Silcenco Maxim
I'm Maxim Silcenco, a Moldovian 3D Motion Designer specializing in Unreal Engine, VFX, and UI motion content.
About
I’m Maxim Silcenco, a Moldovian 3D Motion Designer specializing in Unreal Engine, VFX, and UI motion content. I craft immersive worlds in Unreal Engine 5.x, build pipelines from Blender to UE, and deliver high-load video content for music artists and large-scale YouTube/Telegram projects.
Over the past 3+ years I have collaborated with top-tier artists and brands, shaping visual styles, integrating 3D with live-action, and pushing production pipelines under tight deadlines. My toolbox includes Blender, After Effects, DaVinci Resolve, and Lottie; I thrive on rapid iteration and modern digital aesthetics.
- 4 years' experience
- Joined June 2026
Skills· 14
Languages
- RussianFluent
- EnglishAdvanced
- Romanian, Moldavian, MoldovanAdvanced
- GermanBeginner
Industry experience
- Media & Entertainment
- Software & Internet
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Work experience· 4 roles
Developed UI Motion videos for Telegram-based gaming mechanics. Engineered animated stickers and Lottie-animations optimized for mobile interfaces and Telegram's constraints. Ensured smooth playback and low file weight for high-load digital products.
Managed the full content creation cycle in Unreal Engine (5.0–5.4). Set up environments, lighting, and scene rendering for consistent weekly releases. Optimized the asset pipeline from Blender to UE, including mesh editing in Blender and complex animation in UE.
Managed the full content creation cycle in Unreal Engine (5.0–5.4). Set up environments, lighting, and scene rendering for consistent weekly releases. Optimized the asset pipeline from Blender to UE, including mesh editing in Blender and complex animation in UE.
Education
Certifications and awards
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