Hi, I'm Max. I was at GDC again in 2024, exhibiting Grapple Fisher DX with my team at alt.ctrl.GDC and SHORT FUSE at the New York State Pavilion! Amazing experience and it was a privilege to be surrounded by such talented and passionate devs and other GDC-goers. This comes after the dream come true that was presenting my Gold Winner Game Narrative Review on It Takes Two at GDC 2023. I was also invited there to represent Rensselaer Polytechnic Institute's Games and Simulation Arts and Sciences program then with my team's game, Veni, Vidi, Vici. A current project of mine is SHORT FUSE, which you can follow on its devlog YouTube channel, which I run. You can find the link in my Portfolio page -> "minituna" YouTube channel -> Channel link. Join the discord and check it out on Steam while you're there! A genuine enthusiasm and curiosity about game design have led me to my choice of major in Games and Simulation Arts and Sciences. Understanding and acting on player experience is a favorite aspect of game development for me, and bringing this focus on empathy with the player to a team process has had a powerful impact. I’m eager now for an opportunity to contribute to a professional team process which utilizes my game development skills, with emphasis on my specialization in level design.

Max Kenny

Hi, I'm Max. I was at GDC again in 2024, exhibiting Grapple Fisher DX with my team at alt.ctrl.GDC and SHORT FUSE at the New York State Pavilion! Amazing experience and it was a privilege to be surrounded by such talented and passionate devs and other GDC-goers. This comes after the dream come true that was presenting my Gold Winner Game Narrative Review on It Takes Two at GDC 2023. I was also invited there to represent Rensselaer Polytechnic Institute's Games and Simulation Arts and Sciences program then with my team's game, Veni, Vidi, Vici. A current project of mine is SHORT FUSE, which you can follow on its devlog YouTube channel, which I run. You can find the link in my Portfolio page -> "minituna" YouTube channel -> Channel link. Join the discord and check it out on Steam while you're there! A genuine enthusiasm and curiosity about game design have led me to my choice of major in Games and Simulation Arts and Sciences. Understanding and acting on player experience is a favorite aspect of game development for me, and bringing this focus on empathy with the player to a team process has had a powerful impact. I’m eager now for an opportunity to contribute to a professional team process which utilizes my game development skills, with emphasis on my specialization in level design.

Available to hire

Hi, I’m Max. I was at GDC again in 2024, exhibiting Grapple Fisher DX with my team at alt.ctrl.GDC and SHORT FUSE at the New York State Pavilion! Amazing experience and it was a privilege to be surrounded by such talented and passionate devs and other GDC-goers. This comes after the dream come true that was presenting my Gold Winner Game Narrative Review on It Takes Two at GDC 2023. I was also invited there to represent Rensselaer Polytechnic Institute’s Games and Simulation Arts and Sciences program then with my team’s game, Veni, Vidi, Vici.

A current project of mine is SHORT FUSE, which you can follow on its devlog YouTube channel, which I run. You can find the link in my Portfolio page -> “minituna” YouTube channel -> Channel link. Join the discord and check it out on Steam while you’re there!

A genuine enthusiasm and curiosity about game design have led me to my choice of major in Games and Simulation Arts and Sciences. Understanding and acting on player experience is a favorite aspect of game development for me, and bringing this focus on empathy with the player to a team process has had a powerful impact. I’m eager now for an opportunity to contribute to a professional team process which utilizes my game development skills, with emphasis on my specialization in level design.

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Experience Level

Intermediate
Intermediate
Beginner
Beginner
Beginner

Language

English
Fluent
French
Intermediate

Work Experience

Add your work experience history here.

Education

Bachelor of Science at Rensselaer Polytechnic Institute
August 26, 2020 - May 18, 2024
Major: Games and Simulation Arts and Sciences

Qualifications

Finalist, alt.ctrl.GDC 2024
October 5, 2023 - March 29, 2024
Designed and implemented 3 15-minute levels using TrenchBroom in Godot, engaging with a team to make a 3D fishing platformer game, to be played with a custom fishing rod-like controller and peripheral. Exhibited at alt.ctrl.GDC 2024. Details at https://nmaglio418.itch.io/grapple-fisher-dx.
Gold Winner, GDC Game Narrative Review Competition 2023
March 20, 2023 - March 24, 2023
Details for the competition at https://gdcvault.com/gamenarrativereview
    uniE608 Link to my portfolio website
    Portfolio split into Game Design, Level Design, and Video Editing sections