Unity specialist with 6+ years building 2D/3D and the last ~2 years embedded in the Beamable ecosystem I design and ship content-driven live games, wire microservices, and wrangle SDKs. Self-Motivated and self taught! Strong C#, URP/Shader Graph chops, and a calm, test-first approach to gnarly work pipelines

Mohamed Hijazi

Unity specialist with 6+ years building 2D/3D and the last ~2 years embedded in the Beamable ecosystem I design and ship content-driven live games, wire microservices, and wrangle SDKs. Self-Motivated and self taught! Strong C#, URP/Shader Graph chops, and a calm, test-first approach to gnarly work pipelines

Available to hire

Unity specialist with 6+ years building 2D/3D and the last ~2 years embedded in the Beamable ecosystem I design and ship content-driven live games, wire microservices, and wrangle SDKs. Self-Motivated and self taught! Strong C#, URP/Shader Graph chops, and a calm, test-first approach to gnarly work pipelines

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent
Arabic
Fluent
Portuguese
Fluent

Work Experience

Senior Unity Engineer at Beamable
December 1, 2023 - November 7, 2025
Integrated Beamable SDK across multiple Unity projects; built and maintained C# microservices (federated identity, inventory, currency, shop flows) and generated API clients; documented flows for partner studios. Implemented Stellar microservice frontend: wallet attach (custodial & self-custodial), token mint/transfer, and inventory sync with Beamable content. Integrated UI wallet SDK to Unity and Unreal (via Blueprints) frontend. Integrated Xsolla payments (Web, Android proxy Activities) and validated catalog/listing links to custom currencies & items. Production triage: Sentry deduplication and Unity 2022 → 6 migration blockers.
Unity Game Developer at Eduplaytion, Norway
September 1, 2023 - September 1, 2023
Created gameplay levels and features; refactored a lot of legacy code to a clean and documented state; optimized game for WebGL and Android; performed code reviews.

Education

BA in Biology at LIU Lebanon
January 11, 2030 - November 7, 2025
MBA in Business at Notre Dame University Lebanon
January 11, 2030 - November 7, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Mystery Society Game

    A social deduction game inspired by Among US.
    The game was created in Unity using Beamable for backend and Photon for multiplayer.
    My responsibilities:

    • Team Leader
    • Switching from Unity animation to Spine 2D
    • Unique paper doll system using Spine 2D
    • Improving photon integrity
    • Implementing Beamable services
    • Improving gameplay
    • New Gameplay features

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