Available to hire
Multidisciplinary digital designer and developer with over a decade of experience across motion design, digital products, and creative leadership. I translate complex briefs into high-attention visuals, guiding work from concept through execution.
I bring a rare full-stack blend of 3D modeling, motion, UI/UX, and video production—plus a founder mindset for launching premium experiences, mentoring teams, and partnering closely with engineering to ship and iterate successfully.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Lead Designer (Motor Sport application) at The London Resort
January 1, 2022 - January 1, 2026Operated as the sole design powerhouse on a high-leverage corporate enterprise project. Independently spearheaded corporate motion design, created digital assets, and delivered full-scale video production. Translated corporate objectives into motion-led creative systems and production-ready content, bridging client feedback into actionable briefs for delivery.
Digital Designer (Motor Sport Magazine) at Motor Sport Magazine
January 1, 2022 - January 1, 2026Collaborated with cross-functional teams to evolve and improve the Motor Sport application experience. Designed UI and digital assets for the core product, contributed to iterative releases alongside engineering, and supported multi-channel marketing activity (including campaign visuals and automated email communications) to grow digital acquisition.
Digital Designer & Developer (Orthors) at Orthors
January 1, 2022 - January 1, 2026Co-founder and lead creative/development for an independent studio. Manage product life-cycles from early concept to commercial launch on Apple App Store and Google Play. Achieved multiple high-profile Apple App Store feature placements, significantly scaling organic visibility and user acquisition. Lead design and digital evolution for premium brand experiences by converting print into WordPress-based digital ecosystems and dedicated app/news formats. Collaborate with external engineering teams, including iteration and user-testing of core product experiences, and build multi-channel marketing assets to scale acquisition (including automated email and brand visuals).
MAX ST HILL – Digital Designer & Developer
January 1, 2019 - January 1, 2021Independent multidisciplinary practice covering motion design, digital product design, UI/UX, 3D and video production, and creative direction. Focus on translating briefs into high-traffic digital ecosystems and attention-demanding visuals across web, apps, and campaigns.
Lead Game Developer at Orthors
January 1, 2018 - January 1, 2026Led game development from concept to launch across Apple App Store and Google Play. Secured multiple high-profile Apple App Store feature placements that increased organic visibility and user acquisition. Owned key product decisions and managed iteration cycles with a user-retention and launch-focused mindset.
Digital Designer & Developer / Studio co-founder at Orthors
January 1, 2018 - January 1, 2026Co-founded an independent digital studio focused on product and creative delivery. Managed product life-cycles from early concept sketches through commercial launch, supporting design-to-build workflows and collaboration with external engineering teams. Drove visibility and user acquisition through high-profile app feature placements, marketing campaign design, and automated lifecycle communications such as emails. Built premium experiences across web and publishing surfaces (including WordPress, dedicated apps, and Apple News+), while iterating with user-testing feedback to evolve the core product experience.
Digital Designer (Motor Sport Magazine) at Motor Sport Magazine
January 1, 2018 - January 1, 2021Worked closely with engineering/design partners to iterate and evolve the core Motor Sport application. Contributed to a digital evolution program for the product, producing UI and digital assets and supporting broader product and marketing needs, including multi-channel campaigns, brand visuals, and performance-focused delivery.
Motion Designer at Notion Digital
January 1, 2017 - December 31, 2018Produced high-fidelity motion design work for global campaigns for major brands (e.g., Ray-Ban, Sky, Lexus, Facebook). Delivered 3D visuals supporting large pitches and engineered responsive preview assets for high-budget social ad frameworks.
Lead Designer at The London Resort
January 1, 2017 - January 1, 2018Sole design powerhouse on a high-leverage corporate enterprise project (LRCH). Independently spearheaded corporate motion design, digital assets, and full-scale video production. Managed core design team workflows and acted as the bridge between creative squads and corporate clients by translating feedback into clear, actionable direction.
Motion Design Intern at Stink Digital
January 1, 2015 - December 31, 2016Contributed to high-stakes international campaigns for market-leading brands. Supported production of content assets including high-quality previews and digital visuals within fast-paced studio workflows.
Motion Designer at Notion Digital
January 1, 2015 - January 1, 2016Produced high-fidelity motion design and 3D visuals for multidisciplinary briefs in an agile studio environment. Supported global campaigns for major brands (including conceptual and production deliverables) with responsive assets and attention-demanding visuals.
Motion / Creative role
January 1, 2012 - December 31, 2014Executed high-fidelity video production and 3D modeling workloads in an agile, fast-paced studio landscape across multidisciplinary briefs.
Lead Game Developer / Co-Founder at Xanda (independent game studio)
January 1, 2012 - January 1, 2016Co-founded and led an indie game studio, taking the product from initial concept sketches to commercial launch across Apple App Store and Google Play. Secured multiple Apple App Store feature placements to dramatically scale organic visibility and user acquisition. Drove product iteration cycles with user testing and close collaboration with engineering partners.
Motion Design Intern at Stink Digital
January 1, 2010 - January 1, 2012Contributed to high-stakes global campaigns for brands including Ray-Ban, Sky, Lexus, and Facebook. Produced high-fidelity 3D visuals to help secure a multi-million pound Lexus pitch and engineered responsive preview assets for high-budget Facebook ad frameworks.
Motion / Creative role
January 1, 2005 - December 31, 2011Early-career studio experience building video production and 3D modeling outputs across multiple briefs and production pipelines.
Education
BA (Hons) Animation at Ravensbourne University
January 11, 2030 - July 15, 2026BTEC National Diploma in Art & Design at City and Islington College
January 11, 2030 - July 15, 2026GCSEs (A-C) at Fortismere School
January 11, 2030 - July 15, 2026BA (Hons) Animation at Ravensbourne University
January 1, 2005 - July 15, 2026BTEC National Diploma in Art & Design at City and Islington College
January 1, 2000 - July 15, 202610 GCSEs (A-C) at Fortismere School
January 11, 2030 - July 15, 2026Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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