Hi, I’m Aleksei Fokin, a software developer with a product-minded, hands-on full-stack background. Recently I built and shipped a production Telegram Mini App called RunX from scratch, covering frontend, backend, database, and deployment. I create React features for map-based user experiences, implement Node.js/Express APIs, work with PostgreSQL and migrations, and support Docker/Nginx-based environments. I also integrated external services like OSRM routing and geocoding, Telegram bot flows, and robust recovery logic for mobile web view constraints. Before this, I worked in game development roles, collaborating daily with engineers, artists, and producers. That experience strengthened my ability to solve problems holistically, communicate across disciplines, and ship iteratively under real production constraints. I studied software engineering at Hive Helsinki and hold a Bachelor's degree in Computer Science. I’m fluent in English and actively improving my Finnish. I’m especially interested in joining an organization with a low-hierarchy culture, high technical standards, and the opportunity to solve meaningful client problems across varied domains, such as Reaktor.

Aleksei Fokin

Hi, I’m Aleksei Fokin, a software developer with a product-minded, hands-on full-stack background. Recently I built and shipped a production Telegram Mini App called RunX from scratch, covering frontend, backend, database, and deployment. I create React features for map-based user experiences, implement Node.js/Express APIs, work with PostgreSQL and migrations, and support Docker/Nginx-based environments. I also integrated external services like OSRM routing and geocoding, Telegram bot flows, and robust recovery logic for mobile web view constraints. Before this, I worked in game development roles, collaborating daily with engineers, artists, and producers. That experience strengthened my ability to solve problems holistically, communicate across disciplines, and ship iteratively under real production constraints. I studied software engineering at Hive Helsinki and hold a Bachelor's degree in Computer Science. I’m fluent in English and actively improving my Finnish. I’m especially interested in joining an organization with a low-hierarchy culture, high technical standards, and the opportunity to solve meaningful client problems across varied domains, such as Reaktor.

Available to hire

Hi, I’m Aleksei Fokin, a software developer with a product-minded, hands-on full-stack background. Recently I built and shipped a production Telegram Mini App called RunX from scratch, covering frontend, backend, database, and deployment. I create React features for map-based user experiences, implement Node.js/Express APIs, work with PostgreSQL and migrations, and support Docker/Nginx-based environments. I also integrated external services like OSRM routing and geocoding, Telegram bot flows, and robust recovery logic for mobile web view constraints.

Before this, I worked in game development roles, collaborating daily with engineers, artists, and producers. That experience strengthened my ability to solve problems holistically, communicate across disciplines, and ship iteratively under real production constraints. I studied software engineering at Hive Helsinki and hold a Bachelor’s degree in Computer Science. I’m fluent in English and actively improving my Finnish. I’m especially interested in joining an organization with a low-hierarchy culture, high technical standards, and the opportunity to solve meaningful client problems across varied domains, such as Reaktor.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Russian
Fluent
Finnish
Intermediate

Work Experience

Economy Game Designer at Order Of Meta
October 1, 2025 - October 1, 2025
Owned the overall game balance and economy for a free-to-play mobile extraction shooter, Cargo Hunters. Mapped the player lifecycle and end-to-end progression, and designed the resource economy (sources and sinks), including in-session loot/spawn systems, item rarity, and spending points across crafting, upgrades, and repairs. Defined difficulty patterns and quest/reward templates; kept reward tables fair, readable, and consistent across updates. Delivered specs, reviewed implementations, and tuned numbers in tight loops — rapid prototyping, internal playtests, and iteration with the team. Collaborated daily with artists, engineers, and producers to land changes safely in production and maintain a stable live build.
Game Designer at Interactive Visualization Laboratory
February 1, 2024 - February 1, 2024
Built 10+ fast gameplay prototypes in Unreal Engine 5 (Blueprints) and translated best ideas into production-ready systems. Designed and implemented core mechanics and gameplay loops to keep play balance and engagement. Ran user testing and gathered feedback to refine mechanics and improve overall game feel. Optimized levels, gameplay logic, and AI behavior in Unity/C#, resulting in roughly 25% performance improvement. Created clear, flexible UI that improved usability and supported higher player retention over time.
Junior Game Designer at Helio Games
September 1, 2022 - September 1, 2022
Contributed features, mechanics, creature behaviors, and quests for Mutiny (mid-core survival RPG, pirate setting; 1M+ downloads). Built and tuned encounters and levels, supporting stronger early retention and player satisfaction. Assisted with economy and balance alongside senior designers to keep progression fair and readable.

Education

Software Engineer at Hive Helsinki
May 1, 2025 - November 12, 2025
Master of Science in Game Development at ITMO University
January 11, 2030 - June 1, 2022
Bachelor of Science in Computer Technology at Irkutsk National Research Technical University (NRTU)
January 11, 2030 - June 1, 2020
Bachelor's degree in Computer Science at Hive Helsinki
January 11, 2030 - March 18, 2026

Qualifications

Bachelor's degree in Computer Science
January 11, 2030 - March 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services