Available to hire
I’m Maxim Silcenco, a Moldovian 3D Motion Designer specializing in Unreal Engine, VFX, and UI motion content. I craft immersive worlds in Unreal Engine 5.x, build pipelines from Blender to UE, and deliver high-load video content for music artists and large-scale YouTube/Telegram projects.
Over the past 3+ years I have collaborated with top-tier artists and brands, shaping visual styles, integrating 3D with live-action, and pushing production pipelines under tight deadlines. My toolbox includes Blender, After Effects, DaVinci Resolve, and Lottie; I thrive on rapid iteration and modern digital aesthetics.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Russian
Fluent
English
Advanced
Romanian, Moldavian, Moldovan
Advanced
German
Beginner
Work Experience
Lead 3D Artist at YouTube Project 'Cryptocholy'
January 1, 2023 - January 1, 2024Managed the full content creation cycle in Unreal Engine (5.0–5.4). Set up environments, lighting, and scene rendering for consistent weekly releases. Optimized the asset pipeline from Blender to UE, including mesh editing in Blender and complex animation in UE.
Motion Designer at Not Games & Stickers Store (Telegram)
January 1, 2024 - January 1, 2025Developed UI Motion videos for Telegram-based gaming mechanics. Engineered animated stickers and Lottie-animations optimized for mobile interfaces and Telegram's constraints. Ensured smooth playback and low file weight for high-load digital products.
Freelance / Lead VFX Artist at CGI for Music Industry
January 1, 2021 - January 1, 2024Produced CGI and VFX for music videos of high-profile artists: Toxis, Loboda, Maybe Baby, Mayot, August, 4n Way, ALBLAK 52, TapeNight. Handled editing and post-production for music videos: Aquakey, i61, Poshlaya Molly. Developed visual styles and seamlessly integrated 3D objects into live-action footage.
Lead 3D Artist at Cryptocholy (YouTube Project)
January 1, 2023 - January 1, 2024Managed the full content creation cycle in Unreal Engine (5.0–5.4). Set up environments, lighting, and scene rendering for consistent weekly releases. Optimized the asset pipeline from Blender to UE, including mesh editing in Blender and complex animation in UE.
Education
Baccalaureate at Chisinau Theoretical Lyceum N.V.Gogol
January 11, 2030 - January 1, 2018Incomplete Bachelor at Saint Petersburg University of Industrial Technologies and Design
January 1, 2018 - January 1, 2022Qualifications
Self-taught
January 11, 2030 - June 8, 2026Self-taught (UE5, Blender, AI, VFX, Lottie)
January 11, 2030 - June 8, 2026Industry Experience
Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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