I am a game play programmer focused on UI programming, scalable gameplay systems, multiplayer networking, backend integration, and technical architecture. I have hands-on experience with Unity, C#, FishNet, UI Toolkit, PlayFab, Brain Cloud, and custom tooling/framework development. I strive to build scalable gameplay systems, multiplayer architectures, and tooling that speed up iteration and empower designers.

Mohamed Wessam

I am a game play programmer focused on UI programming, scalable gameplay systems, multiplayer networking, backend integration, and technical architecture. I have hands-on experience with Unity, C#, FishNet, UI Toolkit, PlayFab, Brain Cloud, and custom tooling/framework development. I strive to build scalable gameplay systems, multiplayer architectures, and tooling that speed up iteration and empower designers.

Available to hire

I am a game play programmer focused on UI programming, scalable gameplay systems, multiplayer networking, backend integration, and technical architecture.

I have hands-on experience with Unity, C#, FishNet, UI Toolkit, PlayFab, Brain Cloud, and custom tooling/framework development. I strive to build scalable gameplay systems, multiplayer architectures, and tooling that speed up iteration and empower designers.

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Experience Level

Expert
Expert

Work Experience

Social Games Platform at Game Hermits
April 1, 2025 - September 1, 2025
Built a multiplayer social gaming platform using Unity and Nest.js. Implemented WebSocket-based social systems including lobbies, friends, and messaging. Designed modular game architectures supporting multiple mini-games. Implemented deterministic billiard physics for low-bandwidth synchronization. Built scalable backend-integrated gameplay systems and UI architecture.
Project: Meet 2 Remastered at Game Hermits
January 1, 2025 - March 1, 2026
Server-authoritative MMORPG architecture in Unity using FishNet. Implemented world chunking and logic LOD to optimize multiplayer performance. Built composition-based identity architecture for scalable gameplay systems. Created custom tools to import and process legacy game data into Unity. Developed core MMOs including inventory, loot, and questing.
Game Play Programmer at Game Hermits
May 2, 2023 - Present
Integrated UI design and animations into games using an MVC framework developed for maintainable and stress-free UI development workflow. Developed turn-based and real-time multiplayer gameplay systems using FishNet. Integrated backend servers into Unity by connecting the API with UI and gameplay systems such as PlayFab and Brain Cloud. Developed data-driven approaches to improve iteration speed by reusing code and providing designers with tools to enhance game feel. Built scalable UI framework for Unity UI Toolkit.

Education

Bachelor of Science in Computer Science (Software Engineering) at Mansoura University
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert

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