Hi, I’m Max. I was at GDC again in 2024, exhibiting Grapple Fisher DX with my team at alt.ctrl.GDC and SHORT FUSE at the New York State Pavilion! Amazing experience and it was a privilege to be surrounded by such talented and passionate devs and other GDC-goers. This comes after the dream come true that was presenting my Gold Winner Game Narrative Review on It Takes Two at GDC 2023. I was also invited there to represent Rensselaer Polytechnic Institute’s Games and Simulation Arts and Sciences program then with my team’s game, Veni, Vidi, Vici.
A current project of mine is SHORT FUSE, which you can follow on its devlog YouTube channel, which I run. You can find the link in my Portfolio page -> “minituna” YouTube channel -> Channel link. Join the discord and check it out on Steam while you’re there!
A genuine enthusiasm and curiosity about game design have led me to my choice of major in Games and Simulation Arts and Sciences. Understanding and acting on player experience is a favorite aspect of game development for me, and bringing this focus on empathy with the player to a team process has had a powerful impact. I’m eager now for an opportunity to contribute to a professional team process which utilizes my game development skills, with emphasis on my specialization in level design.
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