I am a 3D animator and CG Generalist. My most recent position was at Rouge Studios, working as a 3D Motion Capture Cinematics Animator on the game Star Wars: Zero Company. On a day-to-day basis, I was responsible for facial tracking and retargeting, and body/face animation clean up. For this position, I primarily used Maya, Faceware Analyzer, and Faceware Retargeter. Previously, I worked as CG Generalist for Advocacy Digital Media, a company that creates visuals for court cases most often involving injury. I wore many hats, including: modeling and texturing realistic injuries, animating visuals to show medical processes, compositing and editing videos and photos, and modeling and rigging likenesses of clients. I would use Maya, AfterEffects, Nuke, Photoshop, Premiere Pro, Character Creator, and InDesign. I have a plethora of freelance experience as well, including but not limited to: Blender animation leadership for Flow Studios, CG Generalist/pipeline development for RELLI Real Estate, 3D Blender animation for Friday Lab, and 3D modeling and rigging for individual clients.

Maya Bayewitch

I am a 3D animator and CG Generalist. My most recent position was at Rouge Studios, working as a 3D Motion Capture Cinematics Animator on the game Star Wars: Zero Company. On a day-to-day basis, I was responsible for facial tracking and retargeting, and body/face animation clean up. For this position, I primarily used Maya, Faceware Analyzer, and Faceware Retargeter. Previously, I worked as CG Generalist for Advocacy Digital Media, a company that creates visuals for court cases most often involving injury. I wore many hats, including: modeling and texturing realistic injuries, animating visuals to show medical processes, compositing and editing videos and photos, and modeling and rigging likenesses of clients. I would use Maya, AfterEffects, Nuke, Photoshop, Premiere Pro, Character Creator, and InDesign. I have a plethora of freelance experience as well, including but not limited to: Blender animation leadership for Flow Studios, CG Generalist/pipeline development for RELLI Real Estate, 3D Blender animation for Friday Lab, and 3D modeling and rigging for individual clients.

Available to hire

I am a 3D animator and CG Generalist. My most recent position was at Rouge Studios, working as a 3D Motion Capture Cinematics Animator on the game Star Wars: Zero Company. On a day-to-day basis, I was responsible for facial tracking and retargeting, and body/face animation clean up. For this position, I primarily used Maya, Faceware Analyzer, and Faceware Retargeter. Previously, I worked as CG Generalist for Advocacy Digital Media, a company that creates visuals for court cases most often involving injury. I wore many hats, including: modeling and texturing realistic injuries, animating visuals to show medical processes, compositing and editing videos and photos, and modeling and rigging likenesses of clients. I would use Maya, AfterEffects, Nuke, Photoshop, Premiere Pro, Character Creator, and InDesign. I have a plethora of freelance experience as well, including but not limited to: Blender animation leadership for Flow Studios, CG Generalist/pipeline development for RELLI Real Estate, 3D Blender animation for Friday Lab, and 3D modeling and rigging for individual clients.

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Language

English
Fluent
Hebrew (modern)
Intermediate

Work Experience

Motion capture cleanup animator at Rouge Studios
July 1, 2025 - Present
Primarily work with Maya; clean raw mocap body animation data to create more believable and appealing performances.
Motion lead at Rouge Studios
October 1, 2025 - Present
Led motion on the short film "Spoiler: Everyone Dies".
CG Generalist at Advocacy Digital Media
January 1, 2025 - June 1, 2025
Creating realistic 3D effects in Maya and Houdini; edited final videos using Nuke and After Effects; created 3D assets and animation based on various medical exhibits.
Blender Animator at Friday Lab
December 1, 2024 - January 1, 2025
3D animated using Blender on the short film “Trophy Son” directed by Lotan Uri; responded promptly to notes and worked with the team to address rig issues.
Creative Lead at RELli Real Estate
December 1, 2023 - November 1, 2024
Collaborated with RELLI, a startup real estate investment company, as their creative director. Established a 3D pipeline; designed, modeled, rigged, and animated the company’s mascot for their website and advertisements.
Animation/Modeling Intern at MAKE Visual
June 1, 2023 - August 1, 2023
Animated for a Sour Patch Kids TikTok advertisement using 3ds Max; created a 2D animation involving character effects; modeled and textured assets for short series on YouTube.

Education

Bachelor of Fine Arts at Ringling College of Art and Design
September 14, 2019 - May 2, 2024
At graduated as a Computer Animation major. I was able to learn the entire 3D pipeline, from storyboarding, to modeling and rigging, to animation, and finally to compositing and editing. I have also over a year of traditional animation training as well.
Bachelor of Fine Arts at Ringling College of Art and Design
September 1, 2020 - May 1, 2024

Qualifications

Best of Ringling – thesis film selected for annual juried show
January 1, 2024 - March 2, 2026
Best of Ringling – 3 pieces selected for annual juried show
January 1, 2021 - March 2, 2026
Maya Bayewitch Thesis Film Awards 2024
January 1, 2024 - March 2, 2026
Rookies: Film of the Year Finalist
January 1, 2024 - March 2, 2026
Feel the Reel: Best Animated Short Film
January 1, 2024 - March 2, 2026
LAFA: Best Animation
January 1, 2024 - March 2, 2026
Oniros: Finalist for Best Animated Short Film
January 1, 2024 - March 2, 2026
Independent Film Awards: Silver Winner for Best Animation Short
January 1, 2024 - March 2, 2026
IndieX Film Fest: Best Animation Short
January 1, 2024 - March 2, 2026
IndieX Film Fest: Best Student Director (Female)
January 1, 2024 - March 2, 2026
International Hollywood Shorts Festival: Best Short Animation
January 1, 2024 - March 2, 2026
Lonely Wolf: Best Animation
January 1, 2024 - March 2, 2026
Lonely Wolf: Best Character Design (2D/3D Animation)
January 1, 2024 - March 2, 2026
IFF Melbourne: Best Student Film
January 1, 2024 - March 2, 2026
Independent Shorts Awards: Best Animation Short
January 1, 2024 - March 2, 2026

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Real Estate & Construction