Dinosaur mob created for Supercell, Team Flood for their dino island map. Lava rex designed and drawn by me.
- Artist
- Concept Artist
Hi, I’m Melina, a passionate artist and animator for the video game industry. Games and art have been a big part of my life since forever.
Hi, I’m Melina, a passionate artist and animator for the video game industry. Games and art have been a big part of my life since forever.
For the past few years I worked as a versatile artist and animator at Supercell, responsible for animation, pre-production art, marketing art, game engine work, and outsourcing management.
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Dinosaur mob created for Supercell, Team Flood for their dino island map. Lava rex designed and drawn by me.
Dinosaur mob created for Supercell, Team Flood for their dino island map. Trike designed and drawn by me.
Dinosaur mob created for Supercell, Team Flood for their dino island map. Trike designed and drawn by me.
Dinosaur mob created for Supercell, Team Flood for their dino island map. Lava rex designed and drawn by me.
Vulpecula is a small side scroller platformer game created in a group of 15 people. I was an artist working on character design, environment concept art, prop concept art, animation and turnarounds. characterdesign conceptart animator
Vulpecula is a small side scroller platformer game created in a group of 15 people. I was an artist working on character design, environment concept art, prop concept art, animation and turnarounds. characterdesign conceptart animator
Vulpecula is a small side scroller platformer game created in a group of 15 people. I was an artist working on character design, environment concept art, prop concept art, animation and turnarounds. characterdesign conceptart animator
Vulpecula is a small side scroller platformer game created in a group of 15 people. I was an artist working on character design, environment concept art, prop concept art, animation and turnarounds. characterdesign conceptart animator
Vulpecula is a small side scroller platformer game created in a group of 15 people. I was an artist working on character design, environment concept art, prop concept art, animation and turnarounds. characterdesign conceptart animator
Vulpecula is a small side scroller platformer game created in a group of 15 people. I was an artist working on character design, environment concept art, prop concept art, animation and turnarounds. characterdesign conceptart animator
Responsible for animation, pre-production art, marketing art, game engine work and outsource management. Implemented a new in-game animation feature for Brawl Stars and helped expand outsource teams.
Art intern at Supercell; contributed to art pipelines, visuals and production support.
3D artist trainee working on 3D art and visualization projects.
Post a job and invite Melina, or contact them directly. No hidden commission.