Hi, I'm Maxim Chernousov, a Senior Software Developer with 25+ years of experience in computer graphics, multimedia, and AI. I specialize in building high-performance software, from low-level algorithms and GPU acceleration to end-user products and plugins for major platforms. My work spans the US, Germany, and Cyprus, and I enjoy turning research into production-ready tools—whether it's AI-powered video plugins, diminished-reality SDKs, real-time video engines, or high-frequency trading software. I thrive on cross-disciplinary collaboration and mentoring teams to ship robust, scalable solutions.

Maxim Chernousov

Hi, I'm Maxim Chernousov, a Senior Software Developer with 25+ years of experience in computer graphics, multimedia, and AI. I specialize in building high-performance software, from low-level algorithms and GPU acceleration to end-user products and plugins for major platforms. My work spans the US, Germany, and Cyprus, and I enjoy turning research into production-ready tools—whether it's AI-powered video plugins, diminished-reality SDKs, real-time video engines, or high-frequency trading software. I thrive on cross-disciplinary collaboration and mentoring teams to ship robust, scalable solutions.

Available to hire

Hi, I’m Maxim Chernousov, a Senior Software Developer with 25+ years of experience in computer graphics, multimedia, and AI. I specialize in building high-performance software, from low-level algorithms and GPU acceleration to end-user products and plugins for major platforms.

My work spans the US, Germany, and Cyprus, and I enjoy turning research into production-ready tools—whether it’s AI-powered video plugins, diminished-reality SDKs, real-time video engines, or high-frequency trading software. I thrive on cross-disciplinary collaboration and mentoring teams to ship robust, scalable solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Senior Software Developer at Colourlab.ai
January 1, 2025 - January 1, 2025
Developed AI-powered video plugins for Adobe products using C++, CUDA, Metal, and GLSL.
Senior Software Developer at Colourlab.ai
January 1, 2025 - October 22, 2025
Developed AI-powered video plugins for Adobe products using C++, CUDA, Metal, and GLSL.
Senior Software Developer at Colourlab.ai (USA)
January 1, 2025 - October 16, 2025
Developed AI-powered video plugins for Adobe products using C++, CUDA, Metal, and GLSL.
Senior Software Developer at Colourlab.ai
January 1, 2025 - October 14, 2025
Developed AI-powered video plugins for Adobe products using C++, CUDA, Metal, and GLSL.
Senior Software Developer at Colourlab.ai
January 1, 2025 - October 14, 2025
Developed AI-powered video plugins for Adobe products using C++, CUDA, Metal, and GLSL.
Senior Software Developer at Colourlab.ai
January 1, 2024 - January 1, 2025
Developed AI-powered video plugins for Adobe products using C++, CUDA, Metal, and GLSL.
Video Plugin Developer at Colourlab.ai
January 1, 2024 - Present
Developing video plugins for Adobe products using C++, CUDA, Metal, and GLSL. Focus on high-performance video processing and effects integration.
Metal Shader Developer and iOS Engine Developer at BBLab, Cyprus
December 31, 2023 - August 23, 2025
Created a variety of Metal shaders for real-time video effects including AI-powered effects and designed a new engine for an iOS real-time video editor using Swift, Metal, and AVFoundation.
SDK Developer and AI/AR/VR Researcher at Moe Belita, Germany
December 31, 2023 - August 23, 2025
Developed SDK for diminished reality and engaged in advanced experiments involving artificial intelligence, augmented reality, virtual reality, 3D graphics, and machine learning training using technologies including Unity, C++, Python, Torch, Swift, CoreML, AWS, StableDiffusion, and ControlNet.
Senior Software Developer at BBLab
January 1, 2023 - January 1, 2023
Developed efficient engine for a real-time iOS video editor and created numerous Metal shaders for video effects, including AI-based filters.
Senior Software Developer at Moebelita
January 1, 2023 - January 1, 2023
Engineered an SDK for Diminished Reality and contributed to pioneering R&D projects in AI, AR/VR, and 3D graphics. Technologies: Unity, C++, Python, PyTorch, CoreML, Stable Diffusion, ControlNet, AWS.
Senior Software Developer at BBLab
January 1, 2023 - October 22, 2025
Developed efficient engine for a real-time iOS video editor and created numerous Metal shaders for video effects, including AI-based filters. Technologies: Swift, Metal, AVFoundation.
Senior Software Developer at Moebelita
January 1, 2023 - October 22, 2025
Engineered an SDK for Diminished Reality and contributed to pioneering R&D projects in AI, AR/VR, and 3D graphics. Technologies: Unity, C++, Python, PyTorch, CoreML, Stable Diffusion, ControlNet, AWS.
Senior Software Developer at BBLab (Cyprus)
January 1, 2023 - October 16, 2025
Developed efficient engine for a real-time iOS video editor and created numerous Metal shaders for video effects, including AI-based filters.
Senior Software Developer at Moebelita (Germany)
January 1, 2023 - October 16, 2025
Engineered an SDK for Diminished Reality and contributed to pioneering R&D projects in AI, AR/VR, and 3D graphics. Technologies: Unity, C++, Python, PyTorch, CoreML, Stable Diffusion, ControlNet, AWS.
Senior Software Developer at BBLab
January 1, 2023 - October 14, 2025
Developed efficient engine for a real-time iOS video editor and created numerous Metal shaders for video effects, including AI-based filters.
Senior Software Developer at Moebelita
January 1, 2023 - October 14, 2025
Engineered an SDK for Diminished Reality and contributed to pioneering R&D projects in AI, AR/VR, and 3D graphics. Technologies: Unity, C++, Python, PyTorch, CoreML, Stable Diffusion, ControlNet, AWS.
Senior Software Developer at BBLab
January 1, 2023 - October 14, 2025
Developed efficient engine for a real-time iOS video editor and created numerous Metal shaders for video effects, including AI-based filters. Technologies: Swift, Metal, AVFoundation.
Senior Software Developer at Moebelita
January 1, 2023 - October 14, 2025
Engineered an SDK for Diminished Reality and contributed to AI, AR/VR, and 3D graphics R&D projects. Technologies: Unity, C++, Python, PyTorch, CoreML, Stable Diffusion, ControlNet, AWS.
Software Developer for Stock Trading at MeritCapital, USA
December 31, 2021 - August 23, 2025
Developed highly efficient software focused on stock trading, big data analysis, AI, and optimization techniques using C++ and Python in a full-time remote role.
Senior Software Developer at BBLab
January 1, 2021 - January 1, 2023
Developed efficient engine for a real-time iOS video editor and created numerous Metal shaders for video effects, including AI-based filters.
Senior Software Developer at Moebelita
January 1, 2021 - January 1, 2023
Engineered an SDK for Diminished Reality and contributed to R&D projects in AI, AR/VR, and 3D graphics. Technologies: Unity, C++, Python, PyTorch, CoreML, Stable Diffusion, ControlNet, AWS.
Software Developer at MeritCapital
January 1, 2021 - January 1, 2021
Built high-performance, low-latency software for algorithmic stock trading. Applied Big Data analysis, AI, and optimization methods using C++, Python, Pandas, and NumPy.
Software Developer at MeritCapital
January 1, 2021 - October 22, 2025
Built high-performance, low-latency software for algorithmic stock trading. Applied Big Data analysis, AI, and optimization methods using C++, Python, Pandas, and NumPy.
Software Developer at MeritCapital (USA, Remote)
January 1, 2021 - October 16, 2025
Built high-performance, low-latency software for algorithmic stock trading. Applied Big Data analysis, AI, and optimization methods using C++, Python, Pandas, and NumPy.
Software Developer at MeritCapital
January 1, 2021 - October 14, 2025
Built high-performance, low-latency software for algorithmic stock trading. Applied Big Data analysis, AI, and optimization methods using C++, Python, Pandas, and NumPy.
Software Developer at MeritCapital
January 1, 2021 - October 14, 2025
Built high-performance, low-latency software for algorithmic stock trading. Applied Big Data analysis, AI, and optimization methods using C++, Python, Pandas, and NumPy.
Software Developer at MeritCapital
January 1, 2020 - January 1, 2021
Built high-performance, low-latency software for algorithmic stock trading. Applied Big Data analysis, AI, and optimization methods using C++, Python, Pandas, and NumPy.
Multimedia Developer at Samsung Electronics
December 31, 2007 - August 23, 2025
Worked in the Multimedia team developing and integrating built-in multimedia components for smartphones, covering audio, video, and still images, from application APIs to DSP levels.
Software Engineer, Multimedia Team at Samsung Electronics
January 1, 2007 - January 1, 2007
Developed and integrated built-in multimedia components for smartphones, working across the entire stack from application APIs to the DSP level.
Lead Software Contractor at MisterRetro
January 1, 2007 - November 15, 2025
Sole developer of all software products, including Photoshop filters and iOS applications for MacOS, Windows, and iOS.
Founder & Lead Developer at AlphaPlugins LLC
January 1, 2007 - November 15, 2025
Founded and run a company specializing in plugin components for image and video editors on Windows and macOS. Manage full-cycle development and contractor work for various clients.
Software Engineer, Multimedia Team at Samsung Electronics
January 1, 2007 - October 22, 2025
Developed and integrated built-in multimedia components for smartphones, working across the entire stack from application APIs to the DSP level.
Lead Software Contractor at MisterRetro
January 1, 2007 - Present
Sole developer of all software products, including Photoshop filters and iOS applications for MacOS, Windows, and iOS.
Founder & Lead Developer at AlphaPlugins LLC
January 1, 2007 - Present
Founded and run a company specializing in plugin components for image and video editors on Windows and macOS. Manage full-cycle development and contractor work for various clients.
Software Engineer, Multimedia Team at Samsung Electronics
January 1, 2007 - October 16, 2025
Developed and integrated built-in multimedia components for smartphones, working across the entire stack from application APIs to the DSP level.
Lead Software Contractor at MisterRetro (USA, Contract)
January 1, 2007 - Present
Sole developer of all software products, including Photoshop filters and iOS applications for MacOS, Windows, and iOS.
Founder & Lead Developer at AlphaPlugins LLC
January 1, 2007 - Present
Founded and run a company specializing in plugin components for image and video editors on Windows and macOS. Managed full-cycle development and contractor work for various clients.
Software Engineer, Multimedia Team at Samsung Electronics
January 1, 2007 - October 14, 2025
Developed and integrated built-in multimedia components for smartphones, working across the entire stack from application APIs to the DSP level.
Lead Software Contractor at MisterRetro (USA, Contract)
January 1, 2007 - Present
Sole developer of all software products, including Photoshop filters and iOS applications for MacOS, Windows, and iOS.
Founder & Lead Developer at AlphaPlugins LLC
January 1, 2007 - Present
Founded and run a company specializing in plugin components for image and video editors on Windows and macOS. Manage full-cycle development and contractor work for various clients.
Software Engineer, Multimedia Team at Samsung Electronics
January 1, 2007 - October 14, 2025
Developed and integrated built-in multimedia components for smartphones, working across the entire stack from application APIs to the DSP level.
Lead Software Contractor at MisterRetro
January 1, 2007 - Present
Sole developer of all software products, including Photoshop filters and iOS applications for MacOS, Windows, and iOS.
Founder & Lead Developer at AlphaPlugins LLC
January 1, 2007 - Present
Founded and run a company specializing in plugin components for image and video editors on Windows and macOS. Manage full-cycle development and contractor work for various clients.
Software Developer Contractor at MisterRetro, USA
January 1, 2007 - Present
Developed all software products including Photoshop filters and iOS apps for this company. Provided cross-platform software solutions for MacOS, Windows, and iOS using C++ and Objective-C.
Founder and Lead Developer at AlphaPlugins LLC
January 1, 2007 - Present
Established and led a company producing plug-in components for image and video editors on Windows and MacOS X platforms. Also developed multimedia applications for iOS devices using C++ and Objective-C. Provided contracting software services to other companies.
Math and Algorithm Developer at Panopticum LLC
December 31, 2004 - August 23, 2025
Developed original mathematical methods and 2D/3D algorithms for high-quality image and video processing. Managed millions of lines of code and released multiple software products.
Software Engineer, Multimedia Team at Samsung Electronics
January 1, 2004 - January 1, 2007
Developed and integrated built-in multimedia components for smartphones, working across the entire stack from application APIs to the DSP level.
Software Engineer at Panopticum LLC
January 1, 2004 - January 1, 2004
Researched and developed original mathematical and 2D/3D algorithms for high-quality image and video processing. Shipped dozens of commercial products.
Software Engineer at Panopticum LLC
January 1, 2004 - October 22, 2025
Researched and developed original mathematical and 2D/3D algorithms for high-quality image and video processing. Shipped dozens of commercial products.
Software Engineer at Panopticum LLC
January 1, 2004 - October 16, 2025
Researched and developed original mathematical and 2D/3D algorithms for high-quality image and video processing. Shipped dozens of commercial products.
Software Engineer at Panopticum LLC
January 1, 2004 - October 14, 2025
Researched and developed original mathematical and 2D/3D algorithms for high-quality image and video processing. Shipped dozens of commercial products.
Software Engineer at Panopticum LLC
January 1, 2004 - October 14, 2025
Researched and developed original mathematical and 2D/3D algorithms for high-quality image and video processing. Shipped dozens of commercial products.
Software Engineer at Panopticum LLC
January 1, 1998 - January 1, 2004
Researched and developed original mathematical and 2D/3D algorithms for high-quality image and video processing. Shipped dozens of commercial products.

Education

Diploma with honors at Tomsk State University, faculty of applied mathematics and cybernetics
September 1, 1991 - June 1, 1996
Ph.D. in Computer Science & Mathematics at Tomsk State University, Faculty of Informatics
January 11, 2030 - January 1, 1999
Ph.D. at Tomsk State University, Faculty of Informatics
January 11, 2030 - January 1, 1999
M.S. at Tomsk State University
January 11, 2030 - January 1, 1996
MS in Applied Mathematics & Cybernetics (Graduated with Honors) at Tomsk State University
January 11, 2030 - January 1, 1996
Ph.D. in Computer Science & Mathematics at Tomsk State University, Faculty of Informatics
January 11, 2030 - January 1, 1999
Ph.D. in Computer Science & Mathematics at Tomsk State University, Faculty of Informatics
January 11, 2030 - January 1, 1999
M.S. in Applied Mathematics & Cybernetics at Tomsk State University
January 11, 2030 - January 1, 1996

Qualifications

Ph.D. in Computer Science & Mathematics
January 11, 2030 - January 1, 1999
M.S. in Applied Mathematics & Cybernetics
January 11, 2030 - January 1, 1996

Industry Experience

Software & Internet, Media & Entertainment, Financial Services, Gaming, Computers & Electronics, Professional Services, Education