texture creation from photographic sources and material scans. - Conversion of on-tileable textures into production-ready PBR assets. - Custom shader development and technical workflow design. - Advanced lighting, look development, and scene optimization. - Production-ready assets for Unreal Engine, Unity and Digital Twin applications. - Real-time and offline rendering pipelines. - Procedural content generation.
Photographer at CAMARA OSCURA STUDIO - Founder & Photographer
December 31, 2014 - December 31, 2019
Founded and operated a full-service photography studio delivering commercial imagery for fashion and product brands. Managed client relationships, production planning, creative direction, and post-production workflows.

Education

Add your educational history here.

Qualifications

Industry Experience

Media & Entertainment, Real Estate & Construction, Manufacturing, Professional Services, Energy & Utilities
    Interior Visualization / Geometry Nodes Akari Lamp
    This project explores the idea of a fully procedural Blender asset built with Geometry Nodes. Rather than modeling a single lamp, the goal was to encode the construction system itself: shape of the lamp, spiral density, wire thickness, height, diameter, top and bottom openings, pendant or floor setup, etc. Every meaningful parameter is configurable in real time, generating endless variations while remaining coherent as a product family. For the opening render, I recreated a photograph by Pempki for Maana Homes, which provided the ideal setting to show the lamps in context. Full credit to him for the original and inspiring image. Full project on Behance: https://www.behance.net/maurohuarte
    Product Visualization / Masina Table Lamp
    Using the MASINA table lamp as a subject, this project explores editorial product imagery, material storytelling, and lighting techniques. Donde in Blender. See full project on Behance: https://www.behance.net/maurohuarte
    Product Visualization / Vittori Chair
    This project became an exploration of materiality and the way soft light reveals it. It was about capturing the subtle details that make a material feel warm, tactile, and real. Modeling, texturing, and lighting done in Blender. See full project on Behance: https://www.behance.net/maurohuarte
    Product Visualization / Elias Flor Lamp
    For this personal project, I recreated the amazing photography of Felix Speller, and the fantastic Elias floor lamp by Soho Home with its complex and interesting glass panels. A new opportunity to explore materiality and those subtle details that make a product feel tactile and believable. Modeling, texturing and rendering in Blender. See full project on Behance: https://www.behance.net/maurohuarte
    Product Visualization Cesca Chair
    For this personal study, I recreated one of the beautiful interior photographs by Clément Gérard for Cleo Interior Design, featuring the iconic Cesca Chair by Marcel Breuer. Modeling, texturing, and lighting done in Blender. See full project on Behance: https://www.behance.net/maurohuarte