MG Irvine is a passionate and versatile Game Designer and Developer with a strong background in art, storytelling, and interactive media. I thrive on creating engaging game experiences through a blend of creative design and technical development. Whether it’s brainstorming intuitive game mechanics, creating concept art, or designing 3D models, I love using my skills to bring ideas to life.

MG Irvine

MG Irvine is a passionate and versatile Game Designer and Developer with a strong background in art, storytelling, and interactive media. I thrive on creating engaging game experiences through a blend of creative design and technical development. Whether it’s brainstorming intuitive game mechanics, creating concept art, or designing 3D models, I love using my skills to bring ideas to life.

Available to hire

MG Irvine is a passionate and versatile Game Designer and Developer with a strong background in art, storytelling, and interactive media. I thrive on creating engaging game experiences through a blend of creative design and technical development. Whether it’s brainstorming intuitive game mechanics, creating concept art, or designing 3D models, I love using my skills to bring ideas to life.

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Language

English
Fluent

Work Experience

Artist & Developer at BUG BOX
August 1, 2024 - December 1, 2024
AR holographic experience, stylized models, animations, and UI elements for an AR virtual bug farm simulation.
Lead Artist at Projects: PeaceLand
May 1, 2024 - August 20, 2024
Lead Artist / Narrative RPG exploring memory and peace-building in a post-conflict setting. Defined color palettes, typography, iconography, environmental mood boards, and final 2D/3D assets.
Lead Artist / Entrepreneur at RIT School of Interactive Games & Media
May 1, 2024 - August 20, 2024
Directed visual style and art direction for a narrative-driven game focused on storytelling and immersion. Managed asset pipeline, naming/organization standards.
Team Lead, Developer & Artist at KIWI KAPTAIN
January 1, 2024 - May 1, 2024
Led visual direction, game and UI assets, and delivered prototypes for a 2D eat-and-grow game.
Teaching Assistant at Rochester Institute of Technology
August 1, 2022 - December 1, 2024
Provided 2D & 3D animation and asset production assistance; supported layout, animation principles, and asset presentation.
Alumni Teaching Artist at Urban Arts Partnership
June 1, 2021 - July 20, 2025
Hybrid role teaching game design fundamentals, and designing instructional materials and visual examples. Guided students through iterative design, prototyping, and delivering polished prototypes.
Project Manager at In Body
December 20, 2020 - June 1, 2021
Puzzle-platformer about mental health and self-care. Guided discipline teams, maintaining organizational standards and delivering a playable prototype; directed art style, puzzle mechanics and assets.

Education

Bachelor of Science at Rochester Institute of Technology
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education