Miriam Harries
I’m a Senior Game Designer and storyteller with 8+ years of experience crafting intuitive, player-centered experiences across mobile, PC, AR/XR, and theme parks.
About
I’m a Senior Game Designer and storyteller with 8+ years of experience crafting intuitive, player-centered experiences across mobile, PC, AR/XR, and theme parks. I turn complex ideas into clear gameplay loops and narrative systems—building strong FTUE flows, dialogue and progression, and accessible interactions for players of all ages.
I’ve led design on award-leaning projects and large cross-functional teams, de-risking features through prototypes and alternative solutions when timelines or technical constraints shift. Recently, I’ve designed for Meta’s Horizon Central and Horizon Creator Program, including embodied social shopping and try-on experiences, and I’ve also led narrative and design for XR/MR adventure work with Kurzgesagt and web/mobile experiences for PBS Kids’ Daniel Tiger.
- 7 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
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Work experience· 4 roles
Product and game designer on Meta’s flagship live, multiplayer XR and mobile central community hub. Owned and designed users’ experiences of arriving in the world, shopping for avatar clothing, and designating quiet areas. Led cross-functional strike teams of 3–8 within a global team of 80+ from pre-production through launch, prioritizing work in sprint planning and managing capacity to impact roadmaps. Developed functional prototypes to improve comprehension and expedite stakeholder sign-off. De-risked features by designing alternatives for variable technical support/resources. Coordinated across teams to deliver a fully embodied clothing shop and try-on experience despite rapidly evolving timelines and priorities, including driving 60% of revenue for featured clothing creators.
Design lead for two VR experiences combining physical movement with meditation for therapeutic effect. Developed bespoke control schemes for proprietary hardware. Mentored junior designers, creating an empathic space to explore and question designs to practice player-centered approaches and improve feature quality. Conducted research and worked with subject matter experts to ensure designs were grounded in clinical reality. Wrote and maintained VO documentation and directed voice talent.
Project lead and sole designer responsible for experience of a web and mobile game for young children, in collaboration with PBS Kids and Fred Rogers Productions. Guided project vision with pillars and milestone progress, and maintained clear communication channels between stakeholders. Roadmapped and scoped design in line with stakeholder needs, project priorities, and resources. Directed playtest and feedback sessions (observations and interviews) and delivered informed iterative gameplay improvements based on feedback.
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